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Max_R: Why retrogaming?
We are old nostalgic :D
I'm 27 but I've started to play very early with the Sinclair ZX Spectrum and the old school gameplay now remind me the good old days!
Those games are milestones that almost every computer may execute, they are patched and came along with expansions without need to wait. And of course, they are quite cheap!
http://img8.imageshack.us/img8/2148/dscn0627w.jpg

P.s.
Someone has named Voodoo cards: I've collected about 110 +/- 3Dfx cards and hundreds of other brands (Voodoo5 6000, 3D Prophet 4800, Diamond Edge 3D, ...). It's a pleasure to build up a perfect configuration, specific for one game!
http://img183.imageshack.us/img183/8609/dscn0122e.jpg
http://img380.imageshack.us/img380/7087/v56kry4.jpg
omg great collection :D, let me come home from work and I'll post mine ;)
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Max_R: Of course but will gog give us a game that isn't playable without a wrapper? :D
I hope so :)
As long it runs on modern systems :)
And I know a few really cool games, that needed 3dfx. A lot of potential in that :)
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dr.zli: omg great collection :D, let me come home from work and I'll post mine ;)
Unfortunately you can't see all: the wardrobe is really deep!
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Ubivis: And I know a few really cool games, that needed 3dfx. A lot of potential in that :)
Now I remember only Pandemonium 2 that's 3Dfx only without a software mode.
The main reason is that older games are often better than newer games. Deeper mechanics, less hand-holding, things like that. Another big reason I am sure is nostalgia... is Phantasmagoria really a good game? Hell no, but I love it anyway because of those long nights I spent playing it as a teenager.

I would also say something about graphics not mattering but the truth is they do matter, I wish Gothic 2 looked better. At the end of the day though great gameplay trumps graphics.
Games back then were more games made by gamers for gamers. It sounds like a terrible slogan, but really...
sure sometimes something like psychonaut pops up but that's because the people behind it really want to make a great game.

Right now the industry seems to be TOO money hungry, hurting both devs and players. Which is bad. Because the less good games are, the less games are sold and the only way to 'fix' something like that is to work the devs harder (this never works well.).

I dunno really... it's a big issue with the current social structure of today. The whole concept of jit is getting pushed to the edge and I think I would need more than just a forum post to properly reflect on how this affects gaming/development of games today and in the future.
Post edited April 06, 2011 by Ylleylle
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GameRager: I LOVED HL2, but what irked me is that during the dev. commentary mode they talk a bit about how the beta testers thought some elements were too hard so they dumbed them down or cut them or even made little "training" events or areas to learn game mechanics at a slower pace to make the game more appealing to such players.

This sucks because they basically make the game a fulltime tutorial in that they hold your hand through all new mechanics instead of letting you figure it out by yourself. While that idea would work in easier difficulties, to implement it in ALL difficulties is kinda insulting to the player and dumbs down everyone's experience overall.
At least they actually use the environment and in-character dialogue to clue you in. Most modern games just put a big fat glowing arrow on what you need to open/press/reach, removing and semblance of thought or discovery from the equation.
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GameRager: I LOVED HL2, but what irked me is that during the dev. commentary mode they talk a bit about how the beta testers thought some elements were too hard so they dumbed them down or cut them or even made little "training" events or areas to learn game mechanics at a slower pace to make the game more appealing to such players.

This sucks because they basically make the game a fulltime tutorial in that they hold your hand through all new mechanics instead of letting you figure it out by yourself. While that idea would work in easier difficulties, to implement it in ALL difficulties is kinda insulting to the player and dumbs down everyone's experience overall.
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StingingVelvet: At least they actually use the environment and in-character dialogue to clue you in. Most modern games just put a big fat glowing arrow on what you need to open/press/reach, removing and semblance of thought or discovery from the equation.
Don't forget illuminated and/or outlined items that are not part of the scenery but items you can interact with, conveniently outlined in case you have 2 brain cells and can't deduce what to press next... DX3 is already a big disappointment for me :(
Post edited April 06, 2011 by dr.zli
There is a good way to do 'glowing arrows'. Left4Dead1 (ab)uses their light pass in order to guide the player. It's a subtle technique that I don't see many object to.

This is why many of the daylight level in l4d2 have a very disorienting/unfocused feel, because the devs have to rely on blocking you off rather than pull you towards the goal using hints.
Post edited April 06, 2011 by Ylleylle
Because nothing beats the first time your first rpg game, your first point and click your first fps.
Games today are great improvment great graphics great characters but they are there because they are inspired buy the old school games like wolfenstein 3d did for fps, dune 2 for rts ect. And because some concept in games that made them fun are sometimes left out because it has changed long time ago games were made by small companies or on someones basement but now there are companies who spend more then hollywood into the games so there is more money into it so naturly they want to make games that has a lot of sale, the good thing is they streamlined mostly of the games so a broad audiance can play it.
That wanst the case back then it was limitid and they didnt had a great budget companies have today but because it was still young they were still trying out some concepts
its too bad bad there were games that had good ideas but didnt work at the end but thanks too gog we can play all those games from the time it was still new and dumberd down.
They're from my childhood and adolescance when I still had a lot of passion for gaming and could spend long hours on them. Lots of fond memories and I don't like to miss out on great games. I do have way too many though, and I still buy lots of modern games too.
To be frank I am not buying all that many games. I've like played 4-5 games mostly the last 10 years. So there really has been no need for me to buy new games. The buy - play through cycle don't exist here...well actually it does....but it is a lot slower.

Instead the game becomes much more important and what you can do with it.

I play mostly Neverwinter Nights....which can actually be bought here. So thats why I stay here. I was very happy to find the first place that started to sell this game fully online. If I had friends who wante to play the game I would probably buy it for them.

Apart from that I could probably beat an hour or two sometime by playing some game...but usually there is enough to do with my main games.

As of recently I am kind of into Minecraft. Even though it is not an old game it is funny how a game that is doing a point with retro grahpics can become so popular. It says something about how snowed in the industry is and basically assuming that players are dumb and that they don't want an intellectual game...so it feels nice to prove them wrong sometimes.

Apart from that I love theese forums and the people around here....and the GOG site in general look nice. I can found myself browsing through old games also.
Like others have posted here, I play old games to see what I was missing as a kid. Back then, almost every one of my PC game purchases was from Poundland (hey, don't knock it... That's how I found and fell in love with Arcanum and Nox, and became reaquainted with the Creatures series. Of course, I picked up some TREMENDOUS flops too but to me, the good games far outweigh the bad)

I was truthfully never much of a PC gamer, preferring consoles, but now GOG let's me play (and hopefully appreciate more) those fine titles that passed me by as a kid. Can you believe I'd never even HEARD of Baldur's Gate or Planescape: Torment before I found GOG last November? Yeah, that first Christmas sale left a HUGE dent in my wallet ;)
Some of it's nostalgia for the past games I enjoyed as a kid where some of those games actually do compete with or arguably even surpass modern games for gameplay mechanics and sheer enjoyment. There were other games I simply missed and now I get to see what all the fuss was about. :)

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My favorite game manual was Red Baron 1. That had an absolutely gorgeous game manual beautifully printed and bound. GOG has a pdf version which looks oddly washed out a bit, but otherwise you can see just how great that original manual was.
Post edited April 06, 2011 by crazy_dave
I loved the old manuals we got. The Stories of Life on the Frontier contained a collection of short stories based around Frontier, Midwinter 2 had a storybook detailing how the world had gotten to the point it's at now, etc etc.

Man I missed those, now we get 'strategy guides' instead which is just a glorified name for a manual you have to pay extra for and often contains completely false information since they are often outsourced to some other company that hasn't even played the game (*cough* Prima *cough*). We are not just consumers, we are actual people, time to revolt people!
Fun . . . =)