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spindown: Oculus Rift - developer kit for a virtual reality headset. Endorsements by Gabe Newell, John Carmack and others in the pitch video. It has received almost $700,000 from over 2,800 backers in just 14 hours. Sounds very interesting, but it's only targeted at developers for the time being.
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ET3D: The most I'm willing to pay for 640x800 per eye is $50. Well, maybe $100 if it's really good. That's one of the things which has always killed VR, the ridiculously low resolutions. I don't know, maybe the retail version will have a higher resolution.
If you wanted higher resolutions you'd need a supercomputer to handle the processing/data load.
I haven't read all the post, but I don't see Day One on the list. It's not on Kickstarter, but it looks like a good game.
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GameRager: If you wanted higher resolutions you'd need a supercomputer to handle the processing/data load.
Why? Isn't all the data rendered on the PC. High end PC cards can certainly do stereo 1080p in most games, and even more than that, and this data can easily be transferred over HDMI or other interfaces. Even wireless can do much better than 1280x800. I can understand LCD cost as a reason, but processing power?
Post edited August 02, 2012 by ET3D
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ET3D: Why? Isn't all the data rendered on the PC. High end PC cards can certainly do stereo 1080p in most games, and even more than that, and this data can easily be transferred over HDMI or other interfaces. Even wireless can do much better than 1280x800. I can understand LCD cost as a reason, but processing power?
If the resolution is too low the user is not as immersed in the "reality" they're experiencing.......HD might not even be sufficient to keep the average user "immersed" in the experience. You'd most likely need a very good rig to handle the data load to/from the glasses, otherwise you'd most likely end up with low resolutions and lag/tearing/artifacts in the display.

Of course if you want "true" VR(And not just a pair of fancy "monitor glasses".) you'd need to figure a way to feed the data straight into the brain somehow(Dunno if this will even be possible in the near future.) Who knows what kind of processing power that'd entail.
Post edited August 02, 2012 by GameRager
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GameRager: If the resolution is too low the user is not as immersed in the "reality" they're experiencing.......HD might not even be sufficient to keep the average user "immersed" in the experience. You'd most likely need a very good rig to handle the data load to/from the glasses, otherwise you'd most likely end up with low resolutions and lag/tearing/artifacts in the display.
It's possible to get immersed in very low res blocky graphics. I think that the problem isn't immersion as much as perceived value. If I pay a large sum of money for something which makes my games look much worse in some respect then I see it as a gimmick.

I don't need "real" VR, and I'm someone who sees stereoscopic 3D without problem and thinks it's neat, but I like it that modern 3D allows me to see a detailed world, with readable text on an interface and in game, and I don't think that the Rift will cut it.

Then again I have a friend who does brain research and he might like it. I'll let him know about this. He's used this kind of equipment before, and he might appreciate being able to get this kind of thing for cheap.
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ET3D: I haven't read all the post, but I don't see Day One on the list. It's not on Kickstarter, but it looks like a good game.
You are right, Day One, from the amazing creators of the Runaway series, promises to be a great point & click adventure game.

They have very cool rewards, funny videos and an intriguing teaser trailer to support their campaign.
And they REALLY need support.

Check them out!
http://www.lab.gamesplanet.com/dayone/
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PaulDenton: [..]

Why do these guys even need money? If the developers are so excited, they should be easily able to shell out 250K for it. I mean for Gabe Newell and Valve this is probably pocket money.

That's not the way true believing sounds, it's more like: "Meh, let the fans pay and let's see what happens. And obviously invester thinkg the same, well VR is scorched earth..

So it seems like this may not be: the next best thing...
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Delpino666: I think the kickstarter campaign seems to aim more for game developers rather than player because all of the rewards give you a developer kit instead of the "commercial" version which is nowhere to be seen. This may be a way to lure indie game developers or smaller developers so they have a good amount of games for the launch. But I don't really know.

Anyway the project looks great but I won't pledge when there isn't even a date for release.
[..]
Yeah
maybe, but I think the only way to launch sth. like that is to go big and AAA. Therefore I still wonder why the big ones :D do not just find that. IMO this shows they do not really believe in this to be successful. Of course they may be wrong, but VR is sth. a lot of people burnt their fingers on.
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ET3D: I haven't read all the post, but I don't see Day One on the list. It's not on Kickstarter, but it looks like a good game.
Sorry bro, been a bit too busy lately to properly look through all the Kickstarter suggestions. I'll do it. Soon. Hopefully. D:
I'm tempted to put something down for Jack Houston and The Necronauts if it looks like it won't be funded,

I was feeling the same for Moon Intern but it's made it now so it's not a big deal.
I have looked through the last two pages and didn't see it posted.

http://www.kickstarter.com/projects/shoreboundstudios/shadow-remnants?ref=category

"Shadow Remnants is an epic adventure that brings back the genre of tactical RPGs"
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ET3D: Why? Isn't all the data rendered on the PC. High end PC cards can certainly do stereo 1080p in most games...
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GameRager: If the resolution is too low the user is not as immersed in the "reality" they're experiencing.......HD might not even be sufficient to keep the average user "immersed" in the experience. You'd most likely need a very good rig to handle the data load to/from the glasses...
Not really, a "medium" level system (e.g. Nvidia 460GTX) can handle resolutions as high as 2560x1600 proficiently and 3D processing at lower resolutions (using alternate frames) has been offered by both and [url=http://www.amd.com/us/products/technologies/amd-hd3d/Pages/hd3d.aspx]AMD for some years now. The Oculus FAQ does mention plans for higher resolution consumer units though.

What does seem surprising is that Oculus Rift doesn't look able to make use of existing 3D technology, greatly restricting its usability. To my mind, this is one project to pass over - if it succeeds, better units will be on offer for those interested.
So, the last seven days for Dance for the Dying. They have made some good progress with their project, but here is still some money missing. There are also some updates and a few more listening examples, like how you name a band "Dance for the Dying" :D

http://www.indiegogo.com/DftD2012?c=home

So if you haven't done so, check them out:

(http://danceforthedying.bandcamp.com/)

Hope they make their goal :)

I am going to stop spamming about this now ;)
No one has noticed this:
http://www.kickstarter.com/projects/lucid-dreamers/empires-of-sorcery
What is Empires of Sorcery?

Empires of Sorcery is essentially a spiritual successor to the MicroProse game "Master of Magic." Many of you will be familiar with that game and already have a pretty good idea what we're talking about. Others less fortunate may never have heard of it, and comparisons to that game will mean nothing, so let's just talk about exactly what we're doing:

A turn-based 4X strategy game: Explore, Expand, Exploit, Exterminate (Davros would be proud). Pretty much a gamer's bread and butter.
A unique yet familiar fantasy world: Elves, dwarves and other fantastic races working alongside (or against) humans in a campaign of diplomacy and/or domination. Fantastic creatures in the roles of enemy, slave, or even potential ally. Parallel planes of existence, separate but subtly interdependent.
An intricate system of magic: Spells from several distinct but overlapping schools, acquired through research or conquest. Spell effects range from simple combat damage, to summoning monsters and binding them to your will, to literally changing the face of the planet.
City management that matters (but not too much): Expand your empire by building or conquering towns. You can rise to supremacy by wiping out other races, or incorporate the strengths of conquered peoples into your growing empire. You don't have to master every aspect of city management to implement a successful strategy, but you can't completely neglect it, either.
Tactical combat puts your strategy to the test: Home-grown military units fight for your cause alongside summoned creatures, all supported by your sorcerous abilities. Build your armies, choose where and when to fight, and may the best emperor win!
Also interesting to note that's going to use the d20 OGL rules.
Post edited August 03, 2012 by Crosmando
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Crosmando: No one has noticed this: ...
Be fair, it only launched 2 days ago. :)

Basics look interesting but it is facing strong competition from the likes of Age of Wonders (available on GOG) and the open source Battle of Wesnoth (which seems to have improved considerably over the last time I checked it out).

OURFIRG - 3D Adventure Game is ending tomorrow and only needs $3,000 more to pass funding. If you've an interest in adventure titles and haven't checked this out, please do so.

Some other new projects (let's keep LowlyHong busy with the edits!):
Tales of Fallen London: The Silver Tree (Sep 2) Browser based, but an interesting-looking adventure.
The Battle for Turtle Island: Buffalo Wars (Sep 15) A Native North-American themed RPG - not much info at the moment but looks different.
'Airborne In Your Pocket' Board Game (Sep 12)
World War 3: The Board Game (Sep 19) Offering 3 levels of gameplay, this looks to be more than Risk-deluxe.
Post edited August 03, 2012 by AstralWanderer
Holy mother, I just backed this one after watching the video presentation:
http://www.kickstarter.com/projects/2128128298/expeditions-conquistador

Historical turn-based role-playing game, looks like it's using an engine similar to Age of Decadence and Dead State too.
I started a thread about the Defense Grid 2 Kickstarter here: http://www.gog.com/en/forum/general/defense_grid_2_kickstarter it's a bit complicated but worthwhile.

Defense Grid is awesome and by pledging even the minimum for DG2 you get a DG Steam key for free, sent instantly, you don't have to wait for it to close.

180/250k (funding level, but they need 1 million for all stretch and no outside funding), 10 days left.