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Done. Let me know what you think.
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lowyhong: Done. Let me know what you think.
Much better! It's brought the interesting looking "limit theory" to my attention, which I have now backed.
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lowyhong: Done. Let me know what you think.
Very nice!
Post edited November 22, 2012 by amok
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ET3D: I can see a big reason...
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AstralWanderer: Aside from avoiding Amazon's fees (some saving there, but they still have to pay credit-card processing fees - typically 3-4%) none of that really applies to offering Amazon Payments as an option.
It's true that if it's optional it's less of an issue, but it still complicates their operation. I imagine that in the long run they'd prefer to switch the US site to their own system too.
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lowyhong: Done. Let me know what you think.
I like it.

I noticed that Unusual Heroes is still on the list, even though it was cancelled.
Post edited November 22, 2012 by ET3D
Ok I've removed Unusual Heroes, thanks.
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lowyhong: .
Thanks for the great work maintaining the list, lowyhong.
Post edited November 22, 2012 by ET3D
Stupid question, but what happens to donations for all these games that don't make it?

I ask mostly out of professional interest, as I currently run a crowdfunding site and am in the middle of designing a second one. We usually give back the money if a project is not successfull, is this the case here as well?
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ET3D: Thanks for the great work maintaining the list, lowyhong.
Np!
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P1na: Stupid question, but what happens to donations for all these games that don't make it?

I ask mostly out of professional interest, as I currently run a crowdfunding site and am in the middle of designing a second one. We usually give back the money if a project is not successfull, is this the case here as well?
Kickstarter will charge your card at the end of the run, only if the project was successful. Thus if the project fails, no charging on your card (though it is possible to check that the card can be charged when you first pledge).
Indiegogo depends on the project plan, it can either charge at the end of a successful project, or charge when you pledge, and give the money regardless of success or not.
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P1na: Stupid question, but what happens to donations for all these games that don't make it?

I ask mostly out of professional interest, as I currently run a crowdfunding site and am in the middle of designing a second one. We usually give back the money if a project is not successfull, is this the case here as well?
For Kickstarter, if projects aren't successful, the backers won't be charged. For Indiegogo, there are 2 options: Fixed Funding and Flexible Funding. Fixed Funding works like Kickstarter; Flexible Funding is such that backers will be charged immediately once their credit cards are processed.
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P1na: Stupid question, but what happens to donations for all these games that don't make it?

I ask mostly out of professional interest, as I currently run a crowdfunding site and am in the middle of designing a second one. We usually give back the money if a project is not successfull, is this the case here as well?
Nothing happens. If the project doesn't meet the funding goal, no one gets charged. The money doesn't get transferred until after a successful Kickstarter ends.

EDIT: Woah, I got double ninja'd...
Post edited November 22, 2012 by Gonchi
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P1na: Stupid question, but what happens to donations for all these games that don't make it?

I ask mostly out of professional interest, as I currently run a crowdfunding site and am in the middle of designing a second one. We usually give back the money if a project is not successfull, is this the case here as well?
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JMich: Kickstarter will charge your card at the end of the run, only if the project was successful. Thus if the project fails, no charging on your card (though it is possible to check that the card can be charged when you first pledge).
Indiegogo depends on the project plan, it can either charge at the end of a successful project, or charge when you pledge, and give the money regardless of success or not.
Thanks. That was helpful.
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JMich: Kickstarter will charge your card at the end of the run, only if the project was successful. Thus if the project fails, no charging on your card (though it is possible to check that the card can be charged when you first pledge).
Indiegogo depends on the project plan, it can either charge at the end of a successful project, or charge when you pledge, and give the money regardless of success or not.
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P1na: Thanks. That was helpful.
IndieGoGOo charges you when you pledge, and the project keeps the money whether it is successful or not, as far as I understand. It helped Kenshi, even though it was unsuccessful
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P1na: Thanks. That was helpful.
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amok: IndieGoGOo charges you when you pledge, and the project keeps the money whether it is successful or not, as far as I understand. It helped Kenshi, even though it was unsuccessful
We were actually considering adding a checkbox for allowing the project to keep the money even if it wasn't successful, but the boss said no as it would apparently give a bad impression to backers. I don't really understand why that would be so, though.
You must add "Legend of Dungeon".

Gorgeous game which is a lot of fun.

Kickstarter: http://www.kickstarter.com/projects/robotloveskitty/legend-of-dungeon

Web demo: http://robotloveskitty.com/LoD/Demo.html