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Hey all.

GOG's Scumm article today got me to try playing some King's Quest VI Windows version in ScummVM, which I never tried before. It works great and the enhanced character portraits are lovely.

What I would like to do though is run the game with the image in a smaller "window" but with ScummVM in fullscreen mode, so that there is black all around the game image. DosBox allows this and that is how I usually play older sprite-based games to avoid stretching them too much and blowing them up so that every character looks like a box! I don't like plain old windowed mode because the desktop distracts me. With DosBox I believe I scale the image to be twice it's normal size, but everything around that is black.
No posts in this topic were marked as the solution yet. If you can help, add your reply
Alt+enter to go from Fullscreen to windowed and back again. Edit the King's Quest .ini file (don't use Notepad, it won't display it correctly) and change the line:

fullscreen=true
to
fullscreen=false
I don't want it windowed though, I want it fullscreen but with the image size smaller.
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StingingVelvet: Hey all.

GOG's Scumm article today got me to try playing some King's Quest VI Windows version in ScummVM, which I never tried before. It works great and the enhanced character portraits are lovely.

What I would like to do though is run the game with the image in a smaller "window" but with ScummVM in fullscreen mode, so that there is black all around the game image. DosBox allows this and that is how I usually play older sprite-based games to avoid stretching them too much and blowing them up so that every character looks like a box! I don't like plain old windowed mode because the desktop distracts me. With DosBox I believe I scale the image to be twice it's normal size, but everything around that is black.
Did you try running it at full screen at the original resolution and then choosing 'no scaling' in your graphics card options?
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StingingVelvet: I don't want it windowed though, I want it fullscreen but with the image size smaller.
Misread your post. In that case, you'll have to play with the scalars. It's not fun at all, but you should get the result you want.
Hmm, I just started it with (override global settings) Full Screen, Aspect Ratio and No Scaler and I got a tiny game in a huge sea of black.
I think you just have to play around with the scalers for a bit, but you can't really configure it as well as DOSBox.
Post edited February 21, 2011 by Smannesman
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Smannesman: Hmm, I just started it with (override global settings) Full Screen, Aspect Ratio and No Scaler and I got a tiny game in a huge sea of black.
I think you just have to play around with the scalers for a bit, but you can't really configure it as well as DOSBox.
When I have it set to no scaling and fullscreen it stretches the image to fill the screen.
Hmm well I'm at work, so I can't really fool around with full screen games too much.
When I get home I'll check again.
Any particular reason you can't use DOSBox?
Are you using the Windows version? (ScummVM lets me pick it so apparently there is a Windows version).
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Smannesman: Any particular reason you can't use DOSBox?
Are you using the Windows version? (ScummVM lets me pick it so apparently there is a Windows version).
The Windows version has some graphics enhancements.

King's Quest VI itself is kind of beside the point though, I would like every ScummVM to run the same way. It's how I run every DosBox game...
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StingingVelvet: When I have it set to no scaling and fullscreen it stretches the image to fill the screen.
That would be the fault of your graphics card and/or monitor, disable scaling in one of those.
Post edited February 21, 2011 by eyeball226
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StingingVelvet: When I have it set to no scaling and fullscreen it stretches the image to fill the screen.
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eyeball226: That would be the fault of your graphics card and/or monitor, disable scaling in one of those.
Nah... my graphics card would add black to keep the aspect ratio correct but it would not keep a lower resolution or image size to a small box. If you run a game at 640x480 with nVidia scaling on it will fill as much of your screen as possible in a 4:3 box, then add black to the sides. I am saying I want the image to be smaller on the screen with black all around it.

Think of it like a picture frame.

Dosbox allows this, I want to know if ScummVM does.
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eyeball226: That would be the fault of your graphics card and/or monitor, disable scaling in one of those.
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StingingVelvet: Nah... my graphics card would add black to keep the aspect ratio correct but it would not keep a lower resolution or image size to a small box. If you run a game at 640x480 with nVidia scaling on it will fill as much of your screen as possible in a 4:3 box, then add black to the sides. I am saying I want the image to be smaller on the screen with black all around it.

Think of it like a picture frame.

Dosbox allows this, I want to know if ScummVM does.
Yes, I know what you're talking about. It's just mine has 3 options: No correction (ugh, stretching), scaling preserving aspect ratio (what you mention) and no scaling at all.
Post edited February 21, 2011 by eyeball226
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eyeball226: Yes, I know what you're talking about. It's just mine has 3 options: No correction (ugh, stretching), scaling preserving aspect ratio (what you mention) and no scaling at all.
Ah, I never thought of no scaling at all. I'll try that.

Still I would like an "in-ScummVM" solution :)
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eyeball226: Yes, I know what you're talking about. It's just mine has 3 options: No correction (ugh, stretching), scaling preserving aspect ratio (what you mention) and no scaling at all.
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StingingVelvet: Ah, I never thought of no scaling at all. I'll try that.

Still I would like an "in-ScummVM" solution :)
Yeah, ScummVM is a bit limited in this respect unfortunately. IIRC, it doesn't allow you to specify a full screen resolution like DOSBox does. It only runs at the native resolution of the game or fixed multiples of it.
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eyeball226: Yes, I know what you're talking about. It's just mine has 3 options: No correction (ugh, stretching), scaling preserving aspect ratio (what you mention) and no scaling at all.
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StingingVelvet: Ah, I never thought of no scaling at all. I'll try that.

Still I would like an "in-ScummVM" solution :)
I had the same trouble, but I think I may have a solution. Try the following settings:

aspect_ratio=false
gfx_mode=3x

It seems counter-intuitive, but until I raised the scaling to 3x and let my video card handle the aspect ratio by itself, the image was always stretched. (It was kind of a shock to deselect 'Maintain Aspect Ratio' and see my screen pop into the correct ratio!)

Hope it helps!