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Gazoinks: Ooh, ooh, 'nother question. Is there a way in place to import characters between missions? Would make episodic stuff more plausible.
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StingingVelvet: Speaking of mod campaigns I played "Lost Lamb" and it was interesting. It was short but it took place in a city area with lots of going back and forth from a bar to a shop and apartments and whatnot. So all that stuff is certainly possible despite not being in the official campaign.
How about choices in general? Is something being done for that? The dialogue lets you do some role playing but so far I haven't seen that many consequences to it.
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DaCostaBR: How about choices in general? Is something being done for that? The dialogue lets you do some role playing but so far I haven't seen that many consequences to it.
Choices are just limited by the game design I would guess. Again, people are getting into trouble expecting this to be Fallout or whatever. It isn't. It's mission-based strategy.

The Lost Lamb module creates a more open city feel but it's obviously pasted on to a game design not meant for that. How well modders can succeed there remains to be seen. If I mod for it I will likely just made missions, as was intended, because I don't have the time or willpower to change the game design on a fundamental level.
Anyone notice the bad guy in the apartment penthouse "Stevie J" looks just like this guy: http://en.wikipedia.org/wiki/Steve_Jackson_%28US_game_designer%29

I looked and apparently he was a Kickstarter backer, so probably not a coincidence. Does anyone know if this game has Sniper rifles, or anything beyond the AK-47?
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Crosmando: Anyone notice the bad guy in the apartment penthouse "Stevie J" looks just like this guy: http://en.wikipedia.org/wiki/Steve_Jackson_%28US_game_designer%29

I looked and apparently he was a Kickstarter backer, so probably not a coincidence. Does anyone know if this game has Sniper rifles, or anything beyond the AK-47?
No sniper rifles , but later in game you find more better weapons (in shop).
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Crosmando: Anyone notice the bad guy in the apartment penthouse "Stevie J" looks just like this guy: http://en.wikipedia.org/wiki/Steve_Jackson_%28US_game_designer%29

I looked and apparently he was a Kickstarter backer, so probably not a coincidence.
Pledge level $1000 with 41 backers: we'll use YOUR IMAGE to CREATE AN NPC CHARACTER for the game.
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DaCostaBR: How about choices in general? Is something being done for that? The dialogue lets you do some role playing but so far I haven't seen that many consequences to it.
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StingingVelvet: Choices are just limited by the game design I would guess. Again, people are getting into trouble expecting this to be Fallout or whatever. It isn't. It's mission-based strategy.

The Lost Lamb module creates a more open city feel but it's obviously pasted on to a game design not meant for that. How well modders can succeed there remains to be seen. If I mod for it I will likely just made missions, as was intended, because I don't have the time or willpower to change the game design on a fundamental level.
It's not that I'm expecting Fallout, it's just that when I see dialogue choices in general I usually hope for something more impactful than just a little flavor on top. You think immediately RPG, but in a mission-based strategy interesting things could be done with it as well. Like an encounter with you and two other factions, a little dialogue before the fight could determine who sides with who or if it's a three-way fight.

I was hoping this could be modded in though. If answer is A then do X, if answer is B then do Y. I didn't imagine it would be that hard to make.

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Gazoinks: Unless the editor is designed really weirdly, it should just be a matter of putting triggers in dialog.
Exactly.
Post edited July 27, 2013 by DaCostaBR
Unless the editor is designed really weirdly, it should just be a matter of putting triggers in dialog.
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DaCostaBR: It's not that I'm expecting Fallout, it's just that when I see dialogue choices in general I usually hope for something more impactful than just a little flavor on top. You think immediately RPG, but in a mission-based strategy interesting things could be done with it as well. Like an encounter with you and two other factions, a little dialogue before the fight could determine who sides with who or if it's a three-way fight.

I was hoping this could be modded in though. If answer is A then do X, if answer is B then do Y. I didn't imagine it would be that hard to make.
Well, even in the main campaign, there are skill-based choices that let you avoid fights, so it should be possible to have dialogue trees with different consequences for your choices.

Time will tell what modders can do with the editor, but it seems promising. This is my introduction to the Shadowrun setting and I found it very interesting, so I'm looking forward to more content.
Question regarding DRM. Does anyone know if the DRM enforcement is temporary an is going to be lifted later or there is no chance at all for DRM-free version of Shadowrun Returns?
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Sulibor: Question regarding DRM. Does anyone know if the DRM enforcement is temporary an is going to be lifted later or there is no chance at all for DRM-free version of Shadowrun Returns?
Only Microsoft knows (Of couse IF it is really Microsoft that forced them to use DRM). Given that it was announced that all DLCs post Berlin wont be available DRM-free to anybody and that this DLC is several months away; I would say (pure supposition on my part) that we probably won't see a real DRM-free version of the whole game any time soon... if ever.
Post edited July 27, 2013 by Gersen
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Sulibor: Question regarding DRM. Does anyone know if the DRM enforcement is temporary an is going to be lifted later or there is no chance at all for DRM-free version of Shadowrun Returns?
Well so far it looks like it's only DRM-free for backers and I suspect it'll stay that way. The issue apparently was that the shadowrun license they got from microsoft required that the game has DRM, so harebrained games couldn't make a DRMfree copy available for everyone else unfortunately!

edit :ninja'd!
Post edited July 27, 2013 by KOC
Thank you for quick answer. It looks like I will skip it, shame though it looks interesting.
Just finished the campaign.
Overall, i consider money well spent on KS, and if i end up getting comunity made modules like Shadowlords or dreamcatcher were for nwn all the better. After running as a street samurai, time to think on wich class i should play as next.
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DaCostaBR: It's not that I'm expecting Fallout, it's just that when I see dialogue choices in general I usually hope for something more impactful than just a little flavor on top. You think immediately RPG, but in a mission-based strategy interesting things could be done with it as well. Like an encounter with you and two other factions, a little dialogue before the fight could determine who sides with who or if it's a three-way fight.

I was hoping this could be modded in though. If answer is A then do X, if answer is B then do Y. I didn't imagine it would be that hard to make.
No I hear you, I was misunderstanding I guess. You could certainly make a run where you go after a scientist for a corp only to find out it's a kid or something and then have a trigger to either evac the kid or leave her, perhaps save her or deliver her, whatever. That's totally possible.

It just seems like the mods people want to make are turning this into a huge open world RPG, which I am not sure will work. The Life on a LImb mod that's out already is terrible because it pretends this thing is Baldur's Gate.
Im actually still surprised its no.1 on steams top sellers. That many Shadowrun fans? Or people who missed out on original KS? (like me.....)