OmegaX: I bought it on Steam for like $3 and I feel a little ripped off. The game starts good, it has good platforming and the water physics are nice but not ground breaking. The bad part starts the moment you pick up a gun. The Aiming and cover mechanics feel off and often I couldn't even tell from where I was being shot at and died. This has never been an issue for me with any other 3rd person shooter.
Then you get your water powers but the controls were awkward so I decided not to use them much. Shortly after you get the water powers there is a boss fight and the game ends abruptly.
I had fun at times but I can hardly recommend it to others because of frustrating controls.
StingingVelvet: You have to play it with a gamepad.
Since I played it with a gamepad all the way through I can assure you the shooting doesn't get any better just by switching to gamepad. The platforming works fine with one, as you might expect. The cover system is off a bit on the XBox 360 version, your character gets stuck on cover at times and can't always aim around the side if the angle isn't at or near 90 degrees. Sometimes you'll vault low cover when you didn't mean to, which can get you killed (not that death is any big thing, the worst spot in the game only has you replaying 5 minutes of content, tedious but not hard).
As well, aiming at a distance isn't terrible fine grained, you'll often end up hitting a railing that in code is way thicker than the its display (walkway railings are everywhere), so it becomes really hard to shoot someone in the legs or chest, even though you should be able to do so.
orcishgamer: For the sake of argument, what do you think was so new about it? All I saw was an engine with really nice water physics with a standard platformer/shooter game with what started out as a nice storyline that they just threw out the window at the end with a TBC. So if there was something new or innovative that I missed, I'm happy to hear it, maybe I would change my mind, so far I'm mostly irritated though.
GameRager: To me innovative is something other than the shlock we get from the big studios constantly. And yes the water based gameplay is a big part of that. Not saying you shouldn't be upset....just that IMO it'll get better with time if another part is released.
And not to point just at you but that's something I don't get with people these days...lamenting the ingenuity of the past and wanting something if even just a tad different then when something tries to push the envelope it gets nitpicked to death and thus risks the chance of dying before it even gets a chance to flourish properly while killing off various projects that could bring new or newish gameplay and such to the table given time.
As I said Penumbra Part 1 is awkward in parts and not the most polished of the series but it led to the other two parts of the trilogy AND Amnesia's style of play. This could lead to great things too.
I'm not criticizing their ingenuity, if they'd finished the story or at least wrapped up a good bit of it I'd be much happier. The writing actually started off good, i.e. you give a crap, which is better than most games manage these days. The water physics were good. The tension was good in places (needed more work, but the potential was there).
The problem is they petered out at the end on the good parts, leaving you with a title that's mediocre at the things you're used to and fairly bare bones at anything that might have been different or interesting.
In effect, Hydrophobia, to me, is an illustration of what could have been but ended up not being.
I never did finish Penumbra (need to go back to it) but I actually thought the part of it I did play was really awesome.