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Jeffenpa: Thanks for the tip, i'll try it abit later.
Ohh sorry didnt mean to upset anyone, but i couldnt see any topic anywhere, only "My Message" was there so.

Thanks again
You didn't upset anyone....I was just trying to give you advice so you could next time get more help on the forums with a proper topic of your own. :)

To do so for new topics in the future, go to the link below and click New Topic on the top right of the page: Also good luck and I hope you get your game working. :)
Post edited November 21, 2019 by GameRager
Hyper Sentinel (PS4)

This game is an arcade style shoot'em'up, heavily inspired by the game Uridium from the mid-80's.

I got this game on sale a little while ago for C$0.17, figuring that if I even got 15 minutes' entertainment out of it I'd be happy. However, the game turned out to be a lot more fun than I expected! I don't usually enjoy this style of game that much, but I think what made this one so enjoyable for me is your ship has regenerating health and both ends of the screen are somewhat "safe" areas (or at least much less dangerous) where you can retreat and replenish before heading back into the fray. There are 12 levels and three difficulties (I only completed the easiest difficulty). The sound and graphics are awesome, it's like Uridium dialled up to 11.

I'd definitely recommend this game!!
Post edited November 23, 2019 by 01kipper
Adding new games to the beaten list


Risk
Canyon Bomber
Human Cannonball
Splatterhouse 2
Gauntlet IV
Final Fantasy (mobile version)
Hocus
Vanguard
P.O.W--Prisoners of War
Psycho Solder
Fantasy
Beast Busters
Street Smart
Guerilla War
SAR; Search and Rescue
Ikari III: The Rescue
Crystalist (via the SNK 40th Anniversary Collection)
Contra (Arcade version via Contra Anniversary Collection)
The Binding of Isaac Rebirth

That is all.
So I just beat Jill of the Jungle (specifically the first episode) which is one of few famous DOS platformers from that era that I actually never played before, I think. Anyway, this was weird and surreal. The "story" option actually just describes the game and does not explain who Jill is and what she does and why - and you frequently run into "news articles" about other video game characters retiring or studios shutting down because Jill of the Jungle is such an amazing game. It is not.

I thought this game had been made by Apogee rather than Epic Games so I was surprised by the bad technical execution. The first thing one notices when playing this game is that the movement is practically tile-based: Jill can move half a tile, there's only vertical momentum - and on top of that there's a delay to when Jill jumps which makes the controls ridiculously imprecise. It's equally bad in case of her ranged attacks.

I beat the game in only 40-50 minutes but admittedly I enjoyed it more than I thought I would. A few of the levels have fun puzzles and things get a bit interesting as you assume the form of certain enemies in the later levels which changes how Jill moves or attacks and is necessary to reach new places. It's also a very casual game. On death you just respawn with almost full health, sometimes enemies even stay dead and you keep your keys.

So while it's technically pretty bad and not particularly pretty, even for its age and platform, I oddly enjoyed it. Given how short this game was i think I might actually make a run through the whole trilogy, if only to keep up my quote of games beaten per month, lol.

Also: Jill's climbing animation is hot.
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F4LL0UT:
You have a quota per month? Damn!
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Cavalary: You have a quota per month? Damn!
Yeah, I'm aiming for four games per month on average, haha.
Okay, now I've actually also beaten Jill goes Underground and Jill Saves the Prince. Underground took me another 40-50 minutes and Saves the Prince a bit over an hour. Sheesh, I pity the fools who bought these games at full price back in the day.

Unsurprisingly not much changes in the sequels. There's a few new enemy types who don't differ much other than the demons who are the only enemies who can shoot and in the third game they can actually randomly spam like a million shots in a single second and have tons of health. And Jill's leotard changes colour in every game, heh. Some levels have cute ideas, others are annoying as hell. Still, the games are super forgiving with infinite lives and enemies staying dead and keys remaining in your inventory upon death etc..

To sum up: The Jill of the Jungle games aren't good but they are still surprisingly enjoyable due to their super casual nature and occasional funny idea in the level design.
low rated
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F4LL0UT: And Jill's leotard changes colour in every game, heh.
To be clear she doesn't change her leotard(how would she have time?)yet it still changes color...let that sink in for a bit.
Post edited November 24, 2019 by GameRager
A Plague Tale: Innocence.

Loved it. The graphics were great but i had to turn the res down from 100% to 80% AND run on High instead of Ultra. First game I've had to mess about with for quite a while. It also made my graphic's card fan sound like a hairdryer (a common problem with this one which was never fixed, so I tried to play it in short bursts).

Strange story but still compelling. Likable characters, few nice collectables that even feature in their own little 'pedia page within the game.

Took me 14 hours to complete and I'm even going back to try and get a few things I missed, which is rare for me.

Recommended.
Rage 2 (XB1X)

I didn't really expect great things from this one. The great thing about low expectations is that it's easy to be pleasantly surprised. I found it to be a really fun shooter driving game that doesn't drag on too long, provided you stop trying to complete all the open world stuff, which gets pretty repetitive.

Surprisingly the game does not use iDtech this time. It's made by Avalanche Studios and uses their own in house engine- the same one as their Just Cause games. That's surprising, because Rage 2 ran at 60fps- pretty good for an open world console game, even if it is only at 1080p. Another surprise is that the driving and vehicle combat is really fun, the Just Cause games have a reputation for having dodgy driving physics. The game looks pretty unique somehow- I think due to its more garish than usual colour palate. The sun casts a very pinkish glow over the world when low on the horizon. The game has a lot of bad reviews on Xbox as being crash prone and having audio dropout issues...but I must be lucky because I had no technical issues in the 17 hours or so that I put into it.

The driving was the star of the show, but the weapons and shooting were solid as well. It's a fast paced shooter that encourages running right in and being aggressive- though it's still possible to play a slower more careful game as well- especially the story missions. You also raid things called Arks to get psionic like abilities- but I found them much less useful and was hardly using them by the end.

As mentioned the open world activities get repetitive, but they're optional mostly- you only need to do just enough to gain reputation with the 3 factions to move on with the story missions, I found that I got the reputation naturally on the way to things, without having to grind the open world at all. Also the open world missions were a hell of a lot more fun and varied than the ones in Spider-Man that I played this month as well.
Otherwise the only real annoyance was that I thought there were just too many different currencies to collect to upgrade all the different items- guns, vehicle, magic abilities, faction projects etc. I don't think it needed to be that complicated.

Overall I found it to be a fun and fast paced shooter, without being all time classic material or anything. Just solid enough fun for about 15 hours. It's on Game Pass for Xbox, so the price was right for what it offered.
Post edited November 24, 2019 by CMOT70
Monster Slayers (non-gog ga)

This is one of the most enjoyable RPG-card hybrids I've played. While it is a rogue-lite, it is pretty enjoyable for a 4-5 hour stretch - the variety of cards/strategies is nice, though it took me a while to figure out what upgrades I should be focusing on.

So far I've only beaten the boss with 1 of the 8 classes, and I will probably play a bit more intermittently. The levels are starting to feel a bit more grindy, and perhaps I'm supposed to be resetting the talents to deal with that? It's not entirely clear. There are a few points where a bit more detail would be helpful, but on the whole it's pretty good.
Legend of Grimrock 2

One of those cases when people say "good game sell itself" then you show them LoG2 and they start sweating.

Great game, new content and changes on every step. Most puzzles are easy but some of them give you trouble for wrong reason.

Tried to get all achievements but gave up fast. I'm too old for this....
Demons Crest (Switch)

Originally released for the SNES, Demons Crest is the 3rd game in the Ghosts n' Goblins spin off series, following the adventures of the antagonist Firebrand. I found out if you get a free 7 day Nintendo Online membership you can get a bunch of SNES and NES games for free, I hadn't heard of the series before but tried it out anyway. The game immediately picks up from the end of the 2nd game (Which I haven't played) and has you betrayed by the demon Phalanx and thrown into a coliseum to fight for your life. After breaking out, you attempt to take down Phalanx once and for all. The game is an action platformer spread across 6 stages, along the way you pick up upgrades that can either increase your max hp, carry more potions or spells, unlock a new attack or unlock a new transformation. The transformations give you new abilities and attacks, and are used for level traversal and boss fights. The game is difficult, not Ghosts n' Goblins difficult, but still pretty difficult. The final boss changes in difficulty depending on how many of the abilities and upgrades you've obtained, having every upgrade creates a very difficult boss fight that some would call unfair or bullsh*t, and I would agree. Beating the final boss with an 100% completion rate unlocks another boss fight, that is also incredibly difficult and bullsh*t. It was a fairly short game (Cause I save scummed), but it cost me nothing, so on that basic, I would highly recommend it.
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magejake50: Demons Crest (Switch)
Interesting. I didn't know they continued the series on the Switch. I loved the Gargoyle's Quest on the Gameboy.

Oh wait... Is it an old Snes title that you can play on the Switch via the Nintendo online store?
Post edited November 26, 2019 by Cambrey
Dreamfall Chapters, Nov 26 (GOG)-Zoe will remember that. A 20+ hour movie interspersed with some dialogue options and light puzzles. Not unlike Telltale's games. I enjoyed it but definitely not for everyone. I still have some unanswered questions and it was long enough since I played the first game (first game I purchased here many years ago) that I didn't remember all of the references or characters. Still a worthwhile game if you enjoyed the first two and don't mind more watching and fewer puzzles. One thing I forgot to mention: in a game with so many cutscenes the long loading times and frequent cuts to a black loading screen were pretty irritating and managed to interrupt the flow of the game quite often.

Full List
Post edited November 27, 2019 by muddysneakers