Zookie: Why would that not be a RPG?
StingingVelvet: Because of genre foundations. Games based on exploration and dialog are adventure games.
I am not sure if there is a real authority on this subject and in these situation wiki is as good as anything. According to wiki a RPG is:
"Role-playing game (RPG and sometimes roleplaying game[1][2]) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.[3] Actions taken within many games succeed or fail according to a formal system of rules and guidelines"
Seems like a good frame work for the genre and I think that it does not require combat to fit this description
Adventure games are described as:
"An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical (e.g. reflexes) challenge.[1] The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary genres. Nearly all adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.[2]"
To me an RPG is about decision-making consequences and an adventure game is about telling a story.
I do not think that the presents of combat adds to or detracts from either genre