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I am not talking about the Oculus Rift but the concept of Virtual Reality gaming, which some people from what I heard is the be all end all of gaming, no more controller as a barrier between you and the game, you are in the game. But no one seems to notice the problems I will state, 2 prime problems to be exact.

1. This one is obvious but imagine while in the virtual world you and "playing the game" you also run the risk of coming into contact with reality, for example you are running from a boulder only to be stopped by you real world furniture.

2. This is the BIGGEST flaw in Virtual reality gaming that I think no one talks about. Imagine this:

The Virtual game you are playing is say Ulitma Underworld or that possibly new capcom game called Deep Down from the Playstation 4 reveal conference. You are fighting Dragons and hoards of cave trolls bigger and stronger than you, and you fight them with everything you got but you got "killed" by them, BECAUSE YOU ARE NOT STRONG ENOUGH IN REALITY

Think about it, this to me is the most glaring problem with the concept of virtual reality gaming that will alienate people from all but a few select type of games, you have to be fit and strong in the real world in order to play action heavy virtual reality type games like Dark Souls or Arma or even professional sports games like American Football and Basketball and not everyone is fit enough for playing such games in Virtual Reality, I would not let my 5 year old niece play a Virtual Reality Mario just to be crushed by Bowser. People say controllers and keyboards are too complex and alienates people but to me Virtual Reality will alienate people even more when they realize they are not fit enough for the more action centric games.





I am sure there are other problems but to me my second statment shows that Virtual Reality is an impossibilty, what other problems do you guys think that hinders Virtual Reality?
What you're saying doesn't actually make any sense whatsoever. Yes, movement is an issue, but solvable by alternative input methods - I've seen a video on that, but I can't be arsed to search.

As for your example of fighting the trolls, that just doesn't make any sense whatsoever. You don't make any physical contact with object in-game whatsoever, it's the game itself that calculates this, and in extension, it's the game which dictates how 'strong' you are. All you do is basically tell the game how does your arm move, that's all.
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Fenixp: What you're saying doesn't actually make any sense whatsoever. Yes, movement is an issue, but solvable by alternative input methods - I've seen a video on that, but I can't be arsed to search.

As for your example of fighting the trolls, that just doesn't make any sense whatsoever. You don't make any physical contact with object in-game whatsoever, it's the game itself that calculates this, and in extension, it's the game which dictates how 'strong' you are. All you do is basically tell the game how does your arm move, that's all.
Perhaps I was being to seriously with what meant but I meant in concept where you are actually in the virtual world like Tron or whatever that virtual game was in Star Trek and your physicallity is taken into account, that is what I was talking about, I was not talking about things like Kinect.
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Elmofongo: Perhaps I was being to seriously with what meant but I meant in concept where you are actually in the virtual world like Tron or whatever that virtual game was in Star Trek and your physicallity is taken into account, that is what I was talking about, I was not talking about things like Kinect.
Even then, even if it's a mind-linked simulation or a holodeck-like thing, the force taken would only be marginal (similar to how you don't take the full force of a car crash from a force-feedback enabled steering wheel) to let you know you got hit, the limitations would be in what the software lets you do, not what you could realistically do if the situation was completely physical.

I don't doubt that the possibillity of physical harm would be there, but no sane developer would build an experience where the risk would be higher higher than for kids running around a playing ground with sticks.
Post edited April 26, 2013 by Maighstir
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Elmofongo: Perhaps I was being to seriously with what meant but I meant in concept where you are actually in the virtual world like Tron or whatever that virtual game was in Star Trek and your physicallity is taken into account, that is what I was talking about, I was not talking about things like Kinect.
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Maighstir: Even then, even if it's a mind-linked simulation or a holodeck-like thing, the force taken would only be marginal (similar to how you don't take the full force of a car crash from a force-feedback enabled steering wheel) to let you know you got hit, the limitations would be in what the software lets you do, not what you could realistically do if the situation was completely physical.
But I am sure something like that would happen.....but than again it would be the Matrix where if I die there my mind in the real world will blow up making me braindead because of the shock :P
Post edited April 26, 2013 by Elmofongo
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Elmofongo: But I am sure something like that would happen.....but than again it would be the Matrix where if I die there my mind in the real world will blow up making me braindead because of the shock :P
See the edit, if you haven't already.
I think the greatest danger to virtual reality gaming would be the addiicton factor. Look at what a game like Everquest did to some folks. Now multiply that by a thousand. You'll have people starving to death because they refuse to leave their VR world.

Okay, maybe not starving. But it's the point nonetheless.
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HomerSimpson: You'll have people starving to death because they refuse to leave their VR world.

Okay, maybe not starving. But it's the point nonetheless.
That has already happened, I believe.
Post edited April 26, 2013 by Maighstir
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HomerSimpson: You'll have people starving to death because they refuse to leave their VR world.

Okay, maybe not starving. But it's the point nonetheless.
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Maighstir: That has already happened.
But even worse with Virtual Reality he meant.
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HomerSimpson: I think the greatest danger to virtual reality gaming would be the addiicton factor. Look at what a game like Everquest did to some folks. Now multiply that by a thousand. You'll have people starving to death because they refuse to leave their VR world.
Maybe they will create VR centers where you lie down in some kind of bed so your body is comfortable and receives necessary nutrients and whatnot. Might require some deaths and lawsuits before anyone takes the plunge to invest in something like that but it's a possibility. Also, a time limit for a few hours a day should help.
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HomerSimpson: I think the greatest danger to virtual reality gaming would be the addiicton factor. Look at what a game like Everquest did to some folks. Now multiply that by a thousand. You'll have people starving to death because they refuse to leave their VR world.

Okay, maybe not starving. But it's the point nonetheless.
This^
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Nirth: Also, a time limit for a few hours a day should help.
It could. But I can just see the arguments that would create: "Why should I have to abide by a time limit just because some other person might have a problem?".
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Nirth: Also, a time limit for a few hours a day should help.
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HomerSimpson: It could. But I can just see the arguments that would create: "Why should I have to abide by a time limit just because some other person might have a problem?".
True but since you're hooked into some kind of computer they could potentially monitor your psyché, health etc.. and then scan people to see if they are becoming addicted. If they find someone he gets larger time limits or forced to take breaks. Of course in the capitalistic world we live in the companies that host these VR centers might inject game addiction drugs to keep high money flow. :P
Ignore 'virtual reality'. It's snake oil. What's worth being be excited about is the advent of cheap stereoscopic head-mounted displays with high fov and low latency head-tracking. Simple stuff like being able to look down at your feet and tell how high off the ground you are is a nice bump to immersiveness.
Better VR movie: Matrix, Virtuosity, Threshold, Ghost in the Machine, or the Lawnmower Man?

Yeah I'm bored and I'm too shagged to keep playing Stronghold right now.

If this jack pisses you off Elmo let me know and I'll 86 it, no problem.