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McDon: Let me guess legal reasons?
Rights somehow got in the hands of a Japanese company who is completely uninterested in doing anything with them other than occasionally release Japanese-only spin-off titles.
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AstralWanderer: Another point-n-click adventure to ogle:
Devil's Cove Adventure Game (Nov 1)
Actually, Devil's Cove isn't a true adventure game, it's a disguised HOG with puzzle elemtents.
The descriptions of the $15 and $20 pledge levels are typical for HOGs on BFG.
They mention Redrum as one of their other adventure games in their pitch video, but that's another HOG: http://www.gamezebo.com/games/redrum/review.

But here's one
Montague's Mount
A free-roaming, realtime 3D adventure taking place on an isolated Irish island.
It's made with Unity and it'll be released in three episodes in Gaeilge with English subtitles/options.
Sadly, it's a Flexible Funding campaign.


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lowyhong: Updated the list, snip
You might want to do some more updating as Conclave is over and Through the Fire - Life After Star Trek got canceled more than a week ago.
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AstralWanderer: Another point-n-click adventure to ogle:
Devil's Cove Adventure Game (Nov 1)
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HypersomniacLive: Actually, Devil's Cove isn't a true adventure game, it's a disguised HOG with puzzle elemtents.
The descriptions of the $15 and $20 pledge levels are typical for HOGs on BFG.
They mention Redrum as one of their other adventure games in their pitch video, but that's another HOG: http://www.gamezebo.com/games/redrum/review.

But here's one
Montague's Mount
A free-roaming, realtime 3D adventure taking place on an isolated Irish island.
It's made with Unity and it'll be released in three episodes in Gaeilge with English subtitles/options.
Sadly, it's a Flexible Funding campaign.


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lowyhong: Updated the list, snip
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HypersomniacLive: You might want to do some more updating as Conclave is over and Through the Fire - Life After Star Trek got canceled more than a week ago.
Yes! I will finally be able to apply my useless knowledge from school of the Irish language in gaming!
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AstralWanderer: Another point-n-click adventure to ogle:
Devil's Cove Adventure Game (Nov 1)
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HypersomniacLive: Actually, Devil's Cove isn't a true adventure game, it's a disguised HOG with puzzle elemtents.
The descriptions of the $15 and $20 pledge levels are typical for HOGs on BFG.
They mention Redrum as one of their other adventure games in their pitch video, but that's another HOG: http://www.gamezebo.com/games/redrum/review.

But here's one
Montague's Mount
A free-roaming, realtime 3D adventure taking place on an isolated Irish island.
It's made with Unity and it'll be released in three episodes in Gaeilge with English subtitles/options.
Sadly, it's a Flexible Funding campaign.


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lowyhong: Updated the list, snip
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HypersomniacLive: You might want to do some more updating as Conclave is over and Through the Fire - Life After Star Trek got canceled more than a week ago.
Hm, shame. That looks really interesting, but Flexible Funding makes me too nervous to contribute.
Pangenic finished without sucess and a last update: http://www.kickstarter.com/projects/dada/pangenic/posts/322885
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McDon: Wait is this futuristic, medieval or both?
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gandalf.nho: Both, one planet is medieval and the other futuristic (and the main characters are from futuristic origin also)

And another update for Arakion, with a extra stretch goal in the 50k level: http://www.kickstarter.com/projects/lavidimus/chris-taylors-arakion/posts/322534 (we need some more high-profile backers for this)
Doesnt look like it will hit 50k. Fate changes sounds ok. Im not fan of tablet support :).
Btw I believe Planetary Annihilation and Carmageddon Reincarnation's Paypal accounts are still up, so it's still not too late to back them if you haven't. But check with the developers first just in case anyway.

http://planetaryannihilation.com/
http://www.carmageddon.com/paypal-pledges
Arakion update: Detailing the Battlemage. http://www.kickstarter.com/projects/lavidimus/chris-taylors-arakion/posts/322997?ref=email&show_token=2acda76365d0b584
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ET3D: Those which were only keyboard controlled of course had lots of keyboard controls. :) But I checked Pool of Radiance. It had mouse control on the Amiga...
Ditto for Ultima VI on the PC with keyboard and mouse. However mouse control required some UI simplification (detailed by Richard Garriott in the Ultima VI special edition tape interview available on GOG) and needed precise selection for actions like inventory management which wouldn't work well on finger-touch.
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ET3D: Many people use touch keyboards on the phone, which have the same problem....Initially I couldn't hit a 'key' to save my life, but it wasn't long before I was able to type correctly...
So you had to "learn" a touch-UI that was constant and took up the whole screen? Now consider how you would have fared if the keys kept changing position/function and you only had 1/3 to 1/4 of the screen to work with. That is what a complex game interface would be like.
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ET3D: I can definitely see myself hitting the buttons of the radial menu in NWN correctly even on a 7" screen, let alone a 10" one. They're spaced apart enough, more than the virtual keyboard keys...
The radial menu isn't the big problem for NWN1, the inventory screen is. Consider how easy it would be to select and equip a small item like a ring. Now consider how much time you would need to re-arrange your NWN1 inventory to keep items in order (not the easiest of tasks with a mouse) for future access.

Now consider NWN2's inventory (where everything is small) and quick spell selection. Add to that character selection when you have a very large party (in parts of the main campaign you could have temporary control of 10 characters or more). Could finger-touch really offer similar speed of control compared to a mouse here?
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ET3D: There are things that don't translate well. Doing things while the mouse button is pressed (i.e., click and drag style) do suffer from the view obstruction problem and would need to be replaced. But these are amenable to the same solutions as the right click and modifiers
Multiple-button mouse actions and dragging may translate to multi-touch if no precision is needed - but that's not a sure thing.

This situation parallels that with consoles and their controls requiring compromises with the game system (e.g. fewer buttons limiting choices - a common one being RPGs with 4-character party limits to correspond with the 4 buttons on the console controller, or auto-aiming to allow console controls a similar hit rate to mice in FPS games). Unless the game designer is prepared to produce two separate UIs (and spend extra time ensuring the game is balanced for both), the end result will be tied down to the most restricted control system. For complex games, this is unlikely to be beneficial.
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HypersomniacLive: Actually, Devil's Cove isn't a true adventure game, it's a disguised HOG with puzzle elemtents.
Assuming HOG means Hidden Object Game (and not something more porcine) doesn't that apply to every adventure game? The Longest Journey certainly had plenty of "hidden" objects in it.
Post edited October 06, 2012 by AstralWanderer
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AstralWanderer: ]Assuming HOG means Hidden Object Game (and not something more porcine) doesn't that apply to every adventure game? The Longest Journey certainly had plenty of "hidden" objects in it.
To the same extent that all adventure games are roleplaying games because you play a character. Litmus test: if the game can be translated to a text adventure without losing much, it''s not a hidden object game.
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ET3D: Those which were only keyboard controlled of course had lots of keyboard controls. :) But I checked Pool of Radiance. It had mouse control on the Amiga...
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AstralWanderer: Ditto for Ultima VI on the PC with keyboard and mouse. However mouse control required some UI simplification (detailed by Richard Garriott in the Ultima VI special edition tape interview available on GOG) and needed precise selection for actions like inventory management which wouldn't work well on finger-touch.
(Forum ate my reply, trying again)

I assume from reading this that you don't have experience with touch phones and tablets, and therefore your objections are based mainly on "fear of the unknown".

There's no need to learn how to touch a keyboard as a separate task than learning other phone interfaces. The keyboard is simply the most delicate touch interface you first encounter, and it teaches you to accurately touch what you want. What you learn there equally applies to selecting links in the browser or playing Plants vs. Zombies. It's like learning to use a mouse for the first time, except I'd say it's at least 10 times faster to learn to touch accurately than use a mouse.

As for the keyboard, it takes under half the screen on my phone, and about a fourth if you only count the letter rows.
Guys, serious, do we really need an update here for every update a project has...? It just fills up this thread and people who have pledged see the updates anyway. I'd rather see new projects only mostly.

People not interested before will surely not follow all the updates and people who do not yet know they will pledge will likely do take a look near the end of the kickstarter.

I mean if there is something really major in a update, ok, but for every update of a project... some of them do have updates nearly daily... we are not a news aggregator. Sure it is sufficient to psot a second time for a project when its nearing its end.

Just my two cents...
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PaulDenton: Guys, serious, do we really need an update here for every update a project has...? It just fills up this thread and people who have pledged see the updates anyway. I'd rather see new projects only mostly.

People not interested before will surely not follow all the updates and people who do not yet know they will pledge will likely do take a look near the end of the kickstarter.

I mean if there is something really major in a update, ok, but for every update of a project... some of them do have updates nearly daily... we are not a news aggregator. Sure it is sufficient to psot a second time for a project when its nearing its end.

Just my two cents...
Any of the 'big' or 'major' ones have their own thread ie Project Eternity. Not sure about updates for all the small ones in here though, thought would be just links to new projects? (well original plan)
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PaulDenton: [..]
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nijuu: Any of the 'big' or 'major' ones have their own thread ie Project Eternity. Not sure about updates for all the small ones in here though, thought would be just links to new projects? (well original plan)
Yeah, that's what I thought. Just links to new projects and maybe one or two reminders along the way. Arakion, e.g., gets link nearly daily here, and I don't like to see getting this a habit for the projects, else finding interesting new stuff could get tedious.
A RTS/FPS hybrid:
Dysis, is asking only 5k and already achieved more than 3k