Posted December 03, 2011
Dungeons of Dredmore
Skyrim
Dungeon Siege
Fallout 3
The Witcher 2 (before the patch that let you store crap)
etc.
Guess what these have in common? Give up? They all make me bash my head on my desk because of the limited inventory. Yeah, okay, that would have been hard to guess.
I don't get games that decide you can only carry 40 items and then throw hundreds of them at you. In all of the games I mentioned above, I spend as much time deciding which item I should drop so I can pick up another item, than I do actually playing.
The problem is, that RPGs in general need you to carry around a ton of crap for crafting , potions of all sorts, quest items, alternative gear, loot, etc. but why would they limit what you can carry so that you essentially have to leave behind most of the loot you find. In games where you can craft "on the road" this isn't too bad - you can use up crafting elements to create the stuff you need to reduce load but when you have to lug it all around because there's no general storage chest AND you can only craft at certain spots (yes Skyrim, I'm looking at you) then it becomes an extremely tedious chore of running back and forward.
Dungeons of Dredmore is the worst of the bunch though. If you pick the three crafting schools, you quickly have 100+ items you need purely for crafting. And I do say NEED because certain crafting queues require hard to find items so you end up with a ton of stuff just in case you find one of these items. Then, when you find some good gear to sell along the road, you have to start juggling your entire inventory. For every 5 minutes I play, I seem to spend 10 minutes messing with my inventory to make more room -because the dungeons are a maze, it's not that simple to find a store to unload either and there's no connected storage chests to store crafting elements (a big oversight if you ask me).
So yes, I'm an inventory whore, a packing mule, sue me. Just gimme space and more space!
Skyrim
Dungeon Siege
Fallout 3
The Witcher 2 (before the patch that let you store crap)
etc.
Guess what these have in common? Give up? They all make me bash my head on my desk because of the limited inventory. Yeah, okay, that would have been hard to guess.
I don't get games that decide you can only carry 40 items and then throw hundreds of them at you. In all of the games I mentioned above, I spend as much time deciding which item I should drop so I can pick up another item, than I do actually playing.
The problem is, that RPGs in general need you to carry around a ton of crap for crafting , potions of all sorts, quest items, alternative gear, loot, etc. but why would they limit what you can carry so that you essentially have to leave behind most of the loot you find. In games where you can craft "on the road" this isn't too bad - you can use up crafting elements to create the stuff you need to reduce load but when you have to lug it all around because there's no general storage chest AND you can only craft at certain spots (yes Skyrim, I'm looking at you) then it becomes an extremely tedious chore of running back and forward.
Dungeons of Dredmore is the worst of the bunch though. If you pick the three crafting schools, you quickly have 100+ items you need purely for crafting. And I do say NEED because certain crafting queues require hard to find items so you end up with a ton of stuff just in case you find one of these items. Then, when you find some good gear to sell along the road, you have to start juggling your entire inventory. For every 5 minutes I play, I seem to spend 10 minutes messing with my inventory to make more room -because the dungeons are a maze, it's not that simple to find a store to unload either and there's no connected storage chests to store crafting elements (a big oversight if you ask me).
So yes, I'm an inventory whore, a packing mule, sue me. Just gimme space and more space!