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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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PixelBoy: snip...
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Brasas: Not saying this is you, but there is a level of cognitive dissonance at play.

I would bet the same people that feel discriminated in relation to higher prices vs US, will turn around and happily point that quality of life is better in Europe.

Well which is it? Are prices lower over there, so you get better value for money there? Or is life better here, so you get better value for money here?
No its just different culture, value system thats why we find it better. Better healthcare, social security but we pay for that with lover salarys and we are fine with that.
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grimwerk: ...In theory, the prices aren't simply guessed. They are set based on purchasing habits for the region. The price is chosen because that is what will generate the most profit. ...
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Trilarion: In practice however they might as well just get guessed if only because one doesn't have all the information. For example in this AoW3 preorder Switzerland has $40 and Germany $55. Now people in Switzerland earn more, that's why so many people want to live there. According to the theory it is hardly imaginable that the price is lower, unless people in Switzerland are super greedy and people in Germany super generous, which is not true according to my experience. The only other possibility seems that Triumph kind of simply guessed what would be good prices.

This is not really a market outcome. Same price for retailers and digital distribution everywhere in a region? This only shows that there isn't competition and that basically the publisher just sets the price how he likes. Of course in the long run when sales turn out to be low they might go down... but for now it's probably just try and error.
This can not generate any profit in Slovenia, people will just probably pirate the game. Maybe not from gog.
I can tell you one thing about Slovenia - you can't find any movie dvds to buy in stores anymore since everybody is pirating them because the prices are to high and there you see our relation to the pricing problem on gog now.

And I really think any new game above 20€ is just overpriced since they need patching after release which means that the game is in beta and this never happened with old games.

I can still remember DUNE 2000, Red Alert, Rome: Total War. No patches needed.
Post edited March 01, 2014 by Matruchus
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PixelBoy: ...America hate is an unavoidable side effect caused by regional pricing.
What else do you expect?

Americans get same games cheaper than Europeans, althought statistically speaking USA is wealthier than most European countries. Purchases done by US dollars don't get extra charge, but Euro prices get "fair" conversion rates. ...
It's not really America hate in the sense that someone hates Americans. They probably aren't responsible for it either.

I mostly hate the publishers because I think they overcharge Europeans compared to Americans by the $1=1€ conversion probably for 20% more than what's worth it. And why should I be happy for paying more? So not happy it is.

As long as there is an American showing some kind of understanding for others being ripped off I'm perfectly fine. I grant everybody nice prices fully. I'm really not that mean and I guess nobody else is really.

But the goal should be different. Worldwide flat prices seem like one way to go. Regional prices done right - I don't believe in this - it'll never come but who knows... We just shouldn't lose track of the goals.

Otherwise regional pricing seems to be perfect for playing people out against each other, aka divide et impera. Basically it's a constant source of bad sentiments. We probably have to live from now on with this.

The community is divided in regions according to price, that's not nice.
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PixelBoy: ...America hate is an unavoidable side effect caused by regional pricing.
What else do you expect?

Americans get same games cheaper than Europeans, althought statistically speaking USA is wealthier than most European countries. Purchases done by US dollars don't get extra charge, but Euro prices get "fair" conversion rates. ...
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Trilarion: It's not really America hate in the sense that someone hates Americans. They probably aren't responsible for it either.

I mostly hate the publishers because I think they overcharge Europeans compared to Americans by the $1=1€ conversion probably for 20% more than what's worth it. And why should I be happy for paying more? So not happy it is.

As long as there is an American showing some kind of understanding for others being ripped off I'm perfectly fine. I grant everybody nice prices fully. I'm really not that mean and I guess nobody else is really.

But the goal should be different. Worldwide flat prices seem like one way to go. Regional prices done right - I don't believe in this - it'll never come but who knows... We just shouldn't lose track of the goals.

Otherwise regional pricing seems to be perfect for playing people out against each other, aka divide et impera. Basically it's a constant source of bad sentiments. We probably have to live from now on with this.

The community is divided in regions according to price, that's not nice.
Well I think the biggest issue for us is with the classics. Since they said the currency conversion value is going to be fixed 4.49€ =5.99$ and they might adjust it if the price difference is bigger then 5%. But I say what about the 5%. I think the most fair thing was what they had till now worlwide flat price in dollars then you really could know what you were paying even if it was unfair in case of your income.
Post edited March 01, 2014 by Matruchus
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Matruchus: ... This can not generate any profit in Slovenia, people will just probably pirate the game. Maybe not from gog. I can tell you one thing about Slovenia - you can't find any movie dvds to buy in stores anymore since everybody is pirating them because the prices are to high and there you see our relation to the pricing problem on gog now. ...
I personally have some kind of sympathy for occasional piracy in slovenia or other regions where people are really poor (not germany though) - slovenia really is treated unfairly here. Why should one react fair when companies don't give a damn about fairness either.

But to be fair if people would only buy every second movie/game then the effective price would already drop to a level that is affordable. I guess piracy is overdone quite a bit, a free lunch is too tempting. But it's also difficult to send the right message (would buy more if price were lower).
Post edited March 01, 2014 by Trilarion
GOG, regional pricing makes me a sad panda…… :(_ _ _
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Matruchus: Well I think the biggest issue for us is with the classics. Since they said the currency conversion value is going to be fixed 4.49€ =5.99$ and they might adjust it if the price difference is bigger then 5%. But I say what about the 5%. I think the most fair thing was what they had till now worlwide flat price in dollars then you really could know what you were paying even if it was unfair in case of your income.
Does anyone really believe that they will change the regional price once they have set it to a specific price? Sorry, but again I'm betting a lot of moiney against that. It will be as always. New price is set. A few people, like in this thread, will complain and stop buying, but the masses do not care about it. That is what I'm betting my money on for sure. Not thast I like this as an outcome, but that is human nature. Most people don't give a fuck about these things (principles), as long as they can lie to themselves and say "it is still better than <the other shops>".
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Matruchus: ... This can not generate any profit in Slovenia, people will just probably pirate the game. Maybe not from gog. I can tell you one thing about Slovenia - you can't find any movie dvds to buy in stores anymore since everybody is pirating them because the prices are to high and there you see our relation to the pricing problem on gog now. ...
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Trilarion: I personally have some kind of sympathy for occasional piracy in slovenia or other regions where people are really poor (not germany though) - slovenia really is treated unfairly here. Why should one react fair when companies don't give a damn about fairness either.

But to be fair if people would only buy every second movie/game then the effective price would already drop to a level that is affordable. I guess piracy is overdone quite a bit, a free lunch is too tempting. But it's also difficult to send the right message (would buy more if price were lower).
Yeah I understand reasoning but here I can't afford to pay 15€ for a dvd which is a normal price here or 25€ for a blue ray in comparison to 5-7€ for a dvd in Mueller in Germany. And you misunderstand about piracy here. It is normal and daily used. Most government computers here run on pirated windows since the licenses are to expensive here.
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Matruchus: Well I think the biggest issue for us is with the classics. Since they said the currency conversion value is going to be fixed 4.49€ =5.99$ and they might adjust it if the price difference is bigger then 5%. But I say what about the 5%. I think the most fair thing was what they had till now worlwide flat price in dollars then you really could know what you were paying even if it was unfair in case of your income.
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john_hatcher: Does anyone really believe that they will change the regional price once they have set it to a specific price? Sorry, but again I'm betting a lot of moiney against that. It will be as always. New price is set. A few people, like in this thread, will complain and stop buying, but the masses do not care about it. That is what I'm betting my money on for sure. Not thast I like this as an outcome, but that is human nature. Most people don't give a fuck about these things (principles), as long as they can lie to themselves and say "it is still better than <the other shops>".
Yeah I think most users here are the same as zombies on steam who buy anything for any price.
Post edited March 01, 2014 by Matruchus
Just my two cents: DRM-free is what's in my opinion is most important at GOG, so as long as they keep that, I am willing to accept a lot. But regional pricing more or less sucks - at least the mentioned conversion rates for classic games seems okay at the moment (from a German perspective).

On more expensive/newer games the given information in the letter were rare. But as far as I see the regional pricing isn't that good there (Age of Wonders III is stated with 55$ = 40€, but in reality US customers only have to pay 40$?). Well, I don't know the details with different taxes etc., but a real price difference above 10$ is not nice...

Well, GOG for me is also more for older and old games and I hope they will continue to aquire more localized versions of a game you can choose from (after a one-time buy, of course). Therefore I don't need a letter which too often speaks of metacritic and AAA.

PS: A thing that bothers me a bit with newer games, which usually are patched a lot: I grew quite fond of Steam's autopatching...
high rated
I like to intervene here.
As has been stated before, prices are different in different countries because of differences in average income but mainly because of the regional average willingsness to pay.
If an average german gamer is willing to pay 30€ for a new game, why on earth should a publisher sell it for less? If the average american gamer won't pay the equivalent of that, say 40$ for a new game, the publishers will realize that and reduce their prices.

I'm a german, but to be honest: I don't pay more than 30€ for a new game.
If i have to wait for a price reduction, so be it.
If others are willing to pay more, then they are the creators of their own rip-off, because they themselfes send the message: We are willing to pay that much!

If the average gamer in the EU would be unwilling to pay more than 30€ for a new game, publisher would realize that, and change their prices, or lose earnings it is as simple as that.

There is one thing however which i should mention: I don't need a german translation. I like to play the games in their original language, which is english most of the time.

So paying more for a translated version is fine, but paying more for the original? No thanks!

There is a reason for germans and other EU-citizens to buy their games in UK or somewhere else, because a lot, but not enough gamers are just unwilling to line the publishers pockets with gold, for no other reason than: Stupid german money.

In addition i like to comment on one thing that Brasas said:

While i generally agree with your recommendation to let reason guide your purchasing decisions, you have to understand that the whole DRM-crap can be an emotional thing.
The huge support that gamers have given to GOG is not entirely based on their good offers or pricing. It's also alot about ideals and emotions.

A lot of gamers see GOG as an isle of virtues in the stormy seas of greedy capitalism. There are sharks and evil creatures in this sea, representing greedy corporations who give a rats ass about fair treatment or respecting the customers. But GOG said: "We don't like DRM, we don't see a reason for it, it doesn't work, and it just inconveniences the customer. We are against it, btw:fair pricing too!".

So GOG is, or was the white knight in shimmering armor, and those gamers, whos support for GOG was also motivated by this fact, feel betrayed by the changes in their business practices, and i like to say, rightfully so.

For you, GOG is one shop that offers clear economic value which can be compared to any other shop out there. For these other gamers GOG was more than that, and while i respect your attitude concerning this development and your rational thinking when it comes to decisionmaking, maybe you should take the time to understand that emotions can be involved, and that these can be a valid influence on their decision even if you don't share their views.

Thank you for reading.
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Brakiri: I like to intervene here.
As has been stated before, prices are different in different countries because of differences in average income but mainly because of the regional average willingsness to pay.
If an average german gamer is willing to pay 30€ for a new game, why on earth should a publisher sell it for less? If the average american gamer won't pay the equivalent of that, say 40$ for a new game, the publishers will realize that and reduce their prices.

I'm a german, but to be honest: I don't pay more than 30€ for a new game.
If i have to wait for a price reduction, so be it.
If others are willing to pay more, then they are the creators of their own rip-off, because they themselfes send the message: We are willing to pay that much!
Are you saying that some people in eastern europe are dumb enough to agree to pay a fifth of their salary to buy a new game? And I mean MASSIVELY ?

You, sir, are out of touch with the issue.
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Brakiri: I like to intervene here.
As has been stated before, prices are different in different countries because of differences in average income but mainly because of the regional average willingsness to pay.
If an average german gamer is willing to pay 30€ for a new game, why on earth should a publisher sell it for less? If the average american gamer won't pay the equivalent of that, say 40$ for a new game, the publishers will realize that and reduce their prices.

I'm a german, but to be honest: I don't pay more than 30€ for a new game.
If i have to wait for a price reduction, so be it.
If others are willing to pay more, then they are the creators of their own rip-off, because they themselfes send the message: We are willing to pay that much!
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Zoidberg: Are you saying that some people in eastern europe are dumb enough to agree to pay a fifth of their salary to buy a new game? And I mean MASSIVELY ?

You, sir, are out of touch with the issue.
No they don't agree. This is why piracy is still rampant in these parts.
If GOG has to pay taxes, be it in the US, Canada, EU or elsewhere, it is reasonable to add them to the price for those customers. Insofar as these taxes were already due before the change in system (prices quoted excluding VAT) that would imply lowering the base price on GOG.

Charging VAT would mean, for instance in Germany (19% VAT), USD 39.99 would become USD 47.59 or better still € 34.43 as it would save buyers the exchange fee (paypal charges 2.5% - 3% or so for USD-EUR I believe, which seems a typical amount).

Instead, GOG chooses to charge a nominal €39.99 and converts that to USD 54.99 and THEN the buyer needs to pay the exchange fee back to euros. That back and forth ends up as €40.77

A straight USD 39.99 ends up (including the 2.5% fee) as €29,65 at the moment

So, to pay 19% VAT, the price is increased by 37,5 %. This is unreasonable.

Does GOG pay US/Canada taxes on the USD39.99 ? That would make it even more unfair to the EU customers.

Being charged unfairly stops me from buying here.
Post edited March 01, 2014 by bmeerdink
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Zoidberg: Are you saying that some people in eastern europe are dumb enough to agree to pay a fifth of their salary to buy a new game? And I mean MASSIVELY ?

You, sir, are out of touch with the issue.
No i'm not saying that at all.
Publishers focus on markets that have the potential to generate a reasonable amount of earnings and whos citizens are able and willing to pay a price for a product that can generate a profit margin.
Germany, Austria, Switzerland etc., in general the more "wealthy" countries with huge numbers of potential customers are their focus.

The lesser wealthy east european countries are not their focus at the moment, so they don't set special prices for them, because they don't see them as important/promising markets. They welcome the few buyers from these countries, but they don't pay them much attention.

For all intends and purposes i meant the customer base who really are that important for the companies, that they COULD influence prices if the'd wished.
Post edited March 01, 2014 by Brakiri
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Zoidberg: Are you saying that some people in eastern europe are dumb enough to agree to pay a fifth of their salary to buy a new game? And I mean MASSIVELY ?

You, sir, are out of touch with the issue.
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Brakiri: No i'm not saying that at all.
Publishers focus on markets that have the potential to generate a reasonable amount of earnings and whos citizens are able and willing to pay a price for a product that can generate a profit margin.
Germany, Austria, Switzerland etc., in general the more "wealthy" countries with huge numbers of potential customers are their focus.

The lesser wealthy east european countries are not their focus at the moment, so they don't set special prices for them, because they don't see them as important/promising markets. They welcome the few buyers from these countries, but they don't pay them much attention.

For all intends and purposes i meant the customer base who really are that important for the companies, that they COULD influence prices if the'd wished.
Well, if this is true that is a very silly business decision. And it is very silly of gog to cater to the whims of those publishers/developpers...
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Zoidberg: Are you saying that some people in eastern europe are dumb enough to agree to pay a fifth of their salary to buy a new game? And I mean MASSIVELY ?

You, sir, are out of touch with the issue.
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Brakiri: No i'm not saying that at all.
Publishers focus on markets that have the potential to generate a reasonable amount of earnings and whos citizens are able and willing to pay a price for a product that can generate a profit margin.
Germany, Austria, Switzerland etc., in general the more "wealthy" countries with huge numbers of potential customers are their focus.

The lesser wealthy east european countries are not their focus at the moment, so they don't set special prices for them, because they don't see them as important/promising markets. They welcome the few buyers from these countries, but they don't pay them much attention.

For all intends and purposes i meant the customer base who really are that important for the companies, that they COULD influence prices if the'd wished.
It's more related to the European Common Market than what you state. If they sell the game cheaper here in Spain, they would be obliged to allow German, French and all other users from countries in the Common Market with the same currency the possibility to buy it here.
At least it's like that with physical goods.
Post edited March 01, 2014 by mefet