Posted December 24, 2013
Hi all. So basically, the below link contains a number of COBs, the associated image and sound files, as well as some genetics and body data for a few breeds that I modified to use the Canny Norn genome. I don't remember what the breeds are.
All copyright C2 files should have been removed, so there's nothing piratey in this. I did leave the lifekit cobs in this since those should be freely distributed now.
I don't think there's anything particularly rare in this. They're just some cobs I like and felt integrated well into C2 aesthetically. There are also some C1 to C2 conversions.
I don't have the wraparound fix. I'd love it if someone could provide that.
BoatScriptMod.bob makes the boat on the smaller ocean move on its own if you inject it through bobcob, which stops norns from getting stuck on it. BoatScriptMod.cob should do the same thing.
https://dl.dropboxusercontent.com/u/22006397/C2%20Cob%20Archive.7z
All copyright C2 files should have been removed, so there's nothing piratey in this. I did leave the lifekit cobs in this since those should be freely distributed now.
I don't think there's anything particularly rare in this. They're just some cobs I like and felt integrated well into C2 aesthetically. There are also some C1 to C2 conversions.
I don't have the wraparound fix. I'd love it if someone could provide that.
BoatScriptMod.bob makes the boat on the smaller ocean move on its own if you inject it through bobcob, which stops norns from getting stuck on it. BoatScriptMod.cob should do the same thing.
https://dl.dropboxusercontent.com/u/22006397/C2%20Cob%20Archive.7z