Mostly gameplay.A touch of atmosphere, and a TON of details. That makes me tick.:)
I think it's easier to list things that kill immersion for me, but by knowing those, one can get a perspective on what immerses me.. I guess.
Well, here goes:
- lots of cutscenes [especially the unskippable ones]/an overly invasive story line [while it's nice to have a story, i'm playing a game, not watching a movie],
- locking controls, moving my camera for me [SOLE reason for me not completing C&C3 actually, they called me a commander, then they took my controls],
- untoggable hints throughout the game,
- not enough voice actors/alternative dialogue lines,
- third person perspective [i always feel that i'm playing a camera behind some guy/chick who obstructs my view all the time],
- a huge world with needless blockades that ensure a more linear gameplay [an unclimable wall on the right, and a chasm on the left, Far Cry 2 style],
- "that door is just a texture" [lack of door handles saves that one, details tend to do that],
- an irritating design logic/inconsistent world, for example: my hero is able to open some doors with his bare hands, but when faced with a barrel, all he'll say is "locked" or "it won't budge" [don't remember where i've seen that], or when a hero can do something a few times, and later on, when it's a logical move, he forgets that he can, forcing me to play the sequence as 'intended',
- absurd difficulty, hard is good, pixel perfect jumping are moronic.
[edit]
Point is, if a game doesn't make any of those 'offences' i can probably sink into it with ease.
Post edited December 08, 2011 by Arteveld