Posted August 16, 2012
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"Project Giana is the grandchild of The Great Giana Sisters, a Super Mario Bros clone made by the now-deceased founder of our company in the eighties. Of course, Nintendo didn’t like that, and the sisters got pulled off the shelves. That’s ancient history now, and, in an ironic twist, a legit Giana game was released for the DS in 2009. That was a pretty awesome move from Nintendo, and we’re grateful!
Project Giana derives its name from our protagonist, a little girl stuck in a dream world. The “Project” part is a placeholder – the final title will be determined during the final stage of our kickstarter, and will take your feedback into account. Our game will initially be released on PC, with later releases on Xbox Live Arcade and PlayStation Network.
So… why does this new project exist? For Giana’s twenty-fifth anniversary, we wanted to do something of our own, with full creative control and no “dumbing down”. Publishers tend to avoid titles they can’t groom for risk and profit, which is fair enough for a business, so we had to finance Giana ourselves.
We’ve stuck to the classic core gameplay, but we’ve also expanded it with something new. Don’t worry – it’s not a random idea out of the blue, but builds on the central theme of our heroine transforming from “cutie” to “punky” within a dream world. You can now switch between both forms at will – any time, anywhere, and each form has its own abilities."
http://www.kickstarter.com/projects/project-giana/project-giana/posts
I think it is pretty awesome! :)
But why that project not already have reached its goal, is beyond me. Alot needs to happen for this go get to the $250k mark (more game content).
The game looks very splendid, and sound is epic, although the creators got quite some gameplay inspiration from a certain hedgehog.