RafaelLopez: But even I wouldn't take that swapping for long.
I understand that.. However, what is important to understand is that this was more or less the most advanced thing we had ever seen.. This was the god-damn future. This was how it was meant to be! And as a base of comparison, the previous generation, the C64 had the big
really flopp disks, took looong time to load (we're talking like five minutes) and the "loading screen" was often a epelepsy-inducing, nausiating thing, basically the screen was divided by 10-20 lines, which changed colour faster than the eye could see.. Probably the reason there are warnings on all games even today..
And you had to know a lot of text commands to get most games to work.. To run a game/program you would have to type:
L shift+O (Load) "game name" ,8,1
Or
List "disk name",8
to list the files on the disc, and locate the executable..
There was a lot more, but I was like 5 years at the time, and I remember poorly.. If someone could do a crash course in C64 usage that would have been excellent!
There was a lot of ingenouity and fresh-thinking going on, trying to get the newly acclaimed copied discs to work.. Had to be programmer light to work those things.. Ahh.. Also good times!
Compared to that discswapping was a small endevour..
And as Wishbone said, yeah, MI2 was the exception with 11 discs.. But it was totally worth it.. I remember my brother having the stack (!) of disks ready long before christmas, it being a bad-kept secret that my parents were getting him the expantion thingy the Amiga 500 required to run the game (which was what? A 1 kb RAM-expansion or something? Less?)