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In spite of its age, Master of Magic is, without doubt, still occupying a small space on many hard drives. The game is, in short, a clone of Civilization set in a typical heroic fantasy setting. However, the combat aspect of Civivilization has been greatly enhanced in this game : when stacks of enemy units meet, the game turns into a small tactical screen where you can direct them in a turn-based combat. Master of Magic also includes enough elements of role-playing game to interest RPG gamers. Ordinary units gain experience with time, and you can hire heroes representing the usual heroic fantasy classes. You can also create their own weapons to suit their powers. Your own personnage, the main magician, also obeys some RPG codes, with traits, abilities and magical specializations that can lead him, or her, to master dozains and dozains of spells of all types. The number of different units and races that exist in the game is astonishing. Everything is here, from all kind of invoqued beasts and undeads to the whole range of heroic fantasy units, belonging to 15 different races. Note that your realm will be multi-racial anyway. You choose a starting race but, while you expand, you'll conquer others and will access to their respective units. Finally, the map is randomized like in Civ, except that the game world is actually flat, with two different faces (a bright one and a dark one) that you can access through portals. This adds another welcome level of strategy.
Sometimes, you wonder why there is no add-on and no Master of Magic II. The answer to that question is simple : because it's pretty near perfect. There is nothing you could add to this game to make it better.
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PH: Sometimes, you wonder why there is no add-on and no Master of Magic II. The answer to that question is simple : because it's pretty near perfect. There is nothing you could add to this game to make it better.

Multi-player. You could add multi-player to improve the game. In fact, there was an unofficial patch floating around the web at one point to do just that, through 2-person hot-seat, though it was kind of buggy.
I agree on multiplayer. Regarding multiplayer: Implode's Master of Magic page. Haven't tried it myself though.
To be fair. The AI in Master of Magic could use improving and the there are still a few annoying bugs. There are also several balancing issues with the races. Still... An amazing game, and the fan community keeps patching it. A timeless classic, and one that I and the community at DragonSword.com play regularly.
Post edited June 17, 2010 by EndlessKnight
I just finished my first game, and I have to agree...this game really is unsurpassed its like civilization and magic the gathering mashed together (even down to the nodes) and that is pretty awesome to me (I played magic a lot back in the day).
I can see where multiplayer support would be nice although to be honest I don't ever feel the need to play 4x against other people (it makes a slow game even slower).
This really has me looking forward to stardock's new game Elemental War ( I think thats what its called).
Run away. I was in the beta for Elemental: War of Magic, and had a zero-day official release.
The game sucks. As they promised, it's nowhere near the spirit of MoM. The backstory boxes them in a corner. The world is uninspired. The races are almost identical to each other. The cities are basically "build near the new resource you need". The magic system is pitiful. The balance is broken. As of now, champions are woefully weak (worse than 1-soldier units) unless you exploit their ability to use unlimited magical accessories. Yes, with 30 rings of power, I kick ass!
All in all, I'm not impressed.
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throwaway: Run away. I was in the beta for Elemental: War of Magic, and had a zero-day official release.
The game sucks. As they promised, it's nowhere near the spirit of MoM. The backstory boxes them in a corner. The world is uninspired. The races are almost identical to each other. The cities are basically "build near the new resource you need". The magic system is pitiful. The balance is broken. As of now, champions are woefully weak (worse than 1-soldier units) unless you exploit their ability to use unlimited magical accessories. Yes, with 30 rings of power, I kick ass!
All in all, I'm not impressed.

I'm a strategy veteran (MoM, all Civs, AoM, Panzers, Fantasy, etc) and after playing Elemental for 12+ hours I have to absolutely agree with you. Also, after getting three pathces the game remains utterly bugged to death. Anyway, supposing the game will be bug free some day in the future it still sucks.
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throwaway: Run away. I was in the beta for Elemental: War of Magic, and had a zero-day official release.
The game sucks. As they promised, it's nowhere near the spirit of MoM. The backstory boxes them in a corner. The world is uninspired. The races are almost identical to each other. The cities are basically "build near the new resource you need". The magic system is pitiful. The balance is broken. As of now, champions are woefully weak (worse than 1-soldier units) unless you exploit their ability to use unlimited magical accessories. Yes, with 30 rings of power, I kick ass!
All in all, I'm not impressed.
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Lobuno: I'm a strategy veteran (MoM, all Civs, AoM, Panzers, Fantasy, etc) and after playing Elemental for 12+ hours I have to absolutely agree with you. Also, after getting three pathces the game remains utterly bugged to death. Anyway, supposing the game will be bug free some day in the future it still sucks.

Other than the game specific bugs (such as being able to equip as many misc items as you want), I haven't had a single problem with it. However the game is definitely lacking in fun magic spells (they cover the basics, but didn't get all that creative beyond that) and the hero units are mostly worthless, its still fun and enjoyable for me. Once they work those two items out (and, hopefully, address the unit creation problems) it will easily beat out Master of Magic, and that doesn't mean its a crappy game in its current form. Lots of people are able to play it just fine and even have fun with it.
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Nessin: Other than the game specific bugs (such as being able to equip as many misc items as you want), I haven't had a single problem with it. However the game is definitely lacking in fun magic spells (they cover the basics, but didn't get all that creative beyond that) and the hero units are mostly worthless, its still fun and enjoyable for me. Once they work those two items out (and, hopefully, address the unit creation problems) it will easily beat out Master of Magic, and that doesn't mean its a crappy game in its current form. Lots of people are able to play it just fine and even have fun with it.

Sorry, I have to disagree here. I've not experienced CTDs by myself, but the game mechanics are broken (apart form bugs). As said by throwaway the game is poor, lacking, uninspired, boring, and not rewarding. I´m glad you are getting fun with it, but many other people (like me) simply uninstalled after a few hours. It can never be like MoM at its moment, hell, it can't be like MoM is today not even in the case it (Elemental) gets patched a few million times.
Don't take it bad, but I've been at the Elemental forums and have seen a lot of nonsensical fanboyism.
For the rest, simply wait for a demo a you'll see.
If you want a MoM Multiplayer-like experience, hunt down a copy of the great Age of Wonders: Shadow Magic.
Once they work those two items out (and, hopefully, address the unit creation problems) it will easily beat out Master of Magic, and that doesn't mean its a crappy game in its current form.

There's not an ice cube's chance in hell of that happening.
Elemental's not just some buggy software, it's also a terribly designed game. Stardock is trying their damndest to rip systems out of Elemental and replace them with something that's worth your time, let alone money, but then it was Stardock who brought us here in the first place. They truly have no idea what they're doing, and if it wasn't for the game getting the universal trashing it so very much deserved, I'm sure Bradley Wardell would still be under the total delusion that Elemental is a fine game and his best work yet.
And yes, I bought, own, and have played the game. I even bought the collector's edition for what was supposed to be an extended printed manual (it turned out to be some laughably poorly written crap about the campaign storyline -- something approximately no one cares about).
Biggest disappointment since MOO3, bar none. You just can't beat Simtex.
Ya Elemental is crap.
I hate the devs for thinking that the characters models will do. And that a barren world is a good idea. And that they changed their minds about making a MoM clone.
Good thing is the tools. I imagine fantasy creators are going crazy and having fun creating tiles.
Ive seen alot of cool stuff posted on the forums.
Still the game mechanics need to do a 180.
Combat is boring, characters need skills, need environment interaction too.
Modders in a few months might be able to change ALOT of stuff
I enjoyed MoM, but I'm looking forward to Age Of Wonders: Shadow Magic to appear here. The scale of the game isn't as huge in feel as MoM, but AOW:SM really does a lot of things right.