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I'm trying to make my own package for a DOSBox game that plays CD audio from OGG file, just as the GOG guys do with some of the DOS games that are released here.

Now for the CD image I have an ISO file created from way back, but I want to use a selection of my own audio tracks. How can I set up a CUEsheet for use in DOSBox that will play my own OGG files?
This question / problem has been solved by Arkoseimage
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korell: I'm trying to make my own package for a DOSBox game that plays CD audio from OGG file, just as the GOG guys do with some of the DOS games that are released here.

Now for the CD image I have an ISO file created from way back, but I want to use a selection of my own audio tracks. How can I set up a CUEsheet for use in DOSBox that will play my own OGG files?
You'd be better off creating a BIN/CUE file when making images of your games as when you create a BIN the CUE file is created along with it with all of the CD Audio information in place :)
Yes, making a BIN+CUE would be the easiest option since the CUE will be generated perfectly for you.

Note that some DOS games check the CD label for copy protection purposes so you'll want to use the same label to avoid potential problems in this area.
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korell: I'm trying to make my own package for a DOSBox game that plays CD audio from OGG file, just as the GOG guys do with some of the DOS games that are released here.

Now for the CD image I have an ISO file created from way back, but I want to use a selection of my own audio tracks. How can I set up a CUEsheet for use in DOSBox that will play my own OGG files?
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JudasIscariot: You'd be better off creating a BIN/CUE file when making images of your games as when you create a BIN the CUE file is created along with it with all of the CD Audio information in place :)
But what if I don't actually need the CD image itself, just the audio? Some old games that allowed for full installation copied all the video files to hard drive and didn't need the CD to be present. I'd save myself some hard drive space if I could get away without using the image file.
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Arkose: Yes, making a BIN+CUE would be the easiest option since the CUE will be generated perfectly for you.

Note that some DOS games check the CD label for copy protection purposes so you'll want to use the same label to avoid potential problems in this area.
What's the best free software choice for creating BIN+CUE? The software that came with my DVD-Writer doesn't do BIN+CUE, only ISO and NRG I think.
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Arkose: Yes, making a BIN+CUE would be the easiest option since the CUE will be generated perfectly for you.

Note that some DOS games check the CD label for copy protection purposes so you'll want to use the same label to avoid potential problems in this area.
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korell: What's the best free software choice for creating BIN+CUE? The software that came with my DVD-Writer doesn't do BIN+CUE, only ISO and NRG I think.
Best burning software, and also free: ImgBurn. Make sure the option "CUE" is marked in the ImgBurn's Read Settings, and read your disc to create an image of it with a CUE file.

If you have only the ISO file, mount that ISO with Virtual CloneDrive (also free), and use ImgBurn to read that "virtual disc". You should be able to get in the end your BIN+CUE files.
Post edited January 27, 2014 by Azrael360
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korell: But what if I don't actually need the CD image itself, just the audio? Some old games that allowed for full installation copied all the video files to hard drive and didn't need the CD to be present. I'd save myself some hard drive space if I could get away without using the image file.
If the game doesn't need to read files on the CD you could omit them to have a dummy CD that's mostly just the audio.
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korell: But what if I don't actually need the CD image itself, just the audio? Some old games that allowed for full installation copied all the video files to hard drive and didn't need the CD to be present. I'd save myself some hard drive space if I could get away without using the image file.
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Arkose: If the game doesn't need to read files on the CD you could omit them to have a dummy CD that's mostly just the audio.
Yep, that worked great. I just created a CUE sheet containing the audio files, with a dummy file as track 1 which would be what the game thinks is the data track, so that track never plays.
Glad I found this topic. I'm thinking to do something like this with one of the CDs I have, too, and was wondering the same thing. I'd also like to thank everyone for the help provided.