It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
dhundahl: You should really try reading what I write. I write that you should never place more trust in a business than what is absolutely necessary since after all, they are businesses. They're predators and you're food. That's the mindset you should be in whenever you even think about pulling out your wallet, be it at McD or at GOG. It's sad but that's how it is.
avatar
Selderij: GOG marketed itself as the exception, and for a long time, it was. I appreciate that you're trying to offer cynical ways of thinking to cope with the fact, but it doesn't make GOG's new stance any less of a betrayal considering it probably got most of its customers with its "customer love" image which has now proven false. Offering a mindset is not an argument for anything, it's just you politely telling everyone to get over it and stop complaining as it's business as usual.
I'm not offering cynical ways to cope with the change. I'm saying the change shouldn't have caused you moral discomfort and that since it clearly has then you placed too much trust in them. Think of it as a general (but admittedly cynical) advice going forward rather than a cynical way to reconcile.
avatar
Ichwillnichtmehr: bandone their core value "DRM-free" and kept their core value "One world, fair price", would you say the same?
No. I'm here for DRM-free goodness.
I hate Steam's client and their automatic update system with a passion, and I'm sad enough that I "have" to use them for some games like Blood Bowl Chaos Edition. I really wished that AAA titles would come to GOG. And that wish seems to be coming true.
avatar
Ichwillnichtmehr: If they had abandone their core value "DRM-free" and kept their core value "One world, fair price", would you say the same?
avatar
Magnitus: Not really, but to me, the "fair price" was always a marketing gimmick that made me uncomfortable about the same as the company being based in Cyprus rather than Poland.

Until you get mean-wage adjusted regional prices, you can`t talk about fair prices.

I care more about DRM-free, though if I was European and saw the prices rocket by 30% (if that is what would indeed happen for AAA titles), I'd have 30% more reasons to wait for a good promo.

I don't buy into that whole principled company crap and company trust and all that garbage.

I'm buying GOG because they offer the closest thing to what I'm looking for right now. I can't be sure about what they'll do tomorrow and you can bet that all my games are backed up locally.
Well it was not a gimmick for us. Since everywhere else we are forced to buy at overpriced - ripp off prices in comparison to other parts of the world and the concern is great that this will happen here also. First game with the price disparity is AOW3 with 39.99$=39.99€ price. We would have to pay about 15$ more if we bought this game of which there is probably not many at the moment. And not to forget the Australians since they would have to pay even more.
Post edited March 01, 2014 by Matruchus
avatar
Magnitus: I'm buying GOG because they offer the closest thing to what I'm looking for right now.
That's exactly what I think. I'm not right perfectly happy here, but it's the best passage you can get at the moment.
avatar
SirPrimalform: Now here's a question though, if the regional pricing on classic games is going to be 'fair', why not make it optional? After all, if it's all supposed to be the same, why not let the users choose which they prefer?
avatar
Selderij: Because it would be too complicated for us to choose a currency at checkout, hurr durr.
avatar
TheEnigmaticT: For the majority of people who use any website, complicating the checkout process is a surefire way to make them not want to buy.
avatar
Selderij:
I don't know. I'm just getting the impression that if they offer regional pricing to one publisher, they have to offer it to all of them, probably so they are not seen to be discriminating. GOG obviously believe they can keep the regional prices of the classic games in the catalogue at a more reasonable level, based on the success of current prices.

The regional prices they are aiming for have still not been finalised, according to the letter, and I'm still concerned that a publisher may turn around and ask for a price increase for their classic games in the catalogue. Once the cat is out of the bag, as they say ...
avatar
Matruchus: Well it was not a gimmick for us. Since everywhere else we are forced to buy at overpriced - ripp off prices in comparison to other parts of the world and the concern is great that this will happen here also. First game with the price disparity is AOW3 with 39.99$=39.99€ price. We would have to pay about 15$ more if we bought this game of which there is probably not many at the moment.
Try to view the current situation as dispassionately as possible, taking into consideration that you are dealing with a company and not a person (because I can guarantee you that for all their warm talk, they are looking at the situation quite dispassionately).

Has your situation been made worse by the current state of affairs?

AoW3 wasn't available at all on GOG before. It's not like it was flat prices and then, they increased it for Europeans. It wasn't there, period.

They made it abundantly clear that without regional prices, AoW3 wouldn't have made it's way to GOG either.

Now, the game is available here DRM-free and regionally priced everywhere. Net gain overall as we at least have a DRM-free option.

All their existing catalog will remain flat priced (not change for your there), their classics and Indie titles will remain flat priced (no change for you there) and they will start offering more AAA (regionally priced, but it wasn't available before, so net gain for some).

Once they start putting classics at a more expensive prices for Europeans/Australians, then scream in outrage for what you have lost, if it comes to pass, but until then, wait to see what they do before you scream your lungs out.
avatar
Matruchus: Well it was not a gimmick for us. Since everywhere else we are forced to buy at overpriced - ripp off prices in comparison to other parts of the world and the concern is great that this will happen here also. First game with the price disparity is AOW3 with 39.99$=39.99€ price. We would have to pay about 15$ more if we bought this game of which there is probably not many at the moment.
avatar
Magnitus: Try to view the current situation as dispassionately as possible, taking into consideration that you are dealing with a company and not a person (because I can guarantee you that for all their warm talk, they are looking at the situation quite dispassionately).

Has your situation been made worse by the current state of affairs?

AoW3 wasn't available at all on GOG before. It's not like it was flat prices and then, they increased it for Europeans. It wasn't there, period.

They made it abundantly clear that without regional prices, AoW3 wouldn't have made it's way to GOG either.

Now, the game is available here DRM-free and regionally priced everywhere. Net gain overall as we at least have a DRM-free option.

All their existing catalog will remain flat priced (not change for your there), their classics and Indie titles will remain flat priced (no change for you there) and they will start offering more AAA (regionally priced, but it wasn't available before, so net gain for some).

Once they start putting classics at a more expensive prices for Europeans/Australians, then scream in outrage for what you have lost, if it comes to pass, but until then, wait to see what they do before you scream your lungs out.
They confirmed that they will fixate the currency conversion prices for classic games: example 4.49€ is 5.99$ and they will fix the prices when the currency difference is about 5%. Who quarantee that they can do that on their whole catalog. The problem with this since currency value changes all the time we again pay more. I do understand your reasoning and im just pointing out the problems with pricing scheme.
Post edited March 01, 2014 by Matruchus
avatar
Magnitus: They made it abundantly clear that without regional prices, AoW3 wouldn't have made it's way to GOG either.
They said that, but is it true? I can't say for sure with AoW, but it was mentioned that it had been known for a long time that the game would be sold here.

They used the same explanation for Divinity which will also be regionally priced. And that game was promised to Kickstarter backers as a DRM-free release on GoG at a time when regional prices were not allowed. At least for Divinity I don't see how Gog's claim that they wouldn't be able to get the game without regional prices could possibly be true.
While the proposed "fair" local prices are a bit arbitrary, I don't think they are that bad considering that GOG eats the VAT rather than passing it on to us... if they were to charge us the US cost + VAT (assuming 20% VAT) then we'd be seeing $5.99 --> $7.19 and $9.99 --> $11.99 (which at current exchange rates would be £4.29 / €5.21 and £7.16 / €8.69 respectively).

The discrepancies in their conversion seems to be primarily due to GOG aiming for a X.49 / X.99 pricing scheme and rounding the prices accordingly.

avatar
Ichwillnichtmehr: If they had abandone their core value "DRM-free" and kept their core value "One world, fair price", would you say the same?
While I don't like how unfair regional pricing generally is, DRM-free is a far more important cause than worldwide pricing IMO.

Prices are a very fluid, dynamic thing; sales with big discounts are happening all the time and it's pretty much inevitable that you'll see something get discounted by 70, 80, 90% a year or two after release. Contractual obligations aside, it's very easy for a company to run a discount or permanently adjust the prices almost whenever they wish.

DRM on the other hand is a lot more static and difficult to change. To begin with, it may require a developer to be put to work on creating a DRM-free version of a game (which would be very costly relative to the effort required to merely adjust the pricing).

Also, when a game has been out long enough that it's possible to release it with a single worldwide price without breaching any agreements with distributors etc., there's a good chance that the developer/publisher involved may no longer have the original code (or unprotected files) and so a crack will be required, which may prove to be unreliable/problematic and could also cause a lot of drama if/when people find out that a crack has been used (and this is something that has happened several times before).

In addition to this, unless a game has been made with a DRM-free release in mind right from the start then there's a very high likelihood that there will be feature disparity between the DRM'ed and DRM-free versions. e.g. games originally designed to use Steamworks missing features like multiplayer in their eventual DRM-free releases.
low rated
avatar
Matruchus: Well it was not a gimmick for us. Since everywhere else we are forced to buy at overpriced - ripp off prices in comparison to other parts of the world [...]
I am sorry to hear that you are forced to buy these games.
Have you contacted an attorney or the police in these matters? They may be able to help.
avatar
hedwards: They're just enablers. It's a bit like the bartender that keeps selling drinks knowing that some of the patrons may get into their car and drive home. They aren't technically responsible as they have no way of knowing who will do that, but it wouldn't happen without their support either.
avatar
dhundahl: That's quite rude to say when you've got no idea what they're doing to keep the price of classics reasonably flat. But suppose the drinkers in your example are scary people with mafia affiliations and not serving them would run the risk of having the bar burned down. Should the bartender stand on his principles or should he take his continued ability to provide for his family into consideration as well? Suddenly the answer isn't quite as obvious, is it?
That's not rude, that's exactly what they're doing

Nice trolling, that scenario is neither analogous nor common and I'm pretty sure you know that..
avatar
Matruchus: Well it was not a gimmick for us. Since everywhere else we are forced to buy at overpriced - ripp off prices in comparison to other parts of the world [...]
avatar
goglier: I am sorry to hear that you are forced to buy these games.
Have you contacted an attorney or the police in these matters? They may be able to help.
Good joke ;)

In German:
Um zu erklaeren was ich gemeint habe.

Gog prinzipien waren fuer uns (gog mitglieder) keine spielereien wie die einigen anderen das sehen. Und da wir in jedem anderem webshop auf dieser welt gezwungen werden fuer spiele uberteurt zu bezahlen war gog als einziger shop mit einem preis fur alle ein heiligtum und jetzt ist es warscheinlich nicht mehr.
Post edited March 01, 2014 by Matruchus
avatar
Matruchus: Well it was not a gimmick for us. Since everywhere else we are forced to buy at overpriced - ripp off prices in comparison to other parts of the world [...]
avatar
goglier: I am sorry to hear that you are forced to buy these games.
Have you contacted an attorney or the police in these matters? They may be able to help.
I take it that your English is getting in the way here. The GPP is being forced to pay the price if he wants to buy a copy. As in either pay this vastly overpriced sum of money or don't buy at all. We typically refer to that as "highway robbery" in the US.
avatar
goglier: I am sorry to hear that you are forced to buy these games.
Have you contacted an attorney or the police in these matters? They may be able to help.
avatar
hedwards: I take it that your English is getting in the way here. The GPP is being forced to pay the price if he wants to buy a copy. As in either pay this vastly overpriced sum of money or don't buy at all. We typically refer to that as "highway robbery" in the US.
GPP = general population ?
avatar
hedwards: I take it that your English is getting in the way here. The GPP is being forced to pay the price if he wants to buy a copy. As in either pay this vastly overpriced sum of money or don't buy at all. We typically refer to that as "highway robbery" in the US.
avatar
Matruchus: GPP = general population ?
Sorry, Grand Parent Poster.