eispfogel: Imaing you spend 15 minutes on speaking to NPCs upgrading/buying stuff and make decisions..then you go on a mission and you die...you have to repeat all those steps again. And when you die again? Repeat again?
RaggieRags: I'd imagine that would be more annoying than just repeating missions. Some games do save right at the start of each mission and ask you if you'd like to retry if you fail. I don't know if this game does the same.
The Game has a checkpoint system. so when you enter a bar it will save at that point and you will return to that point - no questions asked.
THey stated on there page that they know that this sucks and the whole team does not like that checkpoint system...but they could not do a proper save system.
ahh found it:
[A-02] Q: What will the save system be like?
A: We're planning a checkpoint system. No one on the team likes checkpoints better than save any time you want. But we're a small team with a LOT to do and save games are complicated. Thanks for understanding.
[A-02] Q: Where are the default checkpoints? Will we be able to place checkpoints where we want with the Editor?
A: The default is before and after a "scene" which might be a run or might be a chunk of roleplaying/legwork in a location. We'd like to give player-GMs the ability to place checkpoints where they want but it's complicated and will likely not make it into the final release.
[A-05] Q: Are checkpoint saves tied to characters, or to events?
A: The game auto-saves at each checkpoint, which we try to space to at most 15 minutes apart. Your checkpoints will be listed on the main menu by character, you can reload any auto-save on the list. Multiple characters will not mess with each other's save games.
http://www.shadowrun.com/forums/discussion/25197/shadowrun-returns-faq-unofficial