Posted March 19, 2011
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I like the old-school, they just don't make them like this anymore. It's somewhat infamous for being a movie that many people subconsciously remember seeing and then go "Holy shit, I remember this movie! Thanks for posting this OMG! O_O" all over the YouTube comments.
Unico in the Island of Magic was the first movie I ever saw (as well as anime, cartoon, or even show. It's the first thing I ever watched on a TV), along with The Fantastic Adventures of Unico, and I spent a little under a decade trying to find it again myself, becoming something of an anime buff in the process, to put it lightly.
I've made a habit of watching them both on my birthday every year. Always puts me in a good mood. :P
As for your username and avatar, I'm quite familiar with that myself. The game so nice I played it twice, on Dreamcast and Gamecube!
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I've never played the PC version of 3D Blast, but I played the Genesis and Saturn games. The Saturn one had some nice graphics, but I preferred the music of the Genesis game. In fact, I'd think the game is hard to hate if only for the soundtrack, it's stellar and definitely the stuff of classic Sonic. It was gimmicky and not a real Sonic game, maybe. The levels didn't have the depth and complexity of the sidescrollers, or the speed for that matter, but they were pretty cool looking and still fun.
Though, the whole "kill five enemies and reach a checkpoint", while not managing to feel as empty as it could have, still felt pretty empty, though obstacles made up for the small enemy count. The bonus stages were alright, the Genesis ones were effortless but kind of cool looking. Bosses were one of the better parts of the game.
Sonic 3D Blast is, obviously, an isometric platformer. One of the first I'd played being Snake Rattle N' Roll from Rare on the NES. I've been a fan of that niche little genre, one made popular by Rare's ZX Spectrum games, starting with the isometric puzzle-platformer Knight Lore (back when they were Ultimate Play the Game), and with the SNES game Equinox (not from Ultimate) being one of the finest examples, large but split into multiple areas across an overworld map, and brimming with clever, but rarely frustrating, optical illusions.
Interestingly, since we didn't have the ZX Spectrum in the US, we ended up having a lot less games like this, while across the pond this genre was all the rage, so to speak, with developers trying to do what Ultimate was doing and developers favoring the isometric viewpoint as a method of achieving three dimensions in their platformers. Traveler's Tales, who made Sonic 3D Blast, was a British development group, almost all games of this style had come out of Europe.
It's probably why, from what I've seen, there's a few more fans of Sonic 3D Blast outside of the US than over here, and why most people who complained about the controls being confusing in both this game and Snake Rattle N' Roll seem to be from outside of the UK, while reviewers in the UK, from what I've found, rarely had an issue with it. They were more used to it! :D
Post edited March 19, 2011 by LordKuruku