Posted April 16, 2012
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A lot of people mention the number scores, which are a part of the review which is extremely frequently focused on, but extremely low value. What does a 9/10 game mean? What does a 5/10 game mean? What if I would love one 9/10 game but hate another 9/10 game? I've played 5/10 games and had a ball with them. So what is this number for? It certainly doesn't tell me if I personally am going to be moved, challenged, entertained, or tickled by the game. Heck, it rarely even does a good job of capturing all those things for the general audience. The number conflates production values, pacing, mechanics, mood, and many other things. But yet, it's the most popular part of review
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Then, of course, you have forum trolls using the numbers to try and "objectively" argue that game X is better than game Y (as was the case on Gametrailers when Uncharted 2 received a 9.3 and Modern Warfare 2 received a 9.5. Not only did the forums erupt in a orgy of flame wars, but countless PS3 owners accused Gametrailers of "losing their credibility" for giving MW2 a score that was .2 better than that of U2 :P). And frankly, the less ammunition we can give to forum trolls, the better :P.
Even setting all that aside, numerical scores can serve as a crutch for poor or unclear writing. The reviewer doesn't have to make their opinion clear in the review, because an arbitrary number they give at the end will do the talking for them. I don't think it's a coincidence that many of the best-written and most clear reviews I've come across did not give numerical scores. Because without them, the reviewer has to rely on writing skills to communicate their opinion. You know... the thing they were hired to do in the first place.
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Post edited April 16, 2012 by jefequeso