Posted December 04, 2012
Fomalhaut30: Sorry, but no. Most Halo games are exactly like you describe. Having to check everywhere for Jackal Snipers or trying to find the cloaked Elite. Halo 4, for example, now has teleporting enemies that can easily end up behind along with flying units that like to run and hide (and can resurrect and heal the teleporters), jump jetting infantry, and wall crawling critters.
I think Halo stands out in the diversity of gameplay required to become proficient at it, especially the need to be able to quickly target and prioritize which enemies need to go down first.
StingingVelvet: I haven't played Halo 3 and up since they didn't come out on PC but for 1 and 2 I would say you are exaggerating. In either case one series does not change what I have said. Look at modern shooters on average and then play something post Quake 2 but pre-Halo on PC. There is a massive reduction in how much speed, vertical aiming and quick turning is needed to succeed on average. I think Halo stands out in the diversity of gameplay required to become proficient at it, especially the need to be able to quickly target and prioritize which enemies need to go down first.
I'm sorry, but you sound (to me) exactly like a PC elitist, despite your statement to the contrary earlier. Have you actually played any shooters on the 360? The ones that I've played (the Cybertron series, Bioshock, Space Marine, Halo, Red Faction - yes, three of those are third person shooters, but still shooters) all require you to be on the ball and be able to adapt quickly. Four of those listed make use of vertical movement (Cybertron has jet mode, Space Marine has jump pack enabled marines, Halo has jetpacks, Red Faction has jetpacks).
I didn't (and still don't) play shooters on the PC because I simply do not care for the mouse + keyboard control scheme. Hate it in fact.
Post edited December 04, 2012 by Fomalhaut30