SimonG: What I really liked abou the Gothic games (1+2, never played 3) was the fact that everything was made and placed by a designer. No leveling of any kind.
It really felt lik an accomplishment to advance in equipment and level, as those dread snapper became nothing more than a distraction.
... And you have immediately met more, stronger opponents, who cut you off another areas when you managed to beat the old horribly strong ones. That managed to take all sence of accomplishment out of the game for me - placement of mosntes themselves acted as level scalling and boundaries at the same time. I'll never be able to overcome that in gothic games.