StingingVelvet: The awesome thing about video gaming is that while we might not rate for the mainstream anymore we still get catered too by indies and small dev teams through digital distribution. And that's awesome! The 18-25 demographic can keep Ryse, I have Wasteland 2 to play.
I don't hate Ryse, I'll just skip it.
But still, I am wondering at whom is Ryse aimed? Some untapped non-gaming market who are yearning for games with as little gameplay as possible? Did they make some real market-research and knew there is a big need for a game like this, or are they just hoping to find a new untapped market?
I would have thought that the people who would be interested in the bloody action of Ryse, would already be gamers. To me the game seems to be made for a market that doesn't exist, unless there are lots of gamers out there who keep wishing that their games were easier and less interactive. Maybe there are, I just have problems understanding how.
I think the new gamers and non-gamers trying out games are the moms and pops, and their young kids, playing casual tablet games. Most of them probably wouldn't pick something like Ryse, they'd get Bejeweled 9.
That said, in my young days I used to like Space Ace and Creature Shock, which were considered flashy and dumbed down (QTE) games back then. But I feel they were still different from Ryse because:
- No other game looked as good as them at the time. (I'd say other games of today do look as good as Ryse, and still are more interactive and more challenging.)
- Both games still offered real challenge, even if they were very linear as games, and concentrated on testing your reflexes and memorization.
But naturally time will tell, maybe Ryse 1-5 will all sell like hotcakes, and others start making similar games.