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Sacred is a Diablo-esque Action RPG where you pick one of several characters (rather than create them) then go hacking, smashing, and throwing spells around at gazillions of enemies in an attempt to achieve your myriad number of goals.
It's a fun game, quite simply. You can play it with the mouse alone, if you're that way inclined (I recommend a keyboard as well to swap your active skill), heck, I've played it for many hours with a trackpad. The story is basically optional; you can simply follow your compass, flying from point to point and destroying everything in your parth. With a powerful character you could likely get through the entire Ancaria campaign in half a day, excluding sidequests. It doesn't take a whole lot of concentration, and it doesn't really matter if you die (you just respawn at a town), so for some mindless carnage this is a pretty good stop to make.
The developers seemed to aim for a lot of longevity - there's eight characters, and you unlock more difficulty levels as you complete the game, each one offering grander and fancier item drops. There is, however, a certain lack of longevity in the gameplay that will make you want to do this. I've played through it twice, and I'm on to my third run, but it's a game that might suck a few hours a week -- not a day. Because you don't really need to concentrate on the story, consequently it's absolutely irrelevant and that aspect doesn't inspire you to get any further. It's linear, also. You'll not get attached to any NPCs, and the voice acting certainly doesn't do them any favours (though it is frequently amusing).
I also found one character class particularly more interesting than the rest, namely the Battle Mage. Melée is a bit tedious, but the varying spells and skills of the mage at least gives you some tactical variation and makes the "combos" genuinely useful.
The graphics are just fine, even on high zoom, though I always play zoomed out as far possible due to my rapid playstyle -- I like to see when I'm going to run into enemies and when to avoid. It can chug a little bit, which is surprising given a Quadro 2500M and two 2.16GHz processors, but it's not drastically bad. There is a few little graphical glitches, and one particular skill suddenly makes my frame rate drop to 2-4 fps until it has run out, making it rather undesirable.
Which brings us to the subject of bugs. Yes, there are bugs. It's much better than it used to be, but I've had anything from wrong skills listed on the skill bar after loading a game, to my compass pointer getting 'stuck' and having to figure out where my next objective is by myself. I haven't run into any truly game-breaking ones, I think those are now fixed, but I would recommend you save.
Other niggles... it's really not always obvious where to go until you've played it through once. You can spend half an hour traversing the map to your next location only to find out later there was a portal nearby you could open. Or you head towards the next map waypoint but end up trying three different routes only to be blocked by mountains because the designers only made one route possible. Until you get the hang of it, you'll also often click and move rather than what you intended, to attack, and you end up chasing an enemy round in circles in a hilarious but aggrivating manner. It's possibly one of the only RPG type games where gold is basically useless as well. You will get hundreds of thousands of gold pieces, but rarely ever spend any. Drops are plentiful, and often better except in the very early stages (where you'll survive just fine anyway). The game lacks polish around the edges. A lot of the quests make less sense than a philosophy student after a night out drinking.
Okay so that sounds like an awful lot of complaints, but the fact remains that the game is still a heck of a lot of fun, even if it is only for brief periods. RPG enthusiasts who dig a great story or characters should look elsewhere, same for those who want an in-depth strategic experience. This is a game to pick up for an hour or two, perhaps with friends, and simply rampage around causing as much chaos as you dare. It's a good game, just don't come expecting greatness.
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wwdkj: Sacred is a Diablo-esque Action RPG where you pick one of several characters (rather than create them) then go hacking, smashing, and throwing spells around at gazillions of enemies in an attempt to achieve your myriad number of goals.
It's a fun game, quite simply. You can play it with the mouse alone, if you're that way inclined (I recommend a keyboard as well to swap your active skill), heck, I've played it for many hours with a trackpad. The story is basically optional; you can simply follow your compass, flying from point to point and destroying everything in your parth. With a powerful character you could likely get through the entire Ancaria campaign in half a day, excluding sidequests. It doesn't take a whole lot of concentration, and it doesn't really matter if you die (you just respawn at a town), so for some mindless carnage this is a pretty good stop to make.
The developers seemed to aim for a lot of longevity - there's eight characters, and you unlock more difficulty levels as you complete the game, each one offering grander and fancier item drops. There is, however, a certain lack of longevity in the gameplay that will make you want to do this. I've played through it twice, and I'm on to my third run, but it's a game that might suck a few hours a week -- not a day. Because you don't really need to concentrate on the story, consequently it's absolutely irrelevant and that aspect doesn't inspire you to get any further. It's linear, also. You'll not get attached to any NPCs, and the voice acting certainly doesn't do them any favours (though it is frequently amusing).
I also found one character class particularly more interesting than the rest, namely the Battle Mage. Melée is a bit tedious, but the varying spells and skills of the mage at least gives you some tactical variation and makes the "combos" genuinely useful.
The graphics are just fine, even on high zoom, though I always play zoomed out as far possible due to my rapid playstyle -- I like to see when I'm going to run into enemies and when to avoid. It can chug a little bit, which is surprising given a Quadro 2500M and two 2.16GHz processors, but it's not drastically bad. There is a few little graphical glitches, and one particular skill suddenly makes my frame rate drop to 2-4 fps until it has run out, making it rather undesirable.
Which brings us to the subject of bugs. Yes, there are bugs. It's much better than it used to be, but I've had anything from wrong skills listed on the skill bar after loading a game, to my compass pointer getting 'stuck' and having to figure out where my next objective is by myself. I haven't run into any truly game-breaking ones, I think those are now fixed, but I would recommend you save.
Other niggles... it's really not always obvious where to go until you've played it through once. You can spend half an hour traversing the map to your next location only to find out later there was a portal nearby you could open. Or you head towards the next map waypoint but end up trying three different routes only to be blocked by mountains because the designers only made one route possible. Until you get the hang of it, you'll also often click and move rather than what you intended, to attack, and you end up chasing an enemy round in circles in a hilarious but aggrivating manner. It's possibly one of the only RPG type games where gold is basically useless as well. You will get hundreds of thousands of gold pieces, but rarely ever spend any. Drops are plentiful, and often better except in the very early stages (where you'll survive just fine anyway). The game lacks polish around the edges. A lot of the quests make less sense than a philosophy student after a night out drinking.
Okay so that sounds like an awful lot of complaints, but the fact remains that the game is still a heck of a lot of fun, even if it is only for brief periods. RPG enthusiasts who dig a great story or characters should look elsewhere, same for those who want an in-depth strategic experience. This is a game to pick up for an hour or two, perhaps with friends, and simply rampage around causing as much chaos as you dare. It's a good game, just don't come expecting greatness.

Great review. I agree pretty much. I started playing this last night around midnight on a whim for the first time and ended up playing until 6:30 AM -- so I found it to be a lot of fun. There were some bugs, but I was able to work around them and they are not too prevalent. I tried the Battle Mage per your suggestion and it is a fun class to play as you can get some nice spells fairly quickly that are fun to use.
Also I think the balance is pretty good, it's challenging but not so hard as to be frustrating and you progress fairly quickly and easily -- in other words -- you can have fun! It does not feel like "work" as in some games (not yet anyway). The horse riding is fun, there are nice touches like the smart alecky kids in villages, and the graphics are very nice, better than I expected.
All in all, a lot of fun for a few bucks!
I find the game very long-lived. Traveling takes quite a bit of time even on a horse. And the game world is quite fun. I also don't feel it is very linear. You can wander about quite freely for the majority of the time. You only eventually have to get to this or that goal and accomplish it.
I find the story as disposable as any in this genre.
Post edited November 22, 2009 by Blarg
This game still takes my breath away. The game clock is on 36ish hours and I've discovered something like 14% of the map, and that is through lots of exploration around the areas roughly around where the main story is happening.
I too started with a BattleMage although, I can't wait to start again with a Vampiress, just to see how that is! Top game and also a bang on review.
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Nel-A: This game still takes my breath away. The game clock is on 36ish hours and I've discovered something like 14% of the map, and that is through lots of exploration around the areas roughly around where the main story is happening.
I too started with a BattleMage although, I can't wait to start again with a Vampiress, just to see how that is! Top game and also a bang on review.

Vamp is next for me too. Mage is great fun so far. I find it hard to imagine a reason to take this game off my hard drive.
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Nel-A: This game still takes my breath away. The game clock is on 36ish hours and I've discovered something like 14% of the map, and that is through lots of exploration around the areas roughly around where the main story is happening.
I too started with a BattleMage although, I can't wait to start again with a Vampiress, just to see how that is! Top game and also a bang on review.
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Blarg: Vamp is next for me too. Mage is great fun so far. I find it hard to imagine a reason to take this game off my hard drive.

Haha! Same here man! I've been playing this for ages now, and even though I've taken massive gaps in between gameplay, I still come back to it, it's just loads of fun to play!
Thing is, I'm getting to really understand how massive this game is. at the moment, I'm doing the Elements of Ancaria quest, I haven't even looked at the Underground* expansion yet...
*Underground/Underworld something like that! lol
I'd love to play as the Serephim at some point too, but I'll be old by then! lol
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Blarg: I find the story as disposable as any in this genre.

Uhhh... Diablo, anyone?
Post edited January 16, 2010 by Chad1
This is way more than Diablo, and I am fed up with Isometric RPG's being called 'Diablo like' instead of 'isometric RPG'
This has so much more, it's open world, has 600 sub quests, 1,000's of NPC's to get a comment from/talk to, horse riding way different combat/magic options and on and on!
Also, by the way, go to Sacred site, as there is a way to tweak a file so you get to give the stats to the character you choose rather than have the game chosen for you. (Sorry if this has been mentioned elsewhere!) :)