Posted July 25, 2011
Nowadays I'm a bit surprised how fondly people talk about many games that on release seemed to get lots of complaints, to the point that at least I was ready to believe that they really are quite poor and uninteresting games which will fade into oblivion soon (but didn't, quite the opposite). Which such games do you have in mind that have become cult classics in spite of this? Can be PC or console games.
Let's leave out cases where the complaints were mainly about buggy release version or too high system requirements, because then the list would be huge. :) (Fallouts, almost any Microprose game, any flight sim etc.).
Of course one reason for this phenomenon can be that only those who like(d) a game keep talking about it years later, while the people who didn't like it have long forgotten them. Also, complainers are usually more vocal. Anyway, I'll give a couple that spring to my mind:
1. Baldur's Gate
- "AD&D system is old, restricted and stupid", ie. other RPGs (especially console JPRGs) were supposed to have much more interesting game systems, so there was no reason whatsoever to play BG. I personally think many Square RPG magic systems were illogical and too complicated usually, even though it is admirable how Square seemed to change their magic system completely from game to game (even inside one series, e.g. Final Fantasy). To me it seemed a bit pointless to learn yet another magic system in every game in the series.
- "The semi-real time combat system is poor and irritating". Yet, afterwards people didn't seem to mind it that much anymore. I must say I'm not a big fan of BG combat system either, but it gets the job done and doesn't destroy the whole game experience like it sounded from the complaints.
- "Big empty areas with nothing interesting in them.". Well, maybe certain areas...
2. Unreal
Judging by the user comments, this game sounded like a very mediocre FPS with nothing to differentiate it from the rest of the generic FPSes. Especially the weapons were supposed to be very disappointing, with no feel of power in them and poor weapon sounds. Yet, in the end I think it became one of the most successful PC FPS games.
3. Deus Ex
Part of the complaints were apparently related to bugs and high system requirements, but also I think many seemed to complain the game is not just that interesting, the levels were made too predictable (e.g. two different corridors, one for those who like to fight their way through, and the other for those who prefer sneaking) etc. By the sound of it, I was expecting a rather mediocre game.
4. Diablo 1-2
- '"Too simple gameplay, just clicking away.". Frankly, I tend to agree with this, but there's no denying those two games became classics.
Let's leave out cases where the complaints were mainly about buggy release version or too high system requirements, because then the list would be huge. :) (Fallouts, almost any Microprose game, any flight sim etc.).
Of course one reason for this phenomenon can be that only those who like(d) a game keep talking about it years later, while the people who didn't like it have long forgotten them. Also, complainers are usually more vocal. Anyway, I'll give a couple that spring to my mind:
1. Baldur's Gate
- "AD&D system is old, restricted and stupid", ie. other RPGs (especially console JPRGs) were supposed to have much more interesting game systems, so there was no reason whatsoever to play BG. I personally think many Square RPG magic systems were illogical and too complicated usually, even though it is admirable how Square seemed to change their magic system completely from game to game (even inside one series, e.g. Final Fantasy). To me it seemed a bit pointless to learn yet another magic system in every game in the series.
- "The semi-real time combat system is poor and irritating". Yet, afterwards people didn't seem to mind it that much anymore. I must say I'm not a big fan of BG combat system either, but it gets the job done and doesn't destroy the whole game experience like it sounded from the complaints.
- "Big empty areas with nothing interesting in them.". Well, maybe certain areas...
2. Unreal
Judging by the user comments, this game sounded like a very mediocre FPS with nothing to differentiate it from the rest of the generic FPSes. Especially the weapons were supposed to be very disappointing, with no feel of power in them and poor weapon sounds. Yet, in the end I think it became one of the most successful PC FPS games.
3. Deus Ex
Part of the complaints were apparently related to bugs and high system requirements, but also I think many seemed to complain the game is not just that interesting, the levels were made too predictable (e.g. two different corridors, one for those who like to fight their way through, and the other for those who prefer sneaking) etc. By the sound of it, I was expecting a rather mediocre game.
4. Diablo 1-2
- '"Too simple gameplay, just clicking away.". Frankly, I tend to agree with this, but there's no denying those two games became classics.
Post edited July 25, 2011 by timppu