Posted November 12, 2015
Well having completed my 1st play through last month with KPDC it was a bit of a grind with all the available magics plus Light L12 and Dark L18 .
One thing I noticed is that shooting arrows even with 2 shot masters and all the immunities to magic later it turned out a lot easier (not to mention quicker) just running up to Titans, maddening eyes, dragons and so forth, go to turn based mode , (day of gods active) and the duel wielding knight and paladin with Spear sword combo were regularly doing in excess of 100 damage so the fights were fairly quick.... with the occasional teleporting out
Shrap metal and incinerate were handy but not really vital.
The K had in excess of 1000 HP so shared life helped when needed.
So with my magic protection at around 160 not much got through from the dragons and other spell casting nasties
Now that I know where everything GOOD is I no longer need Light ... 99% was for Day of gods
There is a button in the NWC dungeon which gives DoG on excess of 200 points, far better than my S ever did and the money box there gives 10000 Gold indefinately on weekly visits so no longer need for more than L4 merchant
Place Loyds beacon and visit before major encounters
Since the developers put it there its not cheating but meant to be used. (so I tell myself)
Also a beacon next to the boosting wells takes care of the rest.
So while Dark was handy (in places) I rarely used it plus the fact I had to nuke all the peasants in New Sorpigal to become vile and notorious (not nice)
So a much more melee orientated party now KPPA
The P's for a bit of healing-ailments and the A for portal and beacon and flying
All the rest of the points go to sword/spear combo... now I should have 4 members that can deal around 500 damage per round at the later stages of the game if the 1st party melee is a true indication.
Should be fun.
One thing I noticed is that shooting arrows even with 2 shot masters and all the immunities to magic later it turned out a lot easier (not to mention quicker) just running up to Titans, maddening eyes, dragons and so forth, go to turn based mode , (day of gods active) and the duel wielding knight and paladin with Spear sword combo were regularly doing in excess of 100 damage so the fights were fairly quick.... with the occasional teleporting out
Shrap metal and incinerate were handy but not really vital.
The K had in excess of 1000 HP so shared life helped when needed.
So with my magic protection at around 160 not much got through from the dragons and other spell casting nasties
Now that I know where everything GOOD is I no longer need Light ... 99% was for Day of gods
There is a button in the NWC dungeon which gives DoG on excess of 200 points, far better than my S ever did and the money box there gives 10000 Gold indefinately on weekly visits so no longer need for more than L4 merchant
Place Loyds beacon and visit before major encounters
Since the developers put it there its not cheating but meant to be used. (so I tell myself)
Also a beacon next to the boosting wells takes care of the rest.
So while Dark was handy (in places) I rarely used it plus the fact I had to nuke all the peasants in New Sorpigal to become vile and notorious (not nice)
So a much more melee orientated party now KPPA
The P's for a bit of healing-ailments and the A for portal and beacon and flying
All the rest of the points go to sword/spear combo... now I should have 4 members that can deal around 500 damage per round at the later stages of the game if the 1st party melee is a true indication.
Should be fun.