DelusionsBeta: A surprising amount of anti-GOG users have emerged on these forums. While it's a refreshing change from the STEAM IS PURE EEEEEEEEEEEEEEEEEEEEEEEEEVIL (and Stardock is too) threads and posts (like the one above), it's concerning that a backlash that's not based on the abandonware sites is forming.
It's all about quality of service, I guess. It seems that all of the digital distribution services have some degree of backlash, but Steam's backlash is insignificant compared to the people who approves of it, hence their lead. GfWL is an example where the backlash is arguably larger than its support base, hence why its withering on the vine. Impulse's backlash is generally the anti-Stardock brigade, while Gamersgate has complaints over DRM and Direct2drive has a reputation of not working.
Who's anti-GOG? I DEFINITELY think they need to get their support section fixed, because that's clearly not working at the moment, and sorry but that isn't acceptable. If that's what you interpret as Anti-GOG, you need to stop being over-sensitive.
As for Stardock,
Brad's latest post is actually shockingly positive. I'm somewhat astounded, because it seems that stepping away for a few days has FINALLY allowed him to see what a clusterfuck Elemental has been :
(I'm up north on vacation typing on an extremely slow connection so bear with me)
I don't think people yet fully realize the completeness of Stardock's fail on Elementa's launch.
I'm going to write more about this but not only did we think v1.05 was ready for everyone but we felt v1.0 was too. That's the level of disconnect/poor judgment on our part we're talking about.
If the game had come out in February, it would still have been a disastrous launch because lack of time wasn't the issue. It was blindness, sheer blindness. We felt the game was finished. And I speak of v1.0, not v1.05. Blindness.
There will be massive consequences for Stardock's game studio. I'll be talking more about this when I get back. But the game wasn't released early. The game was released poorly. Head in the sand syndrome imo. I've read the reviews as much as possible given my hideous internet access up here and I agree with them. We just didn't see what they were talking about. We thought any complaints would be about polish points or something.
The point is, the issue here is far far worse than many of you think it is. I wish it was an issue of the game being released too early. That's an easy thing for a company to "fix". Elemental's launch is the result of catastrophic poor judgment on my part.
EVERY competent software developer knows that the programmer must never be the one deciding whether the program is done. Yet, my love of Elemental broke my self discipline and I began coding on the game itself in vast amounts and lost any sense of objectivity on where the game's state was. I normally only program the AI on our games so I can keep a level of distance from the game itself to determine whether it's "Ready". On Elemental, I was in love with the world and the game and lost my impartiality.
We'll do better.