Posted May 03, 2009

I really wish that the experience wasn't so guided though. The world they created is so vivid and alive that I always wanted to just have an opportunity to explore it and interact with it beyond introducing a fist to its face several times over.
Also for characters which are as recurring as in Zeno Clash they are surprisingly underdeveloped. The overall motivation for the conflict is clear but the individual stories are unfortunately never told (particularly of the family). What's even more bizarre is the fact that they do exist, they were thought out (or at least in a rudimentary state) as can be seen here:
[url=]http://www.zenoclash.com/profile_fathermother.jpg[/url]
Just never really implemented.
I really hope that the overall positive response will yield good sales for the game so that the inevitable sequel can be a little more encompassing. Though ultimately I'm just projecting here, I'll buy it regardless as I cant wait to have some more Zeno Clash!