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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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binarek: I assumed that the identification file would not be easily separable from the installer GOG provides. Otherwise, the "pirate" would just delete it.
Extract inno setup file, remove watermark, repack with innosetup. Need an extractor that preserves setup instructions. Depending on game installer, probably less than 2 hours work.

Though still not DRM ;)
May as well chip in and say there is no definition on what DRM actually is, it is just three words strung together that people interpret differently.
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amok: May as well chip in and say there is no definition on what DRM actually is, it is just three words strung together that people interpret differently.
Yes, that's why one should first agree on a definition or collect possible definitions and second investigate which of them apply in the case being discussed. Problem here is that JMich uses another (the more common) definition than binarek. They simply meant different things.
Post edited March 06, 2014 by Trilarion
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Barneyboy123: I dont know if anyone has already asked this (255 pages is a lot to read), but, unless i understand wrongly, does the pricing you are on about mean that to use an example: a new game that is worth $20 in the states will be worth £20 in the UK/20 euro in EU/ $20 ASD in Australia? or have i got it compleatley wrong?

Cheers
You're right on one front, 1Euro = 1USD = 1GBP, however that doesn't extend to ASD or NZD (If only!). As far as I can tell, we either get the European or the American price depending on how generous the publisher is feeling in Australasia.
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Barneyboy123: I dont know if anyone has already asked this (255 pages is a lot to read), but, unless i understand wrongly, does the pricing you are on about mean that to use an example: a new game that is worth $20 in the states will be worth £20 in the UK/20 euro in EU/ $20 ASD in Australia? or have i got it compleatley wrong?

Cheers
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ForgetDeny: You're right on one front, 1Euro = 1USD = 1GBP
Going by the price of Age of Wonders 3 (our only benchmark thus far), that is slightly incorrect for the GBP. The game shows up as £29.99 for me.

So ... €39,99 = $39.99 =/= £29.99

$39.99 = approx. £23.89. To get £29.99 ( ~$50 ) they've added 25% to £23.89.

if they had simply replaced the $ sign with the £ sign (£39.99) we would be paying approx. $66.95.
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ForgetDeny: You're right on one front, 1Euro = 1USD = 1GBP
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StormHammer: Going by the price of Age of Wonders 3 (our only benchmark thus far), that is slightly incorrect for the GBP. The game shows up as £29.99 for me.

So ... €39,99 = $39.99 =/= £29.99

$39.99 = approx. £23.89. To get £29.99 ( ~$50 ) they've added 25% to £23.89.

if they had simply replaced the $ sign with the £ sign (£39.99) we would be paying approx. $66.95.
My mistake!
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ForgetDeny: My mistake!
No problem. I just hope you don't get ripped off even more in your region. :(

If you do, I recommend a counter-attack using sheep catapults. If you run out of sheep, we can ship you some more from Wales. Of course, you should be aware that our sheep-flocks are full of DRM: Diurnal Ruminant Masticators. :P
Post edited March 06, 2014 by StormHammer
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slahounek: But that all the point were all talking here... Those prices, which you see on pages on GOG are already WITH VAT. Theyre "just" now not forced to pay them to South Africa government, but keeping them (of course its not "keeping" in the manner of speaking - just an interpretation). BUT when selling it to EU countries, theyre forced to pay it on Cyprus. Now - sadly for them - theyll have to pay it also in South Africa etc.., as Uve posted - and THIS is the real drive behind this everything whats going on... No fights for DRM or something... And thats what making me mad... Simply say it openly, not hide behind some excuses...

The new situation will be, that we (in EU) will get those prices raised up by the "regional pricing", EVEN were now paying the VAT, as its INCLUDED already in the price U can see on the GOG web pages...

Hope so that clarifies the situation for good...
I confess I didn't read every one of the earlier posts so I missed where you were all discussing this previously.

If GOG have to pay over VAT only for sales to EU customers, then to be fair, regional pricing should be implemented. We can debate whether GOG should charge EU customers more or the rest of the world less.

However I see posts saying that the price disparity is not just VAT so the regional pricing model is more complex. If I use an analogy, DVD's have regional restrictions. It made sense when movies were released at different times in different parts of the world, but today when movies are available for download virtually immediately, it makes no sense. Regional pricing at first glance appears to make as little sense when dealing with digital games where those pricing differences don't relate completely to tax differences between different countries. But from what I understand from previous posts, publishers want to protect the higher pricing of whatever physical copies they still sell in some countries, or they want to lower the prices in other countries to combat piracy.

The latter is definitely a concern. I love GOG because they're DRM-free, so I'm clearly biased in this regard. I want GOG to do whatever they can to ensure they continue to sell DRM-free games. If this means that countries with high piracy get to buy games much cheaper than me, I'm prepared to live with that if it ultimately means I get to continue to enjoy the benefits of DRM-free gaming.
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JMich: There's wtfpl as well. Not many programs use it though.
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Matruchus: Thanks for that, forgot about that one.
I was going to mention the FreeBSD license, but I see wtfpl mentions it: There is a long ongoing battle between GPL zealots and BSD fanatics, about which license type is the most free of the two. In fact, both license types have unacceptable obnoxious clauses (such as reproducing a huge disclaimer that is written in all caps) that severely restrain our freedoms. The WTFPL can solve this problem.
I'd probably be buying harvester, but I'm not buying anything from GOG until this regional silliness goes away.
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Matruchus: Thanks for that, forgot about that one.
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Gydion: I was going to mention the FreeBSD license, but I see wtfpl mentions it: There is a long ongoing battle between GPL zealots and BSD fanatics, about which license type is the most free of the two. In fact, both license types have unacceptable obnoxious clauses (such as reproducing a huge disclaimer that is written in all caps) that severely restrain our freedoms. The WTFPL can solve this problem.
The BSD license is certainly more free than the GPL, only GPL zealots can argue otherwise. Now whether or not the additional freedom is worthwhile is a completely different matter. But, anybody that argues that the additional restrictions that the GPL puts in place represents additional freedom deserves to be beaten bloody and cast into a very deep hole.
Post edited March 06, 2014 by hedwards
Strange, I'm on a computer with a German IP and I suddenly get the US price for Age of Wonders III. Is it just me?
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PaterAlf: Strange, I'm on a computer with a German IP and I suddenly get the US price for Age of Wonders III. Is it just me?
It would be nice if this means that they've thrown in the towel on this silliness, but somehow I think it's just a glitch.

But, I suppose that's just wishful thinking.
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PaterAlf: Strange, I'm on a computer with a German IP and I suddenly get the US price for Age of Wonders III. Is it just me?
The BIG preorder window shows $39.99.

If you read the "fine print" in the window above you will see: "We'll bill the equivalent in USD: $54.99"

Marketing tricks. ;)

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PaterAlf: Strange, I'm on a computer with a German IP and I suddenly get the US price for Age of Wonders III. Is it just me?
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hedwards: It would be nice if this means that they've thrown in the towel on this silliness, but somehow I think it's just a glitch.

But, I suppose that's just wishful thinking.
Even if they did throw in the towel, they made a contract with the publisher.

Only future titels would revert to the flat worldwide prices.
Post edited March 06, 2014 by Ichwillnichtmehr
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Ichwillnichtmehr: The BIG preorder window shows $39.99.

If you read the "fine print" in the window above you will see: "We'll bill the equivalent in USD: $54.99"

Marketing tricks. ;)

Even if they did throw in the towel, they made a contract with the publisher.

Only future titels would revert to the flat worldwide prices.
The contract could be renegotiated or even voided.
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Ichwillnichtmehr: The BIG preorder window shows $39.99.

If you read the "fine print" in the window above you will see: "We'll bill the equivalent in USD: $54.99"

Marketing tricks. ;)

Even if they did throw in the towel, they made a contract with the publisher.

Only future titels would revert to the flat worldwide prices.
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Darvond: The contract could be renegotiated or even voided.
If they actually did that, I would preorder AoW3 Deluxe Edition immediately.(And generally continue to buy games here)