DaCostaBR: How about choices in general? Is something being done for that? The dialogue lets you do some role playing but so far I haven't seen that many consequences to it.
StingingVelvet: Choices are just limited by the game design I would guess. Again, people are getting into trouble expecting this to be Fallout or whatever. It isn't. It's mission-based strategy.
The Lost Lamb module creates a more open city feel but it's obviously pasted on to a game design not meant for that. How well modders can succeed there remains to be seen. If I mod for it I will likely just made missions, as was intended, because I don't have the time or willpower to change the game design on a fundamental level.
It's not that I'm expecting Fallout, it's just that when I see dialogue choices in general I usually hope for something more impactful than just a little flavor on top. You think immediately RPG, but in a mission-based strategy interesting things could be done with it as well. Like an encounter with you and two other factions, a little dialogue before the fight could determine who sides with who or if it's a three-way fight.
I was hoping this could be modded in though. If answer is A then do X, if answer is B then do Y. I didn't imagine it would be that hard to make.
Gazoinks: Unless the editor is designed really weirdly, it should just be a matter of putting triggers in dialog.
Exactly.