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There are a vast amount of wonderful games the majority of the public don't even know exist, yet some of these games can rival their commercial cousins, many not graphic wise, but mostly gameplay wise. I'm talking about indie games. They're all over the internet, but it takes a bit of searching to find the good ones. I made this topic so that I and anyone else could share the indie games and sources they know and enjoy.
Here's a recent game I came across, and it's really really cool and fun:
Altitude
And here are some great sources for Indie games :
IndieGamesWeblog
TIGSource
Post edited May 06, 2009 by Gio_16bits
I enjoy browsing Manifesto Games from time to time, lots of cool stuff from the indie games underground there.
i fucking love indie games!
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Weclock: i fucking love indie games!

Good for you?
Indie games have that combination of creativity and different-ness * on a minimal budget. The standards and scope have risen a fair bit now though, and I sometimes I worry we expect too much from *everyone* making indie games.
* and sometimes a blatant rip-off
Here are the indie games that I've purchased and would most recommend to others. Listed alphabetically.
* Bonnie's Bookstore
This is a casual word-finding game, but extremely well done. The artwork is excellent, and the game mechanics are well implemented, with continual variations in the shape of the game board, and the regular addition of new special tile types, keeping things fresh. I was initially dubious about this -- it's really not my normal thing, and I wasn't sure if it would hold my attention for long -- but it kept me playing and won me over. Definitely check it out if you enjoy word games.
* Brainpipe
Digital Eel are very good at creating games that you might only play in short bursts, but will keep on your hard-drive permanently, meaning that their games are there any time you feel like a quick burst of fun. Brainpipe has you flying through your own mind, avoiding harmful obstacles, and collecting glyphs for extra points. The graphics are neat (if difficult to make sense of in static screenshots), the gameplay is smooth, and the soundtrack is superb, constantly throwing strange little 'memories' out at you. As with most Digital Eel games, things are randomised so that the game never gets old.
* Crimsonland
An incredibly addictive top-down shooter. With several modes of play, masses of weapons, power-ups, and 'perks' (special abilities), and some excellent humour, Crimsonland is a must-buy for arcade shooter fans.
* Gravitron 2
Not a Thrust clone (no pendulum action here), however that classic is a good point of reference, and Gravitron 2 is simply the best game of that ilk that I have ever encountered (and ridiculously cheap as well). If you have any affection whatsoever for this style of game, you must buy this. Admittedly I'm a Thrust fanatic, but this was one of my favourite games of last year.
* Gumboy Crazy Adventures
An odd and beautiful game. As Gumboy, roll, jump, float, and swim your way through wonderfully-drawn levels in four different worlds. Each world has a particular goal and style of play that differs from the others. Tricky at times, but a little bit magical. The demo and training levels are completely different to the 'main' levels, which is a bit odd. System requirements are higher than you might expect, so be sure to test the demo out first, and play with the detail options if need be.
* Hamsterball
Simply put, this is Marble Madness done to perfection.
* Marble Blast Gold
Another marble game, but with very different gameplay. Using mouse-look controls from a behind-the-marble perspective, reach the finish line in the time available, while dealing with all manner of obstacles and power-ups. There's a free version available nowadays via Instant Action, but I have a soft spot for the original (which, of course, has the advantage of not needing to be played in a web browser).
* Oasis
Utterly brilliant strategy game. Civilisation played in minutes, rather than hours, with a near-perfect learning curve. I almost didn't buy this, because I thought that I had experienced everything there was to do after playing the demo. I was so wrong. When I finally did buy it, I don't think I played anything else for several weeks, and I still have occasional flurries of games, as I try to tick off another campaign on Hard or Insane difficulty. Mastering one difficulty level merely means you are ready to challenge yourself with the next, and every campaign features variations in the rules that create new challenges and require different approaches.
* Weird Worlds - Return to Infinite Space
The sequel to Strange Adventure in Infinite Space, but bigger (optionally), better, and much much prettier. "Sail the high sea of stars in your own deep space exploration vessel. Discover exotic star systems; seek out new technologies, artifacts and lifeforms; boldly blow up stuff where no one has blown up stuff before!" Like its predecessor (and like Oasis), this is essentially patience in video-game form. Each game is short, generated randomly, and draws you back for more with the possibility of bettering your own high scores if the metaphorical cards are dealt just so (and, of course, you play them well).
* World of Goo
Simply overflowing with charm and general wonderfulness, World of Goo is a physics-based arcade puzzler in which you use your goo balls to create bridges and other structures in order to let the remaining goo balls 'escape' the level. Each new chapter brings new gameplay elements, new music, new types of goo, and new delights. The demo is the first chapter, and if you love that it's a no brainer. If you're not 100% convinced, neither was I, but I went ahead and put down the money on the strength of the reviews I'd seen, and was not disappointed. Things really do take off in the subsequent chapters. Short, but oh-so-very sweet, it really does deserve all the accolades.
I might add some others later -- I have certainly bought and enjoyed other indie games -- but I think the ones mentioned above are my favourites.
Post edited May 11, 2009 by Shadowcat
that altitude game looks awesome! too bad i don't like paying more than $10 for games...
World of Goo is verrrrrrrrrrrrrrrrrrrrrry fun. And you haven't lived until you've played Marble Blast.
Post edited May 10, 2009 by michaelleung
Mount&Blade is one of my long-time favourites. Its breathtaking combat puts most big-budget games to shame--especially with its successful integration of horseback combat--and what makes it even more mind-boggling is that the entire game (engine, assets, animation... you name it) was originally the work of just two people, Armagan and his wife Ipek. Even during the open beta it was an impressive product, and over time even more features were added. It later saw a retail release thanks to Paradox Interactive, as well as being sold digitally through Steam and Direct2Drive, and the upcoming Warband expansion will be adding multiplayer as well as various other improvements.
To me this is without the shadow of the doubt the most fascinating indie game coming out:
http://www.quelsolaar.com/
Co-Op guys had footage of the demo, I suggest you guys check it out, fascinating stuff.
Post edited May 10, 2009 by Almak
On the Rain-Slick Precipice of Darkness is awesomely awesome. This is Penny Arcade's series of episodic action-RPG steampunk adventures. They truly kick ass, in every possible way. Get them. Now.
The Maw is a fun little game, and really cheap at $10. Would have been worth getting at twice the price.
I bought a tablet PC in December, and I found two games that really shine when played with the tablet pen: Crayon Physics Deluxe and World of Goo. It is my impression that they weren't designed specifically for tablet input, they just happen to play exceedingly well on that platform. They are of course great fun to play no matter what input method you use.
Other games I've had my eye on, but not yet played: Aquaria, And Yet it Moves, Braid, Zeno Clash and Darwinia.
Many of the games I've mentioned are available on Steam, but I prefer to buy them directly at the developer's websites or at greenhouse. Greenhouse is a download store for indie games that opened last year. Also, if you live in Europe you'll save 20-40% if you don't buy on Steam because of their inflated European prices.
Armageddon Empires - awesome, fast, turn-based card-ish strategy game.
Jets'n'guns - really great sidescroller. Complete with awesome retro-metal-ish soundtrack, great lightening effects, spaceship armed to teeth, little dying people on the surface under you, crazy bosses... A must-have for every fan of this kind of games
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tor: On the Rain-Slick Precipice of Darkness is awesomely awesome. This is Penny Arcade's series of episodic action-RPG steampunk adventures. They truly kick ass, in every possible way. Get them. Now.
The Maw is a fun little game, and really cheap at $10. Would have been worth getting at twice the price.
I bought a tablet PC in December, and I found two games that really shine when played with the tablet pen: Crayon Physics Deluxe and World of Goo. It is my impression that they weren't designed specifically for tablet input, they just happen to play exceedingly well on that platform. They are of course great fun to play no matter what input method you use.
Other games I've had my eye on, but not yet played: Aquaria, And Yet it Moves, Braid, Zeno Clash and Darwinia.
Many of the games I've mentioned are available on Steam, but I prefer to buy them directly at the developer's websites or at greenhouse. Greenhouse is a download store for indie games that opened last year. Also, if you live in Europe you'll save 20-40% if you don't buy on Steam because of their inflated European prices.

I thought Tablet PCs were dead...
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michaelleung: I thought Tablet PCs were dead...

You appear to have mistakenly typed the word 'dead' instead of 'awesome'. Don't worry though, I do that all the time as well.
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michaelleung: I thought Tablet PCs were dead...
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tor: You appear to have mistakenly typed the word 'dead' instead of 'awesome'. Don't worry though, I do that all the time as well.

I just haven't heard of anyone use a Tablet PC since 2004.