Posted April 20, 2009


Tell me, how would it be, that if someone wanted to "steal" some software, he had to break into a building at night, find the place where the desired software is, take it and run away? Do you think that software companies would have thousands of housebreakings every day?
"Morality, like art, means drawing a line someplace." -Oscar Wild
Thing is, copyright infringement is easy, helps people communicate, and is an established social norm. Whether you think it's right or wrong at this point, really doesn't mean anything.
Even if it did though, ask yourself this: why would you choose an infinitely & privately reproducible medium to create something, if you wish to get paid per copy? That's very much like internet debates: even if you get paid, you're still retarded.
Nobody ever gave you any reason to think you'd automatically deserve, much less be paid for any & everything you do.
- No, I'm not suggesting commercial games shouldn't exist. But if you plan on making a living selling copies of something infinitely reproducible to people, you'll only sell copies to those who choose to pay for the privilege of not having to do the reproducing themselves. That's me, and possibly you too. But it isn't a whole hell of a lot of other people.