Posted August 23, 2017
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1. You get more than one game to choose from in each Pinata. Two or three. But you only can pick one with each go. You still pay for access, you still get random games and are exposed to things you might not consider, GOG gets their impulse buys, people get a good deal - but they have at least some control over it.
2. Split the gambling aspect of the promo from the paying money aspect. Everyone gets a number of daily free Pinata's to open. GOG would have to find the number they are ok with. You open them, then decide which ones you'd buy. Keeps the randomness, the fun/surprise of what you might end up with gives GOG fairly spontaneous sales and drives traffic to the site during the sale (as people return daily), but crucially isn't pay for access and means people can choose whether they really want to put down money for them.
Not too keen on the second idea, if only because it sounds like a more complicated version of what I do every day: to wit, wander by GOG to see if anything in my wishlist is on Ludicrous Sale today.
I rather like that first suggestion, though. Keeps the chance and mystery part of things, but gives you a little agency and choice. Plus, multiple games definitely feels more pinata-y! (Though only getting to choose one feels less so :( )