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Well that sucks bigtime... we all know how casual mobile device games are :/
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nijuu: Well that sucks bigtime... we all know how casual mobile device games are :/
It should be quite challenging at very hard, seen some comments from forumers playing at that level. Still the game sounds, looks awesome, they hit it right with the writing and atmoshphere. Good positive reviews, feedback from RPS, TB, Neogaf and heck even the Codex, I guess you can say it's a good game. From the first few screenshots, I knew I'm gonna love the artstyle. I cannot wait to play it later.
Post edited July 25, 2013 by cw8
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nijuu: For an old school rpg, you have to wonder why it isnt hard by default
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cw8: I read that it's designed more for mobile devices, both Neogaf and Codex are saying that.
one of the reasosn i started this thread was that angle on things. nearly bought it when i had the cash not long ago. currently glad i didnt with the appearence its less what i read was promised and more and more seeming like a "casual" game!
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cw8: I read that it's designed more for mobile devices, both Neogaf and Codex are saying that.
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Sachys: one of the reasosn i started this thread was that angle on things. nearly bought it when i had the cash not long ago. currently glad i didnt with the appearence its less what i read was promised and more and more seeming like a "casual" game!
Read my reply above :)
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Sachys: one of the reasosn i started this thread was that angle on things. nearly bought it when i had the cash not long ago. currently glad i didnt with the appearence its less what i read was promised and more and more seeming like a "casual" game!
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cw8: Read my reply above :)
aye - but ive seen so much negative feedback i'll really have to wait and see what happens - also with that in mind, i'll never pay full whack on it - it's nw relegated to the "75% off or more" category of purchases untill i see something worthwhile, sadly.
It's definitely designed for mobile devices. Given what their next Kickstarter project is I would say the dev team think mobile is the future. And maybe it is, I dunno. It's not offensively mobile designed though, it works great on PC. If you're someone who rages at signs of console design in a PC game you will probably rage at the mobile stuff here... I am not one of those people, thank god.

And I personally don't know if I would call this an RPG anymore, after playing it. It's basically Shadowrun XCOM. If anything with character building is an RPG to you then it is so, but if you expect any kind of openness, choice in missions, quests and whatnot you will be sorely disappointed.

Shadowrun XCOM is pretty badass though, let's be honest.
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Nirth: I'll definitely wait for that, thanks.

How's the difficulty?
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AFnord: 4h in on Normal, it's not all that hard. You can't just run in guns blazing, all clumped up and hope for the best, because that will earn you a teamwipe grenade swarm, but as long as you don't play stupid, it's relatively easy.
That being said, the game does feel like it rewards proper tactics. Play smart and you can avoid most damage.
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nijuu: thanks for the feedback from the guys playing it. so the base game is linear?. any side quests?. variety in weapons etc?. i know its a story driven RPG and not combat heavy, how r the rpg elements?
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AFnord: The story feels like something out of Shadowrun, and while it can't compete with the best that the genre has to offer, it does give a good introduction to the setting. The game is combat heavy though, so if you dislike Jagged Alliance/XCOM style combat, you'll probably not like the game. If you on the other hand do like that type of combat, then you'll probably find a lot to like about this game.
Combat heavy? .I thought it was text/story heavy and combat was just solid?. TB seem to mention u can avoid combat in most instances....
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nijuu: Combat heavy? .I thought it was text/story heavy and combat was just solid?. TB seem to mention u can avoid combat in most instances....
It has a ton of talking in it but the core of the game is strategy combat missions you can't talk your way out of.

I would say it has a Mass Effect style balance.
I like this game but somehow I also hate it....I don't know honestly. There's the old-school feeling and the graphical style is amazing but this game is certainly missing something.
Been playing for about 6 hours now and still kinda mixed feelings. Can't wait for the mods and fan makings though :-)
This wasn't even on my radar until I read up on it today.

The fact that there's already conversions of pre-existing SR campaigns on Workshop is pretty crazy. That'll boost the replayability big time.
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Hawk52: This wasn't even on my radar until I read up on it today.

The fact that there's already conversions of pre-existing SR campaigns on Workshop is pretty crazy. That'll boost the replayability big time.
It will need replayability because some of my friends already finished it. You can finish it in ~10h (and I'm not talking about speedrunning here). This is very short for RPG. :(
So far I think it's pretty neat. The cyberpunk soundtrack and hand drawn graphics really help to draw you into this world. Also the fact that you actually have to, you know, read stuff. My gosh.
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Aver: It will need replayability because some of my friends already finished it. You can finish it in ~10h (and I'm not talking about speedrunning here). This is very short for RPG. :(
Yeah, it's more like what you get here is the mod tools for the internet to start churning out content. The one and only campaign that comes with it now is too short, I was at least hoping for a longer, more epic experience playing through the content that Harebrained shipped with the game.
Post edited July 26, 2013 by stonebro
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cw8: 5. Heal spells only heal the "last wound" so getting hit with 3 bullets, 3HP damage each, is not worth using a heal spell to heal. Medkits heal a flat amount
What bullshit is that

Don't tell me that's how it is in the board game
The mechanics are not based on the tabletop game. The combat is OK but it's stuck somewhere in the middle ground between simplistic and "this could of been so much better if they just expanded on this", it's more tactical than say Fallout but then again Fallout wasn't all about combat and offered you various non-combat ways to solve problems, this game doesn't do so consistantly (though I have managed to bribe my way out of tricky situations a few times). It definitely serves the point of having multiple characters that serve different roles in combat, and it progresses the plot, but it's not some super-complex adaptation of SR ruleset like say Neverwinter Nights 2 did for D&D.

Character system, from what I've seen, is pretty boring, and mostly just seems to reinforce your class does. It's that linear upgrades of existing abilities. I wouldn't call it an ARPG-like skill-tree, because it definitely allows say for Mages to specialize in different types of guns too, but it's not complex. There seems to be one non-combat social skill in the whole game.

Basically the best thing about the game is well... the non-core elements, the bells and whistles, the awesome music and sound fx, the beautiful environmental graphics of this decaying yet futuristic city, the dialogues and writing with their in-lore slang terms just reek charm and atmosphere and you can't help but be drawn into the world. I find myself more "immersed" in the game during the reading parts than during the walking around or combat parts.

Also, the UI is pretty annoying, you can tell it was designed for tablet.
Post edited July 26, 2013 by Crosmando
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Crosmando: The mechanics are not based on the tabletop game. The combat is OK but it's stuck somewhere in the middle ground between simplistic and "this could of been so much better if they just expanded on this", it's more tactical than say Fallout but then again Fallout wasn't all about combat and offered you various non-combat ways to solve problems, this game doesn't do so consistantly (though I have managed to bribe my way out of tricky situations a few times). It definitely serves the point of having multiple characters that serve different roles in combat, and it progresses the plot, but it's not some super-complex adaptation of SR ruleset like say Neverwinter Nights 2 did for D&D..

Also, the UI is pretty annoying, you can tell it was designed for tablet.
Ill be the first one to put my hand up and admit i know little to nothing about tabletop gaming, or even about Shadowrun, but you would have thought making a game based on an existing IP, that they would have made the mechanics a bit more faithfully closer to the rules and mechanics of the table top game?.
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Hawk52: This wasn't even on my radar until I read up on it today.

The fact that there's already conversions of pre-existing SR campaigns on Workshop is pretty crazy. That'll boost the replayability big time.
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Aver: It will need replayability because some of my friends already finished it. You can finish it in ~10h (and I'm not talking about speedrunning here). This is very short for RPG. :(
Was that on normal, hard or very hard?. I imagine the backers who got the drm free copy would be feeling mighty pissed already, and to find its so short as well.....
Post edited July 26, 2013 by nijuu