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Since all the good things have been already said about this game (and that's why I decided to buy and play it, thank you all), I will only enumerate the things I didn't like about it. There are not important spoilers and perhaps I can help someone who is going to play it for first time. I'm spanish so though I'll do my best in english, you may have to decipher some of my magic translations. Sorry.
I hadn't play this game before. Actually, I hadn't even heard of it. My first gameplay impression was not as good as I expected after reading your comments and ratings, and it was not a short feeling. Maybe it's because I don't like so much 3D platform games, but I think it's because there isn't a clear goal at the beginning and you discover too many things that you don't know how to take advantage of. When the good action arrived, it was too late, I already had a bad impression and perhaps I didn't enjoy it all I should.
Another thing I don't like is the complexity of the controls. I spent a lot of time until I realized that I actually had the button Sasha gave me. I just didn't know how to open and use my inventory, and that's because when they tell you how to do it (if they really told it) you don't need to use it yet. And when you need it, you don't remember what they said. The same with your powers and assigning them to the keys. It's not easy to figure it out. Or when you have to use the little door to get into other people's minds. I tried everything else a lot of times before I used it. Yes, Cruller can tell you if you ask him... but that's only when you discover the bacon in your inventory and remember something about Cruller's help. A little in-game guide using objects would have been appreciated.
And the last thing I didn't like was the point of no return. The same as the last, a big warning explaining the consequences and the special saved game should have been told. I collected all the figments and items in every door and then realized that I could not go back to the real world. I think I won't do it all that again, I'll let it for the next time I play it.
The rest of the game, the story, the dialogs, etc. are as great as you all described them, and I'm so proud of reading your comments and playing Psychonauts.
New players, download and read the manual from GOG, it's very useful. And don't cross the point of no return if you are trying to collect everything in the game!
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ivant: Since all the good things have been already said about this game (and that's why I decided to buy and play it, thank you all), I will only enumerate the things I didn't like about it. There are not important spoilers and perhaps I can help someone who is going to play it for first time. I'm spanish so though I'll do my best in english, you may have to decipher some of my magic translations. Sorry.
I hadn't play this game before. Actually, I hadn't even heard of it. My first gameplay impression was not as good as I expected after reading your comments and ratings, and it was not a short feeling. Maybe it's because I don't like so much 3D platform games, but I think it's because there isn't a clear goal at the beginning and you discover too many things that you don't know how to take advantage of. When the good action arrived, it was too late, I already had a bad impression and perhaps I didn't enjoy it all I should.
Another thing I don't like is the complexity of the controls. I spent a lot of time until I realized that I actually had the button Sasha gave me. I just didn't know how to open and use my inventory, and that's because when they tell you how to do it (if they really told it) you don't need to use it yet. And when you need it, you don't remember what they said. The same with your powers and assigning them to the keys. It's not easy to figure it out. Or when you have to use the little door to get into other people's minds. I tried everything else a lot of times before I used it. Yes, Cruller can tell you if you ask him... but that's only when you discover the bacon in your inventory and remember something about Cruller's help. A little in-game guide using objects would have been appreciated.
And the last thing I didn't like was the point of no return. The same as the last, a big warning explaining the consequences and the special saved game should have been told. I collected all the figments and items in every door and then realized that I could not go back to the real world. I think I won't do it all that again, I'll let it for the next time I play it.
The rest of the game, the story, the dialogs, etc. are as great as you all described them, and I'm so proud of reading your comments and playing Psychonauts.
New players, download and read the manual from GOG, it's very useful. And don't cross the point of no return if you are trying to collect everything in the game!

ivant, your English is excellent, thank you for the review!
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ivant: Since all the good things have been already said about this game (and that's why I decided to buy and play it, thank you all), I will only enumerate the things I didn't like about it. There are not important spoilers and perhaps I can help someone who is going to play it for first time.

Thanks for the warning dude, I'm currently downloading this game so I'll look out for the control keys and the tutorials or whatever they have that tell you how to do stuff. I've been hearing about this game from so many people that played and enjoyed it so I'm hoping it'll be at least as good as "Beyond Good and Evil" was. But reading your impressions on the game's story and characters I'm sure it will be amazing. :]
Yeah, the controls are annoying, and obviously for console. I also agree about the point of no return, ( not that I'm crazy enough to try to collect everything :p). The good stuff outweighs the bad.
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trilless: Yeah, the controls are annoying, and obviously for console.

not really. plays absolutely fine with a gamepad.
i'll never understand, why some people want to play a platformer with mouse and keyboard, this is annoying. well, at least you have a choice here, not like the crappy PC version of beyond good & evil...
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trilless: Yeah, the controls are annoying, and obviously for console.
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kpz: not really. plays absolutely fine with a gamepad.

You are agreeing with me. A gamepad is used on a console. Oh you mean I can hook one up to the pc? I have one that I use for my sports games that worked with psychonauts but I used my keyboard instead. I didn't have problems moving around but do a simple test, open your inventory and try to select an item that is on the diagonal with the keyboard.
Regarding the point of no return: you can still gather everithing (figments, spider webs, vaults and baggage) that's stored away in other people's minds - just ask the small green teleport critter to teleport you to the Collective Unconscious, and you can access those levels from there.