Posted October 30, 2018
Anyone getting this issue? Every time I try to exit the game, I'm hit with this error. I've tried a clean Windows boot, and launching and closing this game but I still get the error.
Problem signature:
Problem Event Name: BEX64
Application Name: Kingmaker.exe
Application Version: 2018.1.0.55711
Application Timestamp: 5ae38dd2
Fault Module Name: StackHash_b4ee
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 0000000007cbef4e
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: b4ee
Additional Information 2: b4ee5de6a2322745523997a782b35692
Additional Information 3: 277e
Additional Information 4: 277e19c30fbd5f6bb531ec9e027c37c3
Output log is below:
Initialize engine version: 2018.1.0f2 (d4d99f31acba)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor:
VRAM: 11136 MB
Driver: 25.21.14.1634
Begin MonoManager ReloadAssembly
- Completed reload, in 0.142 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.012164 ms
WwiseUnity: Initialize sound engine ...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
WwiseUnity: Sound engine initialized.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Initialising file logging to C:/Users/Sean/AppData/LocalLow/Owlcat Games/Pathfinder Kingmaker\GameLogFull.txt
Initialising file logging to C:/Users/Sean/AppData/LocalLow/Owlcat Games/Pathfinder Kingmaker\GameLog.txt
Setting up 6 worker threads for Enlighten.
Thread -> id: 21a0 -> priority: 1
Thread -> id: 14a8 -> priority: 1
Thread -> id: a84 -> priority: 1
Thread -> id: 15c8 -> priority: 1
Thread -> id: 5ac -> priority: 1
Thread -> id: 1e18 -> priority: 1
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
1.0.14b
The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Non-Directional. Will use: Directional.
(Filename: Line: 510)
1920x1080 FullScreenWindow
Problem signature:
Problem Event Name: BEX64
Application Name: Kingmaker.exe
Application Version: 2018.1.0.55711
Application Timestamp: 5ae38dd2
Fault Module Name: StackHash_b4ee
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 0000000007cbef4e
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: b4ee
Additional Information 2: b4ee5de6a2322745523997a782b35692
Additional Information 3: 277e
Additional Information 4: 277e19c30fbd5f6bb531ec9e027c37c3
Output log is below:
Initialize engine version: 2018.1.0f2 (d4d99f31acba)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor:
VRAM: 11136 MB
Driver: 25.21.14.1634
Begin MonoManager ReloadAssembly
- Completed reload, in 0.142 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.012164 ms
WwiseUnity: Initialize sound engine ...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
WwiseUnity: Sound engine initialized.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Initialising file logging to C:/Users/Sean/AppData/LocalLow/Owlcat Games/Pathfinder Kingmaker\GameLogFull.txt
Initialising file logging to C:/Users/Sean/AppData/LocalLow/Owlcat Games/Pathfinder Kingmaker\GameLog.txt
Setting up 6 worker threads for Enlighten.
Thread -> id: 21a0 -> priority: 1
Thread -> id: 14a8 -> priority: 1
Thread -> id: a84 -> priority: 1
Thread -> id: 15c8 -> priority: 1
Thread -> id: 5ac -> priority: 1
Thread -> id: 1e18 -> priority: 1
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
1.0.14b
The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Non-Directional. Will use: Directional.
(Filename: Line: 510)
1920x1080 FullScreenWindow
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