Just finished Resident Evil on PS4. Inspired by all the buzz about the fresh RE2 remake I figured that it's maybe time to finally beat the original game, more specifically the PS4 HD port of its 2002 remake and I did. I decided to play as Jill, remembering that she's supposedly much easier to play, at least for beginners and ended up getting the best ending on normal difficulty (which is the highest difficulty available at first). Well, that was quite a ride.
I always had a pretty strained relationship with the oldschool RE games and only got into the series with RE4. Even back in the day when the original Resident Evil was released on PC I couldn't get into it. I hated how stiff it is, I had trouble navigating the mansion and solving the puzzles and the high difficulty was the final nail in the coffin for me. With everyone praising the game so much, many claiming that it's the best one in the series, I figured that once I overcome the extremely steep difficulty curve I would probably discover a true gem. At least in the form of this remake I did finally end up appreciating the game a lot although I wouldn't dare calling it the best survival horror game of all time (even before the RE2 remake which I haven't played yet).
First off: this remake is pretty amazing. Even though it's just some HD port of a Gamecube remake of a 1996 game it looks pretty great. The backgrounds are sadly quite blurry and don't blend perfectly with interactive objects but they look pretty nice in spite of that, I can't complain about the characters and enemies and most importantly the game features some really nice lighting that is beautifully projected onto characters and the environment alike. For a port of such an old game it's very easy on the eyes. Also, the sound effects and music are amazing for the most part. And curiously I had no serious issues with the static camera angles, which I presumed would be a pretty big deal - there's generally enough angles so it's hard to get lost and awkward angles usually feel more like a creative decision than a technical limitation. Also, this remake features what the Silent Hill series cleverly dubbed "3D controls" (the character walks where you point, like in most 3D third-person games) which makes the game a lot more playable than the original version, although I'm not sure it's the right way to play the game since the character responds much faster than with tank controls (e.g. turning around is virtually instant while even the 180° turn when using tank controls takes its time) and things may be easier than intended. But the game feels certainly a lot less archaic this way, although it's often kinda hard to keep going in the right direction when the camera angle changes.
In terms of atmosphere the game is awesome, many locations are beautifully eerie thanks to the realistic dark environments and awesome ambient sounds and music. It's also pretty diverse in tone as you explore a variety of places, not just the mansion, and encounter a a lot of different enemies, not just zombies, along the way. The mansion takes the cake, though, and every time I had to return there I really appreciated how terrifying that location is in particular, with its claustrophobic architecture and haunted house theme. I must say, though: claims that this is one of the most terrifying survival horror games ever are kinda silly to me. Zombies just aren't very terrifying to me, all the other monsters even less, and this "biological experiment" theme just can't get under my nerves the way games with metaphysical themes like the Silent Hill or Siren series can - and unsurprisingly the more terrifying moments were the ones that featured Gothic horror themes. As for the story: well, it's pretty simplistic, the characters are kinda dumb, the dialogue is campy (although not nearly as much as in the original version). It gets the job done but it's not something to write home about. Admittedly having played a bunch of later games in the series I already knew the majority of the plot and I may have appreciated it more if I had not known as much in advance but it is pretty impossible to go into Resident Evil 1 these days without knowing in advance that it's about a biological experiment rather than a haunted house. Anyway, a crucial part of the atmosphere stems from the gameplay, of course.
The gameplay is... weird. It took me a while to get my head around what this game is mechanically really about. I knew that it's "hardcore" because the protagonist is fragile and resources are limited but it took me a while to figure out that, really, the game is barely skill-based, it's almost entirely about managing resources, primarily by choosing when not to fight. Usually it's a pretty binary thing: have ammo - easy. Don't have ammo - almost impossible (unless you're a master of the knife, which I am not). Even boss fights are ridiculously easy as long as you have ammo for anything stronger than the handgun. All of this is further amplified by dead zombies coming eventually back to life as faster and stronger enemies unless burned or decapitated - which you can avoid by not killing them in the first place. So it's really largely about choosing sensible paths, planning (e.g. determining if a zombie will be problematic in the future) etc.. It's kinda weird, almost disappointing, but also makes the game quite unique and I can see now where people's claim that RE1 is the "definitive survival horror game" comes from. Also, the result is a game where you can easily play yourself into a dead end by wasting resources - in theory you may run out of ammo for an obligatory fight. This awareness that you may run out of resources is on one hand frustrating (especially early on, and I did go back to an earlier save game once or twice after wasting a lot of ammo) but it is also a major source of the stress you're supposed to feel so it's kinda good, I guess?
And of course a major aspect of the game are exploration and solving riddles. This is something that's only really developed in the mansion, which is almost a menacingly convoluted structure, but becomes trivial in almost any other location, which are very linear by comparison. Puzzles and navigation are generally surprisingly easy, especially compared to the Silent Hill series, although I did get stuck early on because I had not noticed that you can actually turn items into different ones just by examining them from your inventory. But generally the difficulty of the puzzles is okay - they won't usually make you get stuck for long but are still satisfying to solve and some of them are even quite imaginative. The one thing that is annoying in this context is the backtracking. You have very limited inventory space and so you may often discover an important item that you can't pick up because you're out of space or you find the spot where you have to use an item but to need to go all the way back to one of the storage rooms. That's something I feel is largely unnecessary and annoying and I think it could have been solved without harming the experience by having a limited inventory for survival stuff (weapons, ammo, healing items) and an unlimited one for puzzle items like keys, medallions and whatnot. Constantly going back and forth like this is one of the downsides of the game and becomes particularly tiresome later on. Then there's the thing that saving is extremely limited. It's only possible in predefined spots and uses up ink ribbons. This adds even more backtracking but I must say that this limited saving does make the game better in the big picture and I didn't really mind at all.
Anyway, I'm very glad I played through it and certainly have a somewhat different understanding of the genre and especially the series now. I see why it's such a benchmark title and why so many people love it, although RE4 remains my favourite for now. I'll gladly explore more of these old-school RE games now as well as, of course, the new RE2 remake.