cogadh: The rumor said the "consoles" that were delivered were not in any way final hardware. They actually had the guts mounted in regular PC cases. If MS has been working on it for at leas a year now, I could certainly see them being at that kind of prototype level.
wodmarach: 6months is the time it takes to do a base layer spin on a chip, for them to have a prototype now they would have to have taped out in about december which means they did a full layout in less than 6 months. To put his in context the Radeon 6900 series started design work ~8 months before the 5800 series hit.
At most right now you have a box with a Radeon card (amd basicly has console graphics sown up Nvidia refuses to liscence the hardware you have to buy the chips off them which ups the price, Sony were desperate the RSX is a tarted up 7800 still charged at full price per chip!) and a processor of a similar type (the OS programming set for the 360 was a PPC Mac with an X600 i think it was)
Oh for those who want to know whats in an Xbox it's a tri-core Power5 derivative with some custom hardware in the chip, mated to a custom ATI graphics engine along with 10MB of Edram with more custom hardware making it capable of handling 4x AA on it's own allowing the graphics card to focus on putting pixels on screen. In the 360S the processor and graphics are on a single die and it actually runs faster than the old chip they've had to add a hardware limiter to keep it fully compatable with the original chips.
Wait, you think Microsoft is designing the new Xbox from the chips on up? You give them too much credit. They are doing exactly what they did with the prior two Xboxes; start with a prototype made from off the shelf parts on which they work out the the interface and the base capabilities of the console, then customize that hardware as needed, using the hardware vendors to do all the design work for them. The original 360 prototype was basically a PowerPC desktop with a Radeon X1900, running the Xbox interface as an OS. MS didn't have anything to do with design or development on the final console's custom processor, they just used the advancements that resulted from IBM and Sony working together to create the Cell processor for the PS3. Basically they had already built their PowerPC-based prototype and then went to IBM and said "We need something faster, what do ya got in the back room?", so IBM designed and made a PPC processor with a modified version of the Cell's Power Processor Element (yes that's right, the PS3 and Xbox 360 basically run on the same technology). The same is true of its graphics, as the custom graphics card in the final 360 is basically just an early version of what would become the Radeon HD2000 series less than a year later. I am certain that MS is following exactly the same development path with this new console, which means they are easily at or beyond the "off the shelf parts" prototype phase.