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Refresh my memory, is the Berlin DLC free for backers?
Someone mentioned it was
After few initial moments, I would classify this game as adventure-RPG, mostly because of it's linear structure, but the writing is good.

I enjoy this game so far.

It's kinda like an jRPG... like Septerra Core, for example, but with tactical combat.
Post edited July 26, 2013 by keeveek
The extreme linearity and heavy focus on combat are a bit off-putting for me, but not enough to make me seriously regret backing this game.

Tbh, I'm still hoping this will be like NWN, with a lot of great mods to make up for a disappointing main campaign.
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cw8: 5. Heal spells only heal the "last wound" so getting hit with 3 bullets, 3HP damage each, is not worth using a heal spell to heal. Medkits heal a flat amount
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Foxhack: What bullshit is that

Don't tell me that's how it is in the board game
I suspect that it is like that for balancing reasons. In tabletop a mage would exhaust itself quickly by casting spells, but this system would, in such a combat heavy game, probably be more annoying than anything else. If you could constantly heal your team members, it would just trivialize the game, unless they would introduce much harder combat encounters, where you need a healer, but that would on the other hand lock one of your character slots per mission.

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nijuu: Ill be the first one to put my hand up and admit i know little to nothing about tabletop gaming, or even about Shadowrun, but you would have thought making a game based on an existing IP, that they would have made the mechanics a bit more faithfully closer to the rules and mechanics of the table top game?.
The problem is that the shadowrun rule-system is not all that well suited for a PC game. Not only do you have the issue of mages exhausting themselves quickly by casting spells, but combat in tabletop SR is also very lethal. People are not damage sponges like in say D&D.
It is actually quite rare for tabletop RPG rules to be directly translated to computer games. D&D worked well enough, but most others have seen either major tweeks or complete re-writes (I suspect that RoA was also a direct translation, but it has so much stuff in there that never gets used). Part of the reason why most pen & paper RPGs don't work all that well is because combat has far greater consequences in them than in D&D.
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keeveek: After few initial moments, I would classify this game as adventure-RPG, mostly because of it's linear structure, but the writing is good.
That's a good recommendation for me. Couple that with the reported slight mobile emphasis, and I really think I'll like this. I'll be waiting for the Android version. Only question is how much it will cost.

Thanks everyone for your comments.
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Foxhack: What bullshit is that

Don't tell me that's how it is in the board game
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AFnord: I suspect that it is like that for balancing reasons. In tabletop a mage would exhaust itself quickly by casting spells, but this system would, in such a combat heavy game, probably be more annoying than anything else. If you could constantly heal your team members, it would just trivialize the game, unless they would introduce much harder combat encounters, where you need a healer, but that would on the other hand lock one of your character slots per mission.

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nijuu: Ill be the first one to put my hand up and admit i know little to nothing about tabletop gaming, or even about Shadowrun, but you would have thought making a game based on an existing IP, that they would have made the mechanics a bit more faithfully closer to the rules and mechanics of the table top game?.
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AFnord: The problem is that the shadowrun rule-system is not all that well suited for a PC game. Not only do you have the issue of mages exhausting themselves quickly by casting spells, but combat in tabletop SR is also very lethal. People are not damage sponges like in say D&D.
It is actually quite rare for tabletop RPG rules to be directly translated to computer games. D&D worked well enough, but most others have seen either major tweeks or complete re-writes (I suspect that RoA was also a direct translation, but it has so much stuff in there that never gets used). Part of the reason why most pen & paper RPGs don't work all that well is because combat has far greater consequences in them than in D&D.
Ahhh so thats why RoA series seems to be a lot harder than most rpgs these days. I remember dying a lot when i played that game back in the day :)
this is so horribly linear and restrictive, can't help being a bit disappointed having expected a more oldschool crpg type of game.
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KOC: this is so horribly linear and restrictive, can't help being a bit disappointed having expected a more oldschool crpg type of game.
Well if you could gift an already played game to someone, I'd definitely be open for it ;)
But perhaps someone will make a recreation of the SNES Shadowrun using the new engine, that had a slightly more open feel to it and an interesting story.
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KOC: this is so horribly linear and restrictive, can't help being a bit disappointed having expected a more oldschool crpg type of game.
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Smannesman: Well if you could gift an already played game to someone, I'd definitely be open for it ;)
But perhaps someone will make a recreation of the SNES Shadowrun using the new engine, that had a slightly more open feel to it and an interesting story.
Its already underway , For those who have the game , checkout steam workshop for shadowrun :D the snes shadowrun remake is there , just played it , amazing , they have to add in more stuff but considering how limited the engine is amazing job so far
http://steamcommunity.com/sharedfiles/filedetails/?id=163841297&searchtext=

they are working on it big time
The SNES game was pretty short and had limited environments, so it shouldn't be hard for them to remake it. I just hope they adapt it to Shadowrun Returns' style, rather than forcing an exact replica into this engine, which will feel crappy and low budget. The youtube videos of the project unfortunately look like the latter... "oh I need these ghouls to fade away after one hit because that's how it was in the SNES game!!!" No, you don't... ADAPT it.

Anyway...

The base campaign is really a mission-based game with a base hub just like XCOM. If that doesn't appeal to you then I would wait and see how open and CRPG like the mod content is before buying.
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liquidsnakehpks: Its already underway , For those who have the game , checkout steam workshop for shadowrun :D the snes shadowrun remake is there , just played it , amazing , they have to add in more stuff but considering how limited the engine is amazing job so far
http://steamcommunity.com/sharedfiles/filedetails/?id=163841297&searchtext=

they are working on it big time
That's awesome!

Question, I actually tried the SNES version but it doesn't seem to be turn-based or lack a pause function and I don't consider it acceptable to aim with an analog stick. Did I do something wrong or is that just how the game was made?
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liquidsnakehpks: Its already underway , For those who have the game , checkout steam workshop for shadowrun :D the snes shadowrun remake is there , just played it , amazing , they have to add in more stuff but considering how limited the engine is amazing job so far
http://steamcommunity.com/sharedfiles/filedetails/?id=163841297&searchtext=

they are working on it big time
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Nirth: That's awesome!

Question, I actually tried the SNES version but it doesn't seem to be turn-based or lack a pause function and I don't consider it acceptable to aim with an analog stick. Did I do something wrong or is that just how the game was made?
thats how the game was made , the initial pistol is weak and a pain to aim but later powerful damage weapons make it less painful
almost makes you wonder why the snes did not have a mouse for shadowrun lol
Post edited July 26, 2013 by liquidsnakehpks
I'm a little disappointed that they did not include weapons like brass knuckles to up your unarmed damage. I specced almost exclusively into unarmed combat and cyberware so getting the only thing that boosts unarmed combat damage is far out of my reach now.

At least my character is really good at throwing grenades.
I was thinking before that I'll get it on Android if anywhere and seeing the impressions in this thread I'll stick with that. I was never much of an XCom fan, so waiting for it to hit a dirt cheap price to play on my tablet will be the way to go for me.