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While gog.com is as secretive with it's selling statistics as anyone else in the game selling game, sometimes they slip some indirect info for us, the crowd, to toy with.

This first happened when they made "Order by bestselling" available in the catalog browse page (and I was the first to mention it here in the forums too), allowing us to see what did and what didn't sell that well.

Later, when they revealed the approximate numbers The Witcher 2 had sold here at a specific time (around 10000, if I remember well).

And now, accidentally, through the Divinity promotion.

Though the counter on the promotion's page does not necessarily equals Divinity II's selling, it offers a reasonable approximation. By looking at DII's position on the order by bestselling page, you can imply reasonably well how much games around it sold and how well games under it haven't sold, just like when they released The Witcher 2's info.

Of course, all this is good for absolutely nothing for us gamers/consumers, but I find it fun to observe and share with you guys. :)
The amount of sales is a slight concern to be honest. If they are doing well and selling fine, how come there are increased sales in terms of frequency?

I'm probably getting worried over nothing, but it is something i've noticed.
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Falci: Though the counter on the promotion's page does not necessarily equals Divinity II's selling, it offers a reasonable approximation.
How so? We know that the Divinity 2 sales must be higher than 10% of the number on the counter, but by how much? How do you propose to estimate that number?
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gameon: The amount of sales is a slight concern to be honest. If they are doing well and selling fine, how come there are increased sales in terms of frequency? I'm probably getting worried over nothing, but it is something i've noticed.
GOG does well because it has a very low overhead. They can sell 10,000 copies of a new release and be happy because it cost them very little to sell it.
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Psyringe: How so? We know that the Divinity 2 sales must be higher than 10% of the number on the counter, but by how much? How do you propose to estimate that number?
Hum... I admit making a mistake in my assumptions. The number reflects games sold, from all 3 possibilities, I first thought the number reflected people who bought the pack.