Posted November 23, 2011
I've been a "Life Member" of CH for a few years now. Their trainers are fine, but sometimes they host trainers for older games from groups like Deviance and ASX that don't work so well.
I've been knocking skulls with the owner of CH over his other pet project "CheatScapes", which is a site where independent trainer writers can sell their trainers for $2 a pop. The trainers on CheatScapes are updated a lot more than the ones on CH, which means that a trainer for the release version of a new game will show up on CH, but all the updated versions will show up on CS. For example, a trainer for the Patch #6 DX11 version of Aliens vs. Predator is available on CS, but CH only covers the DX9 versions. Of course, Chris' reaction to anyone who mentions CheatHappens and CheatScapes in the same breath is "blah blah blah, trainers on CheatScapes don't mean the end of development for trainers on CheatHappens" even though ten times out of ten that's exactly what happens.
And trainers aren't mods unless they use actual resources from the game. Trainers manage memory, and that's about it. If a trainer is written using actual code from the game, and not just by monitoring memory states from the game, then it's a mod, and should be made available for free.
And your more aggressive, less discriminate AV programs are going to show trainers as viruses because they modify memory in the background, which is something that viruses do.
I've been knocking skulls with the owner of CH over his other pet project "CheatScapes", which is a site where independent trainer writers can sell their trainers for $2 a pop. The trainers on CheatScapes are updated a lot more than the ones on CH, which means that a trainer for the release version of a new game will show up on CH, but all the updated versions will show up on CS. For example, a trainer for the Patch #6 DX11 version of Aliens vs. Predator is available on CS, but CH only covers the DX9 versions. Of course, Chris' reaction to anyone who mentions CheatHappens and CheatScapes in the same breath is "blah blah blah, trainers on CheatScapes don't mean the end of development for trainers on CheatHappens" even though ten times out of ten that's exactly what happens.
And trainers aren't mods unless they use actual resources from the game. Trainers manage memory, and that's about it. If a trainer is written using actual code from the game, and not just by monitoring memory states from the game, then it's a mod, and should be made available for free.
And your more aggressive, less discriminate AV programs are going to show trainers as viruses because they modify memory in the background, which is something that viruses do.