Posted July 11, 2010
low rated
I'm considering purchase of RAH-66 Comanche versus Ka-52 Hokum
or maybe Apache vs. Havoc
Your advice is requested:
I loved "LHX" on my old Sega Genesis console. (I also loved YF-22 Interceptor, and 688 Attack Sub games, though the Sub game was hard to learn how to control).
I particularly liked the fact that in those Sega flight games, you had multiple POVs you could switch around: chase plane view, cockpit, etc. Also, in YF-22, you could switch the control to normal-person-intuitive "steering wheel" mode rather than counterintuitive stick. Loved that aspect. A lot.
I liked the PC game "Secret Weapons Over Normandy" which I've read described as an "arcade game" whatever that means. I LOVED the Mechwarrior games.
However, I've tried a couple of games that were listed as "Simulations" and hated the experiences. Hated is actually not a strong enough word.
I can't remember all of them very well, but some I've tried were:
Dangerous Waters ( a close candidate for Worst Game Ever, IMO) Uber-complex.
I played a demo of a tank game called "Iron Warriors T72". It was the emotional equivalent of being raped. Yes, I found it THAT frustrating.
I bought Silent Hunter III, and really wanted to love it. After failing the tutorial goal of sinking a stationary target literally over 40 times, I put the CD in the microwave oven and melted it into a lump of charred plastic. The stench of burning plastic was not as bad as the bitter taste this game left in my mouth.
I had some game in which you fly the "Warthog" jet, the one that is used for ground attack. It was so demanding of system resources that it wouldn't run, at all. Lag, lag, lag, lag.
****
A trait that is stereotypically attributed to males is a desire to figure things out for themselves, to skip the instructions, never use a map, etcetera. Not true of me at all.
While the rush of discovery can be fun, I have a tolerance for frustration that is in the negative numbers. Not only will I ask for directions, I will print out the map before I leave. Even better if the car has a GPS to guide me.
As a six year old kid, my sadistic siblings literally threw me in the water, when I was unable to swim. I nearly drowned, and still have vivid nightmares. To this day, I will not go anywhere near the water, and I have a deep passionate hatred for anything that smacks of "sink or swim" brutality.
I'm overstating things a little here, but this is a sore spot that makes me rant.
Suffice it to say that I like tutorials. A lot. Really Loooooooooong tutorials that are 100% interactive, and that cover EVERY command, option, button, drop-down menu and key in the game. I hate surprises when it comes to controls.
I don't want to learn inside the game. I want to be baby-stepped through every sort of command, so that I will already know it before I'm inside the game.
Most games do not have good enough tutorials, and leave too much out.
A simulation game needs not only a tutorial but a BIG LONG one.
I do not learn from reading a vague and poorly-written manual.
I refuse to learn from trial and error.
I need an INTERACTIVE tutorial that walks me through every single command
in the game. If you're going to throw a dashboard with 18 dials on it, you damn well better have a lesson built in on every single one of them.
If you would describe the two games I am considering as "punishing", "unforgiving",
"user-unfriendly" or "steep learning curve" or "they throw you in the water, and you have to instantly swim, or drown", that would be good to know.
Also nice to know if the games have tutorials or not.
Thanks for reading.
or maybe Apache vs. Havoc
Your advice is requested:
I loved "LHX" on my old Sega Genesis console. (I also loved YF-22 Interceptor, and 688 Attack Sub games, though the Sub game was hard to learn how to control).
I particularly liked the fact that in those Sega flight games, you had multiple POVs you could switch around: chase plane view, cockpit, etc. Also, in YF-22, you could switch the control to normal-person-intuitive "steering wheel" mode rather than counterintuitive stick. Loved that aspect. A lot.
I liked the PC game "Secret Weapons Over Normandy" which I've read described as an "arcade game" whatever that means. I LOVED the Mechwarrior games.
However, I've tried a couple of games that were listed as "Simulations" and hated the experiences. Hated is actually not a strong enough word.
I can't remember all of them very well, but some I've tried were:
Dangerous Waters ( a close candidate for Worst Game Ever, IMO) Uber-complex.
I played a demo of a tank game called "Iron Warriors T72". It was the emotional equivalent of being raped. Yes, I found it THAT frustrating.
I bought Silent Hunter III, and really wanted to love it. After failing the tutorial goal of sinking a stationary target literally over 40 times, I put the CD in the microwave oven and melted it into a lump of charred plastic. The stench of burning plastic was not as bad as the bitter taste this game left in my mouth.
I had some game in which you fly the "Warthog" jet, the one that is used for ground attack. It was so demanding of system resources that it wouldn't run, at all. Lag, lag, lag, lag.
****
A trait that is stereotypically attributed to males is a desire to figure things out for themselves, to skip the instructions, never use a map, etcetera. Not true of me at all.
While the rush of discovery can be fun, I have a tolerance for frustration that is in the negative numbers. Not only will I ask for directions, I will print out the map before I leave. Even better if the car has a GPS to guide me.
As a six year old kid, my sadistic siblings literally threw me in the water, when I was unable to swim. I nearly drowned, and still have vivid nightmares. To this day, I will not go anywhere near the water, and I have a deep passionate hatred for anything that smacks of "sink or swim" brutality.
I'm overstating things a little here, but this is a sore spot that makes me rant.
Suffice it to say that I like tutorials. A lot. Really Loooooooooong tutorials that are 100% interactive, and that cover EVERY command, option, button, drop-down menu and key in the game. I hate surprises when it comes to controls.
I don't want to learn inside the game. I want to be baby-stepped through every sort of command, so that I will already know it before I'm inside the game.
Most games do not have good enough tutorials, and leave too much out.
A simulation game needs not only a tutorial but a BIG LONG one.
I do not learn from reading a vague and poorly-written manual.
I refuse to learn from trial and error.
I need an INTERACTIVE tutorial that walks me through every single command
in the game. If you're going to throw a dashboard with 18 dials on it, you damn well better have a lesson built in on every single one of them.
If you would describe the two games I am considering as "punishing", "unforgiving",
"user-unfriendly" or "steep learning curve" or "they throw you in the water, and you have to instantly swim, or drown", that would be good to know.
Also nice to know if the games have tutorials or not.
Thanks for reading.
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