Posted October 02, 2008
deathkitten: 1. More titles available = more titles sold
2. "Commercial viability" really means nothing when it's a web download, there's little to no overheads, assuming they work on a percentage of royalties given to developers or whatever instead of a lump sum to be allowed to sell it
3. "underdogs" can sell well if they were more available and more widely known about, that's the thing! In the UK in particular it was hard to buy full versions of shareware games because almost invariably the little screen after exiting would be telling you to phone some number in America, something your parents would say "no way" to :)
I never got to play the full version of doom because of that!
OK i was like 5 but x-D
2. "Commercial viability" really means nothing when it's a web download, there's little to no overheads, assuming they work on a percentage of royalties given to developers or whatever instead of a lump sum to be allowed to sell it
3. "underdogs" can sell well if they were more available and more widely known about, that's the thing! In the UK in particular it was hard to buy full versions of shareware games because almost invariably the little screen after exiting would be telling you to phone some number in America, something your parents would say "no way" to :)
I never got to play the full version of doom because of that!
OK i was like 5 but x-D
Yes, I see your points, but I should elaborate on my thoughts regarding this as well.
1. More titles=more sold
In the extreme example, if GOG were to make all games available by the end of the year, that would be the best-case scenario. But that's probably not going to happen, given how difficult it is to for GOG to obtain rights for these games thus far.
2. Commercial viability
This ties in to the above idea...the holders of the rights of these games would be better convinced to release their games DRM-free if they see that GOG is selling a worthwhile number of copies. Sure there are publishers that don't mind distributing their old games (some of them have released them for free, such as Star Control 2), but the games that everyone remembers but can't get could be a problem to release.
3. Underdogs can sell well if more available and known about.
Absolutely true. There are websites that promote awareness of underdog titles (I won't post them here, but just try a google search), and I really like what they're doing. GOG would be great if they had a substantial number of such titles, but the voting system is trying to see what games would sell right away off the bat.
Hopefully in the future, there might be a wishlist of popular underdog titles to choose from.
I hope you actually got a chance to try Doom. It's on Steam, in case you're still looking!
Post edited October 02, 2008 by Skrig