No one has noticed this:
http://www.kickstarter.com/projects/lucid-dreamers/empires-of-sorcery What is Empires of Sorcery?
Empires of Sorcery is essentially a spiritual successor to the MicroProse game "Master of Magic." Many of you will be familiar with that game and already have a pretty good idea what we're talking about. Others less fortunate may never have heard of it, and comparisons to that game will mean nothing, so let's just talk about exactly what we're doing:
A turn-based 4X strategy game: Explore, Expand, Exploit, Exterminate (Davros would be proud). Pretty much a gamer's bread and butter.
A unique yet familiar fantasy world: Elves, dwarves and other fantastic races working alongside (or against) humans in a campaign of diplomacy and/or domination. Fantastic creatures in the roles of enemy, slave, or even potential ally. Parallel planes of existence, separate but subtly interdependent.
An intricate system of magic: Spells from several distinct but overlapping schools, acquired through research or conquest. Spell effects range from simple combat damage, to summoning monsters and binding them to your will, to literally changing the face of the planet.
City management that matters (but not too much): Expand your empire by building or conquering towns. You can rise to supremacy by wiping out other races, or incorporate the strengths of conquered peoples into your growing empire. You don't have to master every aspect of city management to implement a successful strategy, but you can't completely neglect it, either.
Tactical combat puts your strategy to the test: Home-grown military units fight for your cause alongside summoned creatures, all supported by your sorcerous abilities. Build your armies, choose where and when to fight, and may the best emperor win!
Also interesting to note that's going to use the d20 OGL rules.