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Hello I was wandering if there is any Wing Commander games coming down the pipes.?
Would be great. I'd buy them all in a heartbeat, even though I have them all working and configured on my rig.
When hell freezes over. I.e. EA acquired Origin in 1992. And let's say ... to see EA release games on GoG will take some.
In the meantime, get Freespace 2 and set it up in FreeSpaceOpen. There are a few mods that make it similar, from what I hear.
I only played Wing Commander briefly, though, so feel free to correct me if I'm way off base.
Get Freespace 2 instead. It is a much better game and will help you wait.
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Whiteblade999: Get Freespace 2 instead. It is a much better game and will help you wait.

Um... no.
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Whiteblade999: Get Freespace 2 instead. It is a much better game and will help you wait.
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Vagabond: Um... no.

No how?
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Vagabond: Um... no.
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Whiteblade999: No how?

[url=]http://game-central.org/2009/podcasts/gcp-episode-39/[/url]
Listen around 32:30.
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Whiteblade999: No how?
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Vagabond: [url=]http://game-central.org/2009/podcasts/gcp-episode-39/[/url]
Listen around 32:30.

Well I listened to about 2 minutes of it and from what I can gather you say it is because it influenced Freespace and the Space (or space-sim) genre but at the same time Freespace 2 did the opposite.
I can't argue about it being influential because it was but quite a few influential games don't live up to their refined counterparts while some of the originals are better. Freespace 2 is a game that built on what Descent (as you mentioned) and Wing Commander did. Now I think Freespace 2 not having a story is a joke and its better then Wing Commanders. Does that make Wing Commander a bad game? Not by any means but the Wing Commander Saga was good while at the same time not being the best. To me the gameplay and story of Freespace 2 (and the first one while we are at it) is superior to the Wing Commanders so it is the better game.
Post edited May 01, 2009 by Whiteblade999
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Vagabond: [url=]http://game-central.org/2009/podcasts/gcp-episode-39/[/url]
Listen around 32:30.
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Whiteblade999: Well I listened to about 2 minutes of it and from what I can gather you say it is because it influenced Freespace and the Space (or space-sim) genre but at the same time Freespace 2 did the opposite.
I can't argue about it being influential because it was but quite a few influential games don't live up to their refined counterparts while some of the originals are better. Freespace 2 is a game that built on what Descent (as you mentioned) and Wing Commander did. Now I think Freespace 2 not having a story is a joke and its better then Wing Commanders. Does that make Wing Commander a bad game? Not by any means but the Wing Commander Saga was good while at the same time not being the best. To me the gameplay and story of Freespace 2 (and the first one while we are at it) is superior to the Wing Commanders so it is the better game.

Eh, part of my problem with the Freespaces (not that I didn't really enjoy them) was the way they made you into just a nameless cog in the machine. Yes, they had to do that because the storyline was so big that it was beyond you. It was a huge, sweeping storyline and as important as your missions were, they were only a small (though influential) part of that storyline. So I understand the reasoning behind it.
But the end result was that while I enjoyed flying the missions, and I enjoyed much of the feel of the game, in the end, I wasn't nearly as invested in the whole thing as I was in the various Wing Commanders which had far more established characters. Freespace couldn't afford to develop its characters beyond the really big ones like the major Admirals and such who drove the various fleets. All your wingmen were just nameless pilots and you never were able to grow attached to them.
The WCs took the opposite approach. Your wingmates were your buddies. You flew with them, they became your pals, you missed them when they were KIA. And when you pulled off a really hard mission and realized just how much impact your own personal bit of flying had had on an entire sector's worth of space, it really felt like you'd accomplished something special.
I found the WC storylines sucked me in far more, but that's me. Some people would rather have the epic plotline even if it meant they were just some wheel spinning in the middle of it with only a seemingly minor role to play in the proceedings. That's fine, but while it worked for me in a sense, it didn't work -as well- for me as the WC approach did.
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Whiteblade999: Well I listened to about 2 minutes of it and from what I can gather you say it is because it influenced Freespace and the Space (or space-sim) genre but at the same time Freespace 2 did the opposite.
I can't argue about it being influential because it was but quite a few influential games don't live up to their refined counterparts while some of the originals are better. Freespace 2 is a game that built on what Descent (as you mentioned) and Wing Commander did. Now I think Freespace 2 not having a story is a joke and its better then Wing Commanders. Does that make Wing Commander a bad game? Not by any means but the Wing Commander Saga was good while at the same time not being the best. To me the gameplay and story of Freespace 2 (and the first one while we are at it) is superior to the Wing Commanders so it is the better game.
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AlphaMonkey: Eh, part of my problem with the Freespaces (not that I didn't really enjoy them) was the way they made you into just a nameless cog in the machine. Yes, they had to do that because the storyline was so big that it was beyond you. It was a huge, sweeping storyline and as important as your missions were, they were only a small (though influential) part of that storyline. So I understand the reasoning behind it.
But the end result was that while I enjoyed flying the missions, and I enjoyed much of the feel of the game, in the end, I wasn't nearly as invested in the whole thing as I was in the various Wing Commanders which had far more established characters. Freespace couldn't afford to develop its characters beyond the really big ones like the major Admirals and such who drove the various fleets. All your wingmen were just nameless pilots and you never were able to grow attached to them.
The WCs took the opposite approach. Your wingmates were your buddies. You flew with them, they became your pals, you missed them when they were KIA. And when you pulled off a really hard mission and realized just how much impact your own personal bit of flying had had on an entire sector's worth of space, it really felt like you'd accomplished something special.
I found the WC storylines sucked me in far more, but that's me. Some people would rather have the epic plotline even if it meant they were just some wheel spinning in the middle of it with only a seemingly minor role to play in the proceedings. That's fine, but while it worked for me in a sense, it didn't work -as well- for me as the WC approach did.

I can understand that. The reason that the Freespace story appeals to me so much is the epic feel. Sure you can know your buddies in Wing Commander but it gives it a much more small and focused for lack of a better word. In Freespace it is much more realistic in that you are a man fighting a war who has no real name and the soldiers are nameless as most in wars are as far as history is concerned. That contributes to the epic feel more then trying to make it more personalized like an RPG. But to each his own.
Post edited May 01, 2009 by Whiteblade999
I want to see the Wing Commanders with the Mark Hamills show up here sometime. Mark Hamill is considered a bad actor by many, but I think he's awesome.
I wish.
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TheCheese33: I want to see the Wing Commanders with the Mark Hamills show up here sometime. Mark Hamill is considered a bad actor by many, but I think he's awesome.

I think he gets a bad rap. A lot of people give him grief because of the chintzy Luke Skywalker portrayal. Admittedly, it was just that: chintzy. But just about everything about those movies was that way, and really, the only person to really go on and have much of a high profile career after those was Harrison Ford.
Thing is, Hamill's gone on to do some incredible vocal work. I grew up watching Batman: The Animated Series, and his work as the Joker on that cartoon was just incredible.
He's done a good number of video games, too, not just the Wing Commanders. Full Throttle, for example. He did a couple of minor roles in that one in addition to being the primary sleazy villain in it.