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UncleOvid: UncleOvid said...
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Mnemon: Yes. I'd already made two suggestions up thread.

1. You get more than one game to choose from in each Pinata. Two or three. But you only can pick one with each go. You still pay for access, you still get random games and are exposed to things you might not consider, GOG gets their impulse buys, people get a good deal - but they have at least some control over it.

2. Split the gambling aspect of the promo from the paying money aspect. Everyone gets a number of daily free Pinata's to open. GOG would have to find the number they are ok with. You open them, then decide which ones you'd buy. Keeps the randomness, the fun/surprise of what you might end up with gives GOG fairly spontaneous sales and drives traffic to the site during the sale (as people return daily), but crucially isn't pay for access and means people can choose whether they really want to put down money for them.
You did, as I noticed directly after posting. Thanks for re-iterating; I see a little more clearly what you're suggesting.

Not too keen on the second idea, if only because it sounds like a more complicated version of what I do every day: to wit, wander by GOG to see if anything in my wishlist is on Ludicrous Sale today.

I rather like that first suggestion, though. Keeps the chance and mystery part of things, but gives you a little agency and choice. Plus, multiple games definitely feels more pinata-y! (Though only getting to choose one feels less so :( )
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UncleOvid: UncleOvid said...
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MaceyNeil: I would argue perhaps all commercial activity these days are in fact a form of gambling because what value is ascribed a good or service that even if consisting of physical human labor has that labor itself not underpinned on the basis of the mercantile capitalist system that has removed as much equal barter for the sake of varying IOU currency.
At the end of the day people pay the only offer on the table based on the gamble that what they are getting if they look to their neighbor seems of relative value and is hopefully fit for purpose.
Consider your mind blown, thank you; good day.
I, uh,... what? I'm sorry, I don't understand, um, any of this.

Are you saying that the shift from the traditional definition of currency as representing labor to a modern definition of currency as representing debt has rendered commerce itself more uncertain as the values of goods and services become determined more and more by arbitrarily relational and abstract metrics? Then I would agree, but point out that 'uncertainty' and 'risk' are different things; that an economy actually based on risk-of-no-return gambling would burn down, fall over, and sink into the swamp almost immediately; and that I was joking.

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Dreadjaws: What did you expect? The thing taking games from your wishlist? As if. People would just be filling their wishlists with the most expensive games just to get them.
Well, shoot. That's a good point. Never mind, I think Mnemon's got the right idea with having a couple games to choose from.
Post edited August 23, 2017 by UncleOvid