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Elenarie: I don't have an issue with you, of course why would I, when I don't know you. :)

Just with the whole mentality of these elitists that every game has to be made specifically for them.
This isn't even a game, it's an interactive movie !
I hate QTEs with passion. I honestly can't think of a more pointless game mechanic so it astounds me that they've found a way to make them even more pointless. If they are optional, why flash the button prompt at all?
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Licurg: This isn't even a game, it's an interactive movie !
So freaking what? Developers cannot experiment and put something different out there?

First people cry that every other game is a copy of every other FPS game, then when some dev moves a bit further from that and are trying to experiment with new things, they get bashed because they are trying to do something different.
Can we get an article about Ryse and this "feature" that doesn't involve Shitaku?

Also, did people not play Heavy Rain as well as Fahrenheit (and dare I say The Walking Dead)? These games aren't that much different compared to this one in terms of quick time events and how interactive they are with the player, and people are surprised by this?
Post edited June 14, 2013 by RayRay13000
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Elenarie: So freaking what? Developers cannot experiment and put something different out there?

First people cry that every other game is a copy of every other FPS game, then when some dev moves a bit further from that and are trying to experiment with new things, they get bashed because they are trying to do something different.
They're not doing anything "different", they're dumbing(I know it's not a real word, humor me) down games up to the point where it'll be impossible to lose. That's not real gaming, that's just looking at pretty images, and pushing a button once in a while to see new pretty images....
I don't see anything wrong with the automatic successes for QTE. Controllers are arguably best used for letting the player convey to the game what he wants the character to do, and when the game presents one single thing as being the "desirable" action it's implicit that this is what the player wants the character to do. Unless this is intended as a rhythm game with a cinematic backdrop there isn't any need to challenge the player to press an arbitrary button. The only question is why they still interrupt the flow to present it as a QTE - they could sidestep this particular criticism by not having the slowdowns and prompts at all.

Say what you will about the game itself, but I really don't think the ability to "fail" a quick time event ever contributed anything, so I support this particular decision.
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Elenarie: Another day, another stupid post by PC MASTER RACE elitist jerks.
Where did that come from?
Post edited June 14, 2013 by Barefoot_Monkey
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Elenarie: So freaking what? Developers cannot experiment and put something different out there?

First people cry that every other game is a copy of every other FPS game, then when some dev moves a bit further from that and are trying to experiment with new things, they get bashed because they are trying to do something different.
How is this different from every other FPS? Mechanically this game looks like it plays exactly like any other scripted corridor shooter, except with swords/spears instead of guns.

"Trying something new" means trying a whole different type of gameplay, not putting a new skin on the same old gameplay. It's like how all the fraud "gaming journalists" said that Bioshock Infinite was so unique and original, and sure the setting looked unique, but underneath the cosmetic graphics it was still just another scripted "cinematic" FPS.

So no, this isn't "trying something new" at all, considering it's being published by Microsoft and it's XB1 exclusive, I'd say it's more about MS's push to make the Xbone the "home entertainment system" with a focus on TV, games designed to be played well back from the TV on a couch by only pushing a button every now and again, no different than pushing pause/rewind/fast-forward on a Bluray. More "challenging" console games generally mean the player has to sit closer to the screen and show more attention. Goes completely in line with other stuff like Microsoft trying to make a "Halo tv series".

If anything it's basically a sign of console and PC gaming completely separating themselves from each other, PC was basically "invisible" at E3 as RPS recently noted.
Post edited June 14, 2013 by Crosmando
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Licurg: That's not real gaming
Wow, oh boy, we have real gaming and a non-real gaming now?

:D
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Barefoot_Monkey: Where did that come from?
Right from there.
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Crosmando: games designed to be played well back from the TV on a couch by only pushing a button every now and again
What is wrong with providing that experience to the people that like that experience?

Does every programming code has to be reacted at with 350+ APM like in StarCraft 2's GSL Code S for it to be considered a game nowadays?
Post edited June 14, 2013 by Elenarie
Fortunately we can get games like Mount and Blade to satisfy our urge to "use" the weapons ourselves.

----

This isn't a big deal so long as A) the whole industry doesn't move this direction, and B) the customers are informed - before purchase - that the action is not particularly interactive.
I am tired of this, I am tired of people hating on Games these days and wishing the old days were back, well I wish the old days were back in that there was not that much hatred in the Games Industry by consumers.

I already went through this with Resident Evil 6 and I am not gonna go through it again, its toxic and draining, I don't know how you can spew this much hatred everyday about gaming.

The Internet when it comes to gaming is just hatred :(
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Elmofongo: I am tired of this, I am tired of people hating on Games these days and wishing the old days were back, well I wish the old days were back in that there was not that much hatred in the Games Industry by consumers.

I already went through this with Resident Evil 6 and I am not gonna go through it again, its toxic and draining, I don't know how you can spew this much hatred everyday about gaming.

The Internet when it comes to gaming is just hatred :(
Nostalgia truly is a bitch. I can admit that there are some things in gaming right now that I'm not too happy about, but I don't go crazy over any of it.
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Elenarie: What is wrong with providing that experience to the people that like that experience?
Mostly that it distorts the video game market, these type of games typically can have budgets that exceed 100 million USD. The industry is not infinite, there's only so many programming/art/modelling talent out there, and this kind of huge concentration and bloating of budget, studios with hundreds of employees, tends to result in situations when the only jobs to be found in the marker are in making these multimillion dollar "megagame" projects.

I'm not against different types of games being made, even "interactive movies", I'm a fan of Project Journeyman and Tex Murphy, and other FMV games that were called "interactive movies" (well at least they had puzzles). But even in their day these games were only possible by using live-actors on greenscreens. This new thing of trying to make games with higher and higher budget "photorealistic graphics" has damaged the industry so badly, and the concentration of the industry in a few publishers and studios put many smaller and mid-sized studios out of business.

You might have noticed that Obsidian recently scrapped their Onyx engine (made for AAA projects) and has decided to focus on PC and tablet.
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Elenarie: Wow, oh boy, we have real gaming and a non-real gaming now?

:D
Yes, we do. This garbage is NOT real gaming, it's not any kind of gaming, it's farmville with a big budget, nothing else.
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Elenarie: Wow, oh boy, we have real gaming and a non-real gaming now?

:D
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Licurg: Yes, we do. This garbage is NOT real gaming, it's not any kind of gaming, it's farmville with a big budget, nothing else.
Farmville has QTEs? and a Roman setting?
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Barefoot_Monkey: I don't see anything wrong with the automatic successes for QTE. Controllers are arguably best used for letting the player convey to the game what he wants the character to do, and when the game presents one single thing as being the "desirable" action it's implicit that this is what the player wants the character to do. Unless this is intended as a rhythm game with a cinematic backdrop there isn't any need to challenge the player to press an arbitrary button. The only question is why they still interrupt the flow to present it as a QTE - they could sidestep this particular criticism by not having the slowdowns and prompts at all.

Say what you will about the game itself, but I really don't think the ability to "fail" a quick time event ever contributed anything, so I support this particular decision.
But why present it as a quick time event in the first place, and not just a quick cutscene, if "failing" does nothing?