Posted May 30, 2011
Landeril
The RPG Master
Landeril Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Andy_Panthro
Not the Avatar
Andy_Panthro Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From United Kingdom
Posted May 30, 2011
So basically:
Daggerfall + Mount & Blade + Pirates + ??? = Best RPG ever.
Although I'm missing some sort of tactical or turn-based combat element there (personal preference).
Daggerfall + Mount & Blade + Pirates + ??? = Best RPG ever.
Although I'm missing some sort of tactical or turn-based combat element there (personal preference).
saramakos
RPG Addict
saramakos Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Australia
Landeril
The RPG Master
Landeril Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Landeril
The RPG Master
Landeril Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted May 30, 2011
xyem
Old-ish User
xyem Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United Kingdom
Posted May 30, 2011
orcishgamer: if you must do a "normal" gaming platform then take a look at XNA, at least you'll have XBox Live Indie and PC automatically that way.
Alternatively, you could use something that won't cut your possible market by 50% in one fell swoop. And yes, I follow my own advice for my game programming project(s) :P
Post edited May 30, 2011 by xyem
Landeril
The RPG Master
Landeril Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted May 30, 2011
I have explored the entire map ten times with ten different characters :D
orcishgamer
Mad and Green
orcishgamer Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United States
Posted May 30, 2011
orcishgamer: if you must do a "normal" gaming platform then take a look at XNA, at least you'll have XBox Live Indie and PC automatically that way.
xyem: Alternatively, you could use something that won't cut your possible market by 50% in one fell swoop. I love Wolfire but they have a ton of experience. They're way more able to handle the complexities of game development in a platform that doesn't "help you" as much. It's better to launch a game to a limited audience than to never get off the ground because you picked the hardest way to do it possible.
xyem
Old-ish User
xyem Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United Kingdom
Posted May 30, 2011
orcishgamer: OpenGL is great and all, but you have to be kidding. The difference in difficulty is really big.
Of course there is a difference in difficulty. The comparison is between a game(?) developing platform and a graphical library. And considering I am making games myself this way, why would I be kidding? :P
orcishgamer
Mad and Green
orcishgamer Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United States
Posted May 30, 2011
orcishgamer: OpenGL is great and all, but you have to be kidding. The difference in difficulty is really big.
xyem: Of course there is a difference in difficulty. The comparison is between a game(?) developing platform and a graphical library. And considering I am making games myself this way, why would I be kidding? :P
Post edited May 30, 2011 by orcishgamer
xyem
Old-ish User
xyem Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United Kingdom
Posted May 30, 2011
Of course, rasufelle is free to choose whatever they like if/when they come to programming their game and should choose what works for them.
Is there any particular reason why you think OpenGL is so hard to use? I use it and its fine... but then again, I think the controls for Gothic are simple too :P
Hold down the action button then
1) press 'forward' to attack forward
2) press left/right to swing your weapon left/right
3) press 'back' to block
Is there any particular reason why you think OpenGL is so hard to use? I use it and its fine... but then again, I think the controls for Gothic are simple too :P
Hold down the action button then
1) press 'forward' to attack forward
2) press left/right to swing your weapon left/right
3) press 'back' to block
orcishgamer
Mad and Green
orcishgamer Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United States
Posted May 30, 2011
xyem: Of course, rasufelle is free to choose whatever they like if/when they come to programming their game and should choose what works for them.
Is there any particular reason why you think OpenGL is so hard to use? I use it and its fine... but then again, I think the controls for Gothic are simple too :P
Hold down the action button then
1) press 'forward' to attack forward
2) press left/right to swing your weapon left/right
3) press 'back' to block
I think having an entire environment without as many compatibility problems, such as in XNA, is advantageous to someone new to game development, it lets you concentrate on your game. Is there any particular reason why you think OpenGL is so hard to use? I use it and its fine... but then again, I think the controls for Gothic are simple too :P
Hold down the action button then
1) press 'forward' to attack forward
2) press left/right to swing your weapon left/right
3) press 'back' to block
Besides, those Sony fanboys need a snubbing... *ducks*:)
rasufelle
tacotacospamtaco
rasufelle Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2010
From United States
Posted May 30, 2011
xyem: Of course, rasufelle is free to choose whatever they like if/when they come to programming their game and should choose what works for them.
Is there any particular reason why you think OpenGL is so hard to use? I use it and its fine... but then again, I think the controls for Gothic are simple too :P
Hold down the action button then
1) press 'forward' to attack forward
2) press left/right to swing your weapon left/right
3) press 'back' to block
orcishgamer: I think having an entire environment without as many compatibility problems, such as in XNA, is advantageous to someone new to game development, it lets you concentrate on your game. Is there any particular reason why you think OpenGL is so hard to use? I use it and its fine... but then again, I think the controls for Gothic are simple too :P
Hold down the action button then
1) press 'forward' to attack forward
2) press left/right to swing your weapon left/right
3) press 'back' to block
Besides, those Sony fanboys need a snubbing... *ducks*:)
Luisfius
Blaghagh
Luisfius Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Mexico
Posted May 30, 2011
While Neverwinter Nights 2: Mask of the Betrayer was pretty combat-heavy, that was not the focus of the game. At all. It is in the characters, their backstories, their relationships, AND what the hell happened to your character.
It is the best D&D game since Torment.
It is the best D&D game since Torment.
TheJadedMieu
HAAAA~ FIYABALL!
TheJadedMieu Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From United States
Posted May 31, 2011
I'm playing through it for the first time now, and I'm inclined to agree.