JeCy: Even GOGs slogan is DRM free.. (though I guess it gets a pass even though you have to log in, to access the games.. (how is that not drm as I have many games that are considered to have DRM..)
Ah, see, the thing of it is: once you've bought and downloaded the game, that's it. GOG can fold the next day, or be offline for a week, or close your account and it won't matter one damn. The same cannot be said for any game that needs to phone home upon install. If the servers are down, you'll need to crack the bitch to play.
JeCy: (inputting a key, that doesn’t even need to be online which is DRM??)
No, that would be copy protection, which is a little different from DRM. Copy protection is technically meant to stop people making copies of the game. DRM can, as we have seen with UbiDRM, stop people from playing the game entirely.
JeCy: What I find most interesting are those that say even one time activation is to much.
It's considered too much by some because, interestingly, some may not have a constant, reliable internet connection. It also means (unless you go the 'cracking' route) that you are effectively at the whim of a third party's equipment.
I was unable to play 'StarCraft 2' for three days due to internet problems, both on my end and Blizzard's. A game I had been waiting 13 years to play, out of my reach due to DRM. 'Annoyed' does not even cover it.
JeCy: The other part that i find even more confusing, are those that say, well if it has DRM i'll just steal it, cause i'm not really stealing cause i never 'actually stole something as it is so called intangible. So cause you cannot see it, some how that makes it ok, or it is technically NOT stealing.
Whilst I do not agree with software piracy (except in very specific circumstances), it's not stealing. It isn't. Not at all. It's copyright infringement. That doesn't make it legal, but it doesn't make it theft.
JeCy: How soo? I cannot see electricity, Or satellite tv, Or cellular waves, Yet if i Take any of those items with out paying, it is a federal crime. games cost money to produce just like it takes money to produce power. so when you steal code to play that game, you are physically stealing.. Just because you cannot see it, doesn't mean it does not exist. . the game code psychically exists on your hard drive does it not? So how is this not stealing?
Because when you pirate a game, nothing is taken. You are making a copy. You are copying the game. It's a copy. The original code is... well, the original code is still wherever the original code is, because even when you buy a game, you're not getting the code, you're getting a copy of the code.
You are not physically stealing a damn thing when you pirate a game or a piece of software. You are copying it. It's similar to getting a book from the library, scanning every page, then returning the book. The book has not been stolen. Theft has not been committed.
However, that's still not to say that it's not a crime, which it is. It's just not theft.
JeCy: And believe it or not, there is something that is even more confusing to me.. You never hear any complaints about DRM in online games. Isn’t that the biggest DRM around? Having to log into a server just to play a game? On top of that they typically cost way more money than any offline game. Yet they are some of the most popular games around.
That... is quite nonsensical. There is a difference between single-player games and multi-player games. In multi-player games, only an absolute idiot would expect to be able to play them fully (i.e. with other people) without the need for some form of networking involved (either LAN or internet). They are multi-player games because they are designed to be played by multiple people at the same time. Single-player games are not.
JeCy: the saddest part is people don’t really understand how much it hurts everyone...(etc)
Unknowable, as far as I'm aware. Whilst (and I want to make this clear) I'm not condoning piracy, piracy nevertheless does strike me as an easy scapegoat to use as a cover for other problems with the game. Games flop not because people pirate the hell out of them. If they did, Activision wouldn't make a billion dollars every time they release a Modern Warfare game.
There are many reasons games flop. To blame it entirely on piracy is to free the publishers and/or developers of any responsibility for that flop.
JeCy: The worst is the rationalization. (etc)
Yes, I will agree that some of the rationalisations are a bit weak.
But your 'land of milk and honey' vision of a world without piracy is... naive.
JeCy: I guess what I’m saying is.. Please stop saying pirating games doesn’t hurt anyone
This is not, as far as I'm aware, in any way 100% knowable. Some will claim that piracy costs them millions a year. Others claim that people pirating their game actually nets them more money, because the pirates buy the game, and then encourage friends to buy the game.
The point is, as with so much, it's not a black and white issue.
JeCy: cause it is not really stealing.. when in fact it It is physical theft (if it wasn't you couldn't play the game)
It's. Not. Stealing. It's copyright infringement. You are copying the game, not stealing it. If you pirate a game, it doesn't disappear from wherever you copied it from (well, in the normal scheme of things, at any rate). It's still there. It's copying. COPYING.
Yes, it's still illegal, but it is not theft. Doesn't mean it's right, just that it's not theft.
And on that note, I apologise for the essay.